Space-Smash-Out/Assets/Scripts
Jakob Feldmann 6d89d9d48e fix: introduced assetbundles, instead of reading from folder
Reading Assets from folders was only possible in Editor over  LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built.
When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles)
2024-04-18 20:23:17 +02:00
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Input fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
Managers fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
ScriptableObjects fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
UI feat: added logic for multiple rounds and UI for rematch after completed match 2024-04-17 20:56:12 +02:00
AudioLibrary.cs fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
AudioLibrary.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
CameraOperator.cs doc: Added and improved comments + project readme 2024-04-03 16:48:59 +02:00
CameraOperator.cs.meta init: first prototype state 2023-12-24 22:43:42 +01:00
HitFeedbackTestObjectBehavior.cs feat: whole project restructuring 2024-04-01 23:06:39 +02:00
HitFeedbackTestObjectBehavior.cs.meta init: first prototype state 2023-12-24 22:43:42 +01:00
Input.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
ManageableAudio.cs feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
ManageableAudio.cs.meta feat: audio management/playback features 2024-04-10 16:57:25 +02:00
Managers.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
MatchLogic.cs fix: introduced assetbundles, instead of reading from folder 2024-04-18 20:23:17 +02:00
MatchLogic.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
NimbleZoneDetection.cs feat: new ingame pause menu, with transition to main menu 2024-04-17 00:52:58 +02:00
NimbleZoneDetection.cs.meta init: first prototype state 2023-12-24 22:43:42 +01:00
PlayingFieldDetection.cs feat: Apply an audio effect to every manageable audio on a gameobject 2024-04-13 15:56:20 +02:00
PlayingFieldDetection.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
ScriptableObjects.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Ship.cs feat: added logic for multiple rounds and UI for rematch after completed match 2024-04-17 20:56:12 +02:00
Ship.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
ShipState.cs doc: Added and improved comments + project readme 2024-04-03 16:48:59 +02:00
ShipState.cs.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
TackleDetection.cs doc: Added and improved comments + project readme 2024-04-03 16:48:59 +02:00
TackleDetection.cs.meta feat: tackle response differentiation, announcement queue 2024-01-06 16:21:15 +01:00
UI.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00