This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
38 lines
818 B
C#
38 lines
818 B
C#
using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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public class BoostCapacityUI : MonoBehaviour
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{
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public Color goodColor = Color.green;
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public Color criticalColor = Color.red;
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[SerializeField] private int playerNumber = 0;
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[SerializeField] private Image fillImage;
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[SerializeField] private TextMeshProUGUI hint;
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private float minBoostRatio = 0.3f;
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public void SetMinBoostRatio(float minBoostRatio)
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{
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this.minBoostRatio = minBoostRatio;
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}
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public void SetPlayerName(Player p)
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{
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hint.SetText($"Boost Capacity \n {p.playerName} \n {p.character.shipName}");
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}
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public void UpdateFill(float fill)
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{
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fillImage.fillAmount = fill;
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if (fillImage.fillAmount <= minBoostRatio)
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{
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fillImage.color = criticalColor;
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}
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else
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{
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fillImage.color = goodColor;
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}
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}
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}
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