This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
16 lines
321 B
C#
16 lines
321 B
C#
using UnityEngine;
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namespace ShipHandling
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{
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public class ShipState
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{
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public float thrustInput = 0;
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public float boostInput = 0;
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public float boostCapacity;
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// Saves the current input for steering
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public float steerInput = 0;
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public Vector3 currentGravity = new Vector3();
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public bool reset = false;
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}
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}
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