This can be seen as the initial state of the project after the released demo.
The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
- Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net
It is really a complete overhaul of the projects structure and management.
38 lines
1009 B
Plaintext
38 lines
1009 B
Plaintext
{
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"name": "PrimeTween.Demo",
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"rootNamespace": "",
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"references": [
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"PrimeTween.Runtime",
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"Unity.TextMeshPro"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.modules.physics",
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"expression": "1.0.0",
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"define": "PHYSICS_MODULE_INSTALLED"
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},
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{
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"name": "com.unity.ugui",
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"expression": "1.0.0",
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"define": "UNITY_UGUI_INSTALLED"
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},
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{
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"name": "com.kyrylokuzyk.primetween",
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"expression": "1.0.0",
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"define": "PRIME_TWEEN_INSTALLED"
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},
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{
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"name": "com.unity.textmeshpro",
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"expression": "1.0.0",
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"define": "TEXT_MESH_PRO_INSTALLED"
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}
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],
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"noEngineReferences": false
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} |