Space-Smash-Out/Assets/Models
Jakob Feldmann 64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00
..
Legacy chore: new filenames according to new Style Guide 2024-02-22 20:31:19 +01:00
LowpolySpaceshipPack feat: whole project restructuring 2024-04-01 23:06:39 +02:00
SpaceShips feat: whole project restructuring 2024-04-01 23:06:39 +02:00
Hex Sphere.obj chore: new filenames according to new Style Guide 2024-02-22 20:31:19 +01:00
Hex Sphere.obj.meta chore: new filenames according to new Style Guide 2024-02-22 20:31:19 +01:00
HexSphere.bin init: first prototype state 2023-12-24 22:43:42 +01:00
HexSphere.bin.meta init: first prototype state 2023-12-24 22:43:42 +01:00
HexSphere.gltf init: first prototype state 2023-12-24 22:43:42 +01:00
HexSphere.gltf.meta init: first prototype state 2023-12-24 22:43:42 +01:00
High Poly Sphere JellyShader.obj chore: new filenames according to new Style Guide 2024-02-22 20:31:19 +01:00
High Poly Sphere JellyShader.obj.meta chore: new filenames according to new Style Guide 2024-02-22 20:31:19 +01:00
HitFeedbackTestObject.glb init: first prototype state 2023-12-24 22:43:42 +01:00
HitFeedbackTestObject.glb.meta init: first prototype state 2023-12-24 22:43:42 +01:00
Legacy.meta feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
LowpolySpaceshipPack.meta feat: whole project restructuring 2024-04-01 23:06:39 +02:00
PlayZoneBoundary.bin init: first prototype state 2023-12-24 22:43:42 +01:00
PlayZoneBoundary.bin.meta init: first prototype state 2023-12-24 22:43:42 +01:00
PlayZoneBoundary.gltf init: first prototype state 2023-12-24 22:43:42 +01:00
PlayZoneBoundary.gltf.meta init: first prototype state 2023-12-24 22:43:42 +01:00
SpaceShips.meta feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00