Space-Smash-Out/Assets/FishNet/Runtime/Utility/Constants.cs

15 lines
577 B
C#

namespace FishNet.Utility
{
internal static class UtilityConstants
{
public const string CODEGEN_ASSEMBLY_NAME = "Unity.FishNet.CodeGen";
public const string GENERATED_ASSEMBLY_NAME = "FishNet.Generated";
public const string DEMOS_ASSEMBLY_NAME = "FishNet.Demos";
public const string TEST_ASSEMBLY_NAME = "FishNet.Test";
public const string RUNTIME_ASSEMBLY_NAME = "FishNet.Runtime";
public const string GENERATED_WRITER_PREFIX = "GWrite___";
public const string GENERATED_READER_PREFIX = "GRead___";
}
}