Space-Smash-Out/Assets/FORGE3D/Resources/URPVolumes/Debris Field.asset

198 lines
4.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2439872706674709594
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
m_Name: DepthOfField
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 1
m_Value: 2
gaussianStart:
m_OverrideState: 1
m_Value: 10
gaussianEnd:
m_OverrideState: 1
m_Value: 30
gaussianMaxRadius:
m_OverrideState: 1
m_Value: 1
highQualitySampling:
m_OverrideState: 1
m_Value: 0
focusDistance:
m_OverrideState: 1
m_Value: 19.1
aperture:
m_OverrideState: 1
m_Value: 17.3
focalLength:
m_OverrideState: 1
m_Value: 267
bladeCount:
m_OverrideState: 1
m_Value: 5
bladeCurvature:
m_OverrideState: 1
m_Value: 0.569
bladeRotation:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-2154685693240888407
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3}
m_Name: Bloom
m_EditorClassIdentifier:
active: 1
skipIterations:
m_OverrideState: 1
m_Value: 1
threshold:
m_OverrideState: 1
m_Value: 1
intensity:
m_OverrideState: 1
m_Value: 0.02
scatter:
m_OverrideState: 1
m_Value: 0.558
clamp:
m_OverrideState: 0
m_Value: 65471.84
tint:
m_OverrideState: 1
m_Value: {r: 1, g: 1, b: 1, a: 1}
highQualityFiltering:
m_OverrideState: 1
m_Value: 1
downscale:
m_OverrideState: 0
m_Value: 0
maxIterations:
m_OverrideState: 0
m_Value: 6
dirtTexture:
m_OverrideState: 0
m_Value: {fileID: 0}
dimension: 1
dirtIntensity:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Debris Field
m_EditorClassIdentifier:
components:
- {fileID: 8888579287495606339}
- {fileID: -2154685693240888407}
- {fileID: -2439872706674709594}
- {fileID: 2651481852041275419}
- {fileID: 4082488353432010529}
--- !u!114 &2651481852041275419
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3}
m_Name: ChromaticAberration
m_EditorClassIdentifier:
active: 1
intensity:
m_OverrideState: 1
m_Value: 0.06
--- !u!114 &4082488353432010529
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3}
m_Name: Vignette
m_EditorClassIdentifier:
active: 1
color:
m_OverrideState: 1
m_Value: {r: 0.97380245, g: 1, b: 0.740566, a: 1}
center:
m_OverrideState: 1
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.209
smoothness:
m_OverrideState: 1
m_Value: 0.257
rounded:
m_OverrideState: 1
m_Value: 1
--- !u!114 &8888579287495606339
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3}
m_Name: Tonemapping
m_EditorClassIdentifier:
active: 0
mode:
m_OverrideState: 0
m_Value: 0
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000