66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
using System;
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using FishNet;
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using FishNet.Connection;
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using FishNet.Managing.Scened;
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using FishNet.Object;
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using FishNet.Transporting;
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using UnityEngine;
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public class SSOLobby : NetworkBehaviour
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{
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#region Init & Update
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void Start()
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{
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Locator.RegisterService<SSOLobby>(this);
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// Register connection state events
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InstanceFinder.ServerManager.OnServerConnectionState += OnServerStateChanged;
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InstanceFinder.ServerManager.OnRemoteConnectionState += OnClienStateChanged;
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InstanceFinder.ClientManager.OnClientConnectionState += OnLocalClientStateChanged;
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base.NetworkManager.SceneManager.OnLoadEnd += OnClientLoadedScene;
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base.NetworkManager.SceneManager.OnClientPresenceChangeEnd += OnClientSceneState;
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}
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public override void OnStartClient()
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{
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Locator.GetService<LobbyManager>().InitClient(this);
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}
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public override void OnStopServer()
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{
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base.OnStopServer();
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base.NetworkManager.SceneManager.OnLoadEnd -= OnClientLoadedScene;
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base.NetworkManager.SceneManager.OnClientPresenceChangeEnd -= OnClientSceneState;
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}
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#endregion
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#region Events
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private void OnClientSceneState(ClientPresenceChangeEventArgs args)
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{
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throw new NotImplementedException();
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}
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private void OnClientLoadedScene(SceneLoadEndEventArgs args)
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{
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throw new NotImplementedException();
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}
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private void OnLocalClientStateChanged(ClientConnectionStateArgs args)
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{
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throw new NotImplementedException();
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}
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private void OnClienStateChanged(NetworkConnection connection, RemoteConnectionStateArgs args)
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{
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throw new NotImplementedException();
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}
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private void OnServerStateChanged(ServerConnectionStateArgs args)
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{
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throw new NotImplementedException();
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}
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#endregion
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} |