Space-Smash-Out/Assets/FishNet/Runtime/Generated/Component/Prediction/NetworkCollision2D.cs

28 lines
825 B
C#

using UnityEngine;
namespace FishNet.Component.Prediction
{
public sealed class NetworkCollision2D : NetworkCollider2D
{
#if !PREDICTION_1
/// <summary>
/// Percentage larger than each collider for each overlap test. This is used to prevent missed overlaps when colliders do not intersect enough.
/// </summary>
[Tooltip("Percentage larger than each collider for each overlap test. This is used to prevent missed overlaps when colliders do not intersect enough.")]
[Range(0f, 0.2f)]
[SerializeField]
private float _sizeMultiplier = 0.05f;
protected override void Awake()
{
base.IsTrigger = false;
base.Awake();
}
protected override float GetSizeMultiplier() => (1f + _sizeMultiplier);
#endif
}
}