Space-Smash-Out/Assets/Scripts/LifeMeter.cs

24 lines
398 B
C#

using System;
using TMPro;
using UnityEngine;
public class LifeMeter : MonoBehaviour
{
[HideInInspector]
public int PlayerNumber = -1;
private TextMeshProUGUI _lifeText;
void Awake()
{
_lifeText = gameObject.GetComponent<TextMeshProUGUI>();
}
public void UpdateHealth(int value)
{
UpdateText(value);
}
private void UpdateText(int value)
{
_lifeText.text = value.ToString();
}
}