using UnityEngine; /// /// Class with which the rules of a game mode can be set and stored. /// [CreateAssetMenu(fileName = "MatchRule", menuName = "ScriptableObjects/MatchRule")] public class MatchRule : ScriptableObject { [Tooltip("The kind of variable which decides over what wins a round.")] public WinCondition winCondition; [Tooltip("How many rounds have to be won to win the match.")] public int rounds; [Tooltip("How many lives a player has.")] public int lives; [Tooltip("The score a player has to reach to win the round.")] public int score; [Tooltip("How long the game lasts. Can be a win condition, but also influences things like sudden death. (-1 for no time limit)")] public int time; [Tooltip("Does a match/round enter sudden death once the time is up?")] public bool suddenDeath; } /// /// The kinds of conditions which can win a match/round. /// public enum WinCondition { Lives, Score, Time }