%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Turret m_Shader: {fileID: 4800000, guid: 98eb0d78f4c3138459b4ebd4001bbcf8, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 4316d53818a14334b954fa305b364f1c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cubemap: m_Texture: {fileID: 8900000, guid: bf8bed8b5cbfdaf46aec3ba6715f24e6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Diffuse: m_Texture: {fileID: 2800000, guid: 3f1398d58d9771f41bc59080e2e75a47, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Glow: m_Texture: {fileID: 2800000, guid: 5083051d51960294a812ffd22e7004f4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Illum: m_Texture: {fileID: 2800000, guid: 5083051d51960294a812ffd22e7004f4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 3f1398d58d9771f41bc59080e2e75a47, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Normal: m_Texture: {fileID: 2800000, guid: 4316d53818a14334b954fa305b364f1c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _DiffusePower: 5 - _EmissionLM: 0 - _EngGlow: 0 - _FresnelMult: 0.38 - _FresnelPower: 7.5 - _GlowMult: 1 - _HullGlow: 1 - _ReflectionDesaturation: 1 - _ReflectionMult: 0.05 - _Shininess: 0.14708251 - _SpecularA: 20 - _SpecularAdd: 0.5 - _SpecularB: 55.8 - _SpecularMult: 7.55 - _SpecularRatio: 0.1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _GlowColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}