using UnityEngine;
///
/// Colleciton class for referencing and controlling HUD elements.
///
public class HUD : MonoBehaviour
{
public BoostCapacityUI[] boostCapacities;
public JoinPrompt[] joinPrompts;
///
/// Start a join prompt.
///
/// Player to which the prompt belongs
public void StartJoinPrompt(Player player)
{
foreach (JoinPrompt jp in joinPrompts)
{
if (jp.playerNumber == player.playerNumber)
{
jp.gameObject.SetActive(true);
jp.PromptInput(player);
}
}
}
}