using UnityEngine; using UnityEngine.Events; public class TackleDetection : MonoBehaviour { [SerializeField] private TackleKind tackleKind; public UnityEvent TackleResponse; void OnTriggerEnter(Collider collider) { if (collider.tag != "Spike") { return; } TackleResponse.Invoke(tackleKind, collider); } } public enum TackleKind { Critical, Normal }