using UnityEngine; using System.Collections; namespace FORGE3D { public class F3DTrailExample : MonoBehaviour { public float Mult; public float TimeMult; Vector3 defaultPos; // Use this for initialization void Start() { // Store initial position defaultPos = transform.position; } // Update is called once per frame void Update() { // Used in the example scene // Moves the trail by circular trajectory transform.position = defaultPos + new Vector3(Mathf.Sin(Time.time*TimeMult)*Mult, 0f, Mathf.Cos(Time.time*TimeMult)*Mult); } } }