using UnityEngine; using System; namespace FORGE3D { [Serializable] public class F3DPoolContainer { public string poolName = "GeneratedPool"; public Transform[] templates = new Transform[0]; public int[] poolLength = new int[0]; public int[] poolLengthMax = new int[0]; public string broadcastSpawnName = ""; public string broadcastDespawnName = ""; public bool delayedSpawnInInstall = true; public int objectsPerUpdate = 5; public bool needBroadcasting = true; public bool optimizeSpawn = true; public int targetFPS = 50; public bool pooling = true; public bool needSort = true; public bool needParenting = true; public bool needDebug = false; } }