Commit Graph

3 Commits

Author SHA1 Message Date
6d89d9d48e fix: introduced assetbundles, instead of reading from folder
Reading Assets from folders was only possible in Editor over  LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built.
When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles)
2024-04-18 20:23:17 +02:00
b2c0d47e53 feat: shader ripples depending on velocity, added wing collision 2024-02-23 18:37:13 +01:00
4b95e9a9ff init: first prototype state 2023-12-24 22:43:42 +01:00