Commit Graph

3 Commits

Author SHA1 Message Date
5a658d6cd4 feat: audio management/playback features
Every sound in the game is now a ManageableAudio prefab.
The prefabs are picked up in an audio library automatically and other game objects
can get the sound they need from the AudioManager.
They obtain a ManageableAudio instance which offers various
methods to interact with the AudioSource.
Depending on how they request the ManageableAudio, the AudioSource
is attached to the requesting GameObject, to the Scene or the global management Scene.
This provides options to play sounds spatially, globally and scene independent.

The prefabs are identified by a tag and an ID, so it is easy to swap out sounds globally, by just replacing the prefab.
2024-04-10 16:57:25 +02:00
26df04dbf0 feat: lit transparent complex lit urp shader with wobble 2024-02-20 11:40:42 +01:00
4b95e9a9ff init: first prototype state 2023-12-24 22:43:42 +01:00