Commit Graph

11 Commits

Author SHA1 Message Date
4745d7fef0 feat: Ship rotates towards joystick direction, health property, death match decider, better hit detection 2024-06-12 13:45:59 +02:00
fc7d9a3004 feat: testing FishNet RigidBody prediction, Ship logic refactor 2024-05-20 18:56:32 +02:00
b7653bdd05 feat: added some nice beats :D 2024-04-22 13:37:18 +02:00
a3fa41eae2 fix: instead of using the log4uni wrapper, I wrote my own
This wrapper essentially restricts the logger to the unity console, when using WebGL, while I don't need to change any Reference to LogManager or Log.Debug(etc) in my code.
2024-04-20 16:26:28 +02:00
969b0df42b Revert "fix: changing to log4uni, because of log4net issues in build versions"
This reverts commit ef425d0ea5.
2024-04-20 15:14:33 +02:00
ef425d0ea5 fix: changing to log4uni, because of log4net issues in build versions 2024-04-19 21:33:19 +02:00
6d89d9d48e fix: introduced assetbundles, instead of reading from folder
Reading Assets from folders was only possible in Editor over  LoadAssetFromPath. Now I'm using asset bundles for ScriptedObjects and Audio Prefabs, when the project is built.
When in Editor the folders are still used for convenience (can make changes to assets without rebuilding asset bundles)
2024-04-18 20:23:17 +02:00
64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00
741edc72a7 feat: multiple ripples for nimble zone shader, boundary post processing glow 2024-02-22 00:21:32 +01:00
092fc57388 fix: better player models, tackle bug fix 2024-01-07 18:40:30 +01:00
4b95e9a9ff init: first prototype state 2023-12-24 22:43:42 +01:00