Commit Graph

5 Commits

Author SHA1 Message Date
8eca56c0fd fix: Gravity changers working, gravity strength now in character properties 2024-05-21 14:19:35 +02:00
cca4b75827 feat: Ships set color of mesh over property -> less prefab variants, improved hit feedback, improved meshes and Triggers 2024-05-14 15:00:55 +02:00
5278d5ba81 feat: ship particle effects, base properties, gravity fix
All ships now have their own properties, which are modifiers for the base ship properties.
The base behaviour of all ships can now be easily changed, while the individual differences are still respected.

Ship states now trigger particle emissions & effects. This is still messy and mixed with
sounds. Will be overhauled once ship state machine is introduced.

To calculate gravity you now need to specify the gravity source transform.
2024-05-05 17:48:27 +02:00
2c3aba7a75 feat: changed ship properties for balance 2024-04-17 20:55:43 +02:00
64162cb4a1 feat: whole project restructuring
This can be seen as the initial state of the project after the released demo.

The changes include:
- New ship models
- Singleton manager structure to keep project scaleable in the future
     - Managing players, their settings, character choices, statistics, match setups, controls etc. in a separate decoupled scene
- Main menu with transitions to the arena scene
- Beginnings of a custom audio solution
- Logging with Log4Net

It is really a complete overhaul of the projects structure and management.
2024-04-01 23:06:39 +02:00