From fc7d9a300494ad310b24debbe6a72e6c7e266a78 Mon Sep 17 00:00:00 2001 From: Jakob Feldmann Date: Mon, 20 May 2024 18:56:32 +0200 Subject: [PATCH] feat: testing FishNet RigidBody prediction, Ship logic refactor --- .../Simulator Provider Settings.asset | 4 +- Assets/DefaultPrefabObjects.asset | 7 +- .../Materials/Burnout_Sparks Variant.mat | 2 +- Assets/FORGE3D Used/Prefabs.meta | 8 + .../Prefabs/seeker_bolt_flare_example.prefab | 9852 ++++ .../seeker_bolt_flare_example.prefab.meta | 4 + .../Prefabs/seeker_bolt_hit_example.prefab | 37625 ++++++++++++++++ .../seeker_bolt_hit_example.prefab.meta | 4 + .../Prefabs/seeker_bolt_muzzle_example.prefab | 319 + .../seeker_bolt_muzzle_example.prefab.meta | 4 + .../F3DPoolManagerCache/WeaponRange.asset | 6 +- .../Sci-Fi Effects/Code/F3DFXController.cs | 57 +- .../Sci-Fi Effects/Misc/AudioSource.prefab | 5 +- Assets/FishNet.Config.XML | 22 + Assets/FishNet.Config.XML.meta | 7 + Assets/FishNet.meta | 2 +- Assets/FishNet/Runtime/Serializing/Reader.cs | 6 +- Assets/Materials/Bloom Test.mat | 10 +- .../Shader Collection.shadervariants | 31 + .../Shader Collection.shadervariants.meta | 8 + .../Materials/URP PBR Ripples.shadervariants | 13 + .../URP PBR Ripples.shadervariants.meta | 8 + Assets/Models/Materials/defaultMat.mat | 27 +- Assets/ParrelSync.meta | 8 + Assets/ParrelSync/Editor.meta | 8 + Assets/ParrelSync/Editor/AssetModBlock.meta | 8 + .../Editor/AssetModBlock/EditorQuit.cs | 22 + .../Editor/AssetModBlock/EditorQuit.cs.meta | 11 + .../ParrelSyncAssetModificationProcessor.cs | 34 + ...rrelSyncAssetModificationProcessor.cs.meta | 11 + Assets/ParrelSync/Editor/ClonesManager.cs | 692 + .../ParrelSync/Editor/ClonesManager.cs.meta | 11 + .../ParrelSync/Editor/ClonesManagerWindow.cs | 198 + .../Editor/ClonesManagerWindow.cs.meta | 11 + Assets/ParrelSync/Editor/ExternalLinks.cs | 13 + .../ParrelSync/Editor/ExternalLinks.cs.meta | 11 + Assets/ParrelSync/Editor/FileUtilities.cs | 31 + .../ParrelSync/Editor/FileUtilities.cs.meta | 11 + Assets/ParrelSync/Editor/NonCore.meta | 8 + .../Editor/NonCore/AskFeedbackDialog.cs | 78 + .../Editor/NonCore/AskFeedbackDialog.cs.meta | 11 + .../Editor/NonCore/OtherMenuItem.cs | 26 + .../Editor/NonCore/OtherMenuItem.cs.meta | 11 + .../Editor/ParrelSyncProjectSettings.cs | 140 + .../Editor/ParrelSyncProjectSettings.cs.meta | 11 + Assets/ParrelSync/Editor/Preferences.cs | 215 + Assets/ParrelSync/Editor/Preferences.cs.meta | 11 + Assets/ParrelSync/Editor/Project.cs | 112 + Assets/ParrelSync/Editor/Project.cs.meta | 11 + Assets/ParrelSync/Editor/UpdateChecker.cs | 60 + .../ParrelSync/Editor/UpdateChecker.cs.meta | 11 + .../Editor/ValidateCopiedFoldersIntegrity.cs | 73 + .../ValidateCopiedFoldersIntegrity.cs.meta | 11 + Assets/ParrelSync/package.json | 10 + Assets/ParrelSync/package.json.meta | 7 + Assets/ParrelSync/projectCloner.asmdef | 15 + Assets/ParrelSync/projectCloner.asmdef.meta | 7 + Assets/Plugins/ParrelSync.meta | 8 + .../Plugins/ParrelSync/ScriptableObjects.meta | 8 + .../ParrelSyncProjectSettings.asset | 15 + .../ParrelSyncProjectSettings.asset.meta | 8 + Assets/Prefabs/Audio/Main Menu Music 2.prefab | 2 +- Assets/Prefabs/Audio/Main Menu Music.prefab | 2 +- Assets/Prefabs/Audio/Match Music 1.prefab | 2 +- Assets/Prefabs/Audio/Match Music 2.prefab | 2 +- Assets/Prefabs/Audio/Match Music.prefab | 2 +- .../Effects & Particles/Star Particles.prefab | 14 +- .../Prefabs/Hit Feedback Test Object.prefab | 2 +- ...kManager.prefab => Network Manager.prefab} | 236 +- ...refab.meta => Network Manager.prefab.meta} | 2 +- Assets/Prefabs/Nimble Zone.prefab | 188 + Assets/Prefabs/Nimble Zone.prefab.meta | 7 + Assets/Prefabs/Ships/Default Ship.prefab | 17 +- Assets/Prefabs/Ships/Network Ship.prefab | 1120 + Assets/Prefabs/Ships/Network Ship.prefab.meta | 7 + Assets/Scenes/Arena.unity | 1528 +- Assets/Scenes/FreeFlyArena.unity | 5647 ++- Assets/Scenes/GameManagement.unity | 109 + Assets/Scenes/InGameUI.unity | 10 +- Assets/Scenes/MainMenu.unity | 189 +- Assets/Scenes/OnlineArena.unity | 251 +- Assets/Scenes/OnlineLobby.unity | 131 +- Assets/{Scripts => }/ScriptableObjects.meta | 0 .../{Scripts => }/ScriptableObjects/Arena.cs | 0 .../ScriptableObjects/Arena.cs.meta | 0 .../ScriptableObjects/BaseShipProperties.cs | 17 +- .../BaseShipProperties.cs.meta | 0 .../ScriptableObjects/LocalStatistics.cs | 0 .../ScriptableObjects/LocalStatistics.cs.meta | 0 .../ScriptableObjects/MatchRule.cs | 0 .../ScriptableObjects/MatchRule.cs.meta | 0 .../{Scripts => }/ScriptableObjects/Player.cs | 0 .../ScriptableObjects/Player.cs.meta | 0 Assets/ScriptableObjects/ShipAudio.cs | 50 + Assets/ScriptableObjects/ShipAudio.cs.meta | 11 + .../ScriptableObjects/ShipProperties.cs | 58 +- .../ScriptableObjects/ShipProperties.cs.meta | 0 .../BaseProperties/BaseShip.asset | 15 +- .../BaseProperties/BaseShipSounds.asset | 14 + .../BaseProperties/BaseShipSounds.asset.meta | 8 + Assets/ScriptedAssets/Bench/BaseShip 2.asset | 6 +- Assets/ScriptedAssets/Bench/BaseShip.asset | 6 +- Assets/Scripts/Characters.meta | 8 + .../{Ship.cs => Characters/PredictedShip.cs} | 164 +- .../Scripts/Characters/PredictedShip.cs.meta | 11 + Assets/Scripts/Characters/Ship.cs | 506 + Assets/Scripts/{ => Characters}/Ship.cs.meta | 0 .../{ShipState.cs => Characters/ShipInput.cs} | 7 +- Assets/Scripts/Characters/ShipInput.cs.meta | 11 + Assets/Scripts/Characters/ShipState.cs | 62 + .../{ => Characters}/ShipState.cs.meta | 0 .../{ => Characters}/TackleDetection.cs | 0 .../{ => Characters}/TackleDetection.cs.meta | 0 .../Scripts/HitFeedbackTestObjectBehavior.cs | 6 +- Assets/Scripts/IHUDOwner.cs | 4 + Assets/Scripts/IHUDOwner.cs.meta | 11 + Assets/Scripts/Input/ShipInputHandler.cs | 18 +- Assets/Scripts/Managers/CharacterManager.cs | 12 +- Assets/Scripts/Managers/ControlsManager.cs | 24 +- Assets/Scripts/Managers/GameManager.cs | 18 +- Assets/Scripts/Managers/MatchManager.cs | 14 +- Assets/Scripts/Managers/UIManager.cs | 8 +- Assets/Scripts/Multiplayer/LobbyManager.cs | 10 +- Assets/Scripts/Multiplayer/SSOLobby.cs | 87 +- Assets/Scripts/Multiplayer/StartUp.cs | 7 +- .../{NimbleZoneDetection.cs => NimbleZone.cs} | 67 +- ...neDetection.cs.meta => NimbleZone.cs.meta} | 0 .../Scripts/Managers/SlimUIMainMenu.cs | 23 +- .../TextMesh Pro/Resources/TMP Settings.asset | 12 +- Packages/manifest.json | 2 + Packages/packages-lock.json | 17 + ProjectSettings/EditorBuildSettings.asset | 5 +- ProjectSettings/EditorSettings.asset | 29 +- ProjectSettings/GraphicsSettings.asset | 5 +- ProjectSettings/ProjectSettings.asset | 10 +- ProjectSettings/QualitySettings.asset | 10 +- ProjectSettings/TimeManager.asset | 2 +- 137 files changed, 59074 insertions(+), 1727 deletions(-) create mode 100644 Assets/FORGE3D Used/Prefabs.meta create mode 100644 Assets/FORGE3D Used/Prefabs/seeker_bolt_flare_example.prefab create mode 100644 Assets/FORGE3D Used/Prefabs/seeker_bolt_flare_example.prefab.meta create mode 100644 Assets/FORGE3D Used/Prefabs/seeker_bolt_hit_example.prefab create mode 100644 Assets/FORGE3D Used/Prefabs/seeker_bolt_hit_example.prefab.meta create mode 100644 Assets/FORGE3D Used/Prefabs/seeker_bolt_muzzle_example.prefab create mode 100644 Assets/FORGE3D Used/Prefabs/seeker_bolt_muzzle_example.prefab.meta create mode 100644 Assets/FishNet.Config.XML create mode 100644 Assets/FishNet.Config.XML.meta create mode 100644 Assets/Materials/Shader Collection.shadervariants create mode 100644 Assets/Materials/Shader Collection.shadervariants.meta create mode 100644 Assets/Materials/URP PBR Ripples.shadervariants create mode 100644 Assets/Materials/URP PBR Ripples.shadervariants.meta create mode 100644 Assets/ParrelSync.meta create mode 100644 Assets/ParrelSync/Editor.meta create mode 100644 Assets/ParrelSync/Editor/AssetModBlock.meta create mode 100644 Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs create mode 100644 Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs.meta create mode 100644 Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs create mode 100644 Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs.meta create mode 100644 Assets/ParrelSync/Editor/ClonesManager.cs create mode 100644 Assets/ParrelSync/Editor/ClonesManager.cs.meta create mode 100644 Assets/ParrelSync/Editor/ClonesManagerWindow.cs create mode 100644 Assets/ParrelSync/Editor/ClonesManagerWindow.cs.meta create mode 100644 Assets/ParrelSync/Editor/ExternalLinks.cs create mode 100644 Assets/ParrelSync/Editor/ExternalLinks.cs.meta create mode 100644 Assets/ParrelSync/Editor/FileUtilities.cs create mode 100644 Assets/ParrelSync/Editor/FileUtilities.cs.meta create mode 100644 Assets/ParrelSync/Editor/NonCore.meta create mode 100644 Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs create mode 100644 Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs.meta create mode 100644 Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs create mode 100644 Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs.meta create mode 100644 Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs create mode 100644 Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs.meta create mode 100644 Assets/ParrelSync/Editor/Preferences.cs create mode 100644 Assets/ParrelSync/Editor/Preferences.cs.meta create mode 100644 Assets/ParrelSync/Editor/Project.cs create mode 100644 Assets/ParrelSync/Editor/Project.cs.meta create mode 100644 Assets/ParrelSync/Editor/UpdateChecker.cs create mode 100644 Assets/ParrelSync/Editor/UpdateChecker.cs.meta create mode 100644 Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs create mode 100644 Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs.meta create mode 100644 Assets/ParrelSync/package.json create mode 100644 Assets/ParrelSync/package.json.meta create mode 100644 Assets/ParrelSync/projectCloner.asmdef create mode 100644 Assets/ParrelSync/projectCloner.asmdef.meta create mode 100644 Assets/Plugins/ParrelSync.meta create mode 100644 Assets/Plugins/ParrelSync/ScriptableObjects.meta create mode 100644 Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset create mode 100644 Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset.meta rename Assets/Prefabs/Multiplayer/{NetworkManager.prefab => Network Manager.prefab} (66%) rename Assets/Prefabs/Multiplayer/{NetworkManager.prefab.meta => Network Manager.prefab.meta} (74%) create mode 100644 Assets/Prefabs/Nimble Zone.prefab create mode 100644 Assets/Prefabs/Nimble Zone.prefab.meta create mode 100644 Assets/Prefabs/Ships/Network Ship.prefab create mode 100644 Assets/Prefabs/Ships/Network Ship.prefab.meta rename Assets/{Scripts => }/ScriptableObjects.meta (100%) rename Assets/{Scripts => }/ScriptableObjects/Arena.cs (100%) rename Assets/{Scripts => }/ScriptableObjects/Arena.cs.meta (100%) rename Assets/{Scripts => }/ScriptableObjects/BaseShipProperties.cs (92%) rename Assets/{Scripts => }/ScriptableObjects/BaseShipProperties.cs.meta (100%) rename Assets/{Scripts => }/ScriptableObjects/LocalStatistics.cs (100%) rename Assets/{Scripts => }/ScriptableObjects/LocalStatistics.cs.meta (100%) rename Assets/{Scripts => }/ScriptableObjects/MatchRule.cs (100%) rename Assets/{Scripts => }/ScriptableObjects/MatchRule.cs.meta (100%) rename Assets/{Scripts => }/ScriptableObjects/Player.cs (100%) rename Assets/{Scripts => }/ScriptableObjects/Player.cs.meta (100%) create mode 100644 Assets/ScriptableObjects/ShipAudio.cs create mode 100644 Assets/ScriptableObjects/ShipAudio.cs.meta rename Assets/{Scripts => }/ScriptableObjects/ShipProperties.cs (88%) rename Assets/{Scripts => }/ScriptableObjects/ShipProperties.cs.meta (100%) create mode 100644 Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset create mode 100644 Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset.meta create mode 100644 Assets/Scripts/Characters.meta rename Assets/Scripts/{Ship.cs => 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Settings.asset index 93458c3..edde56a 100644 --- a/Assets/Adaptive Performance/Settings/Simulator Provider Settings.asset +++ b/Assets/Adaptive Performance/Settings/Simulator Provider Settings.asset @@ -13,8 +13,8 @@ MonoBehaviour: m_Name: Simulator Provider Settings m_EditorClassIdentifier: m_Logging: 1 - m_AutomaticPerformanceModeEnabled: 1 - m_EnableBoostOnStartup: 1 + m_AutomaticPerformanceModeEnabled: 0 + m_EnableBoostOnStartup: 0 m_StatsLoggingFrequencyInFrames: 30 m_IndexerSettings: m_Active: 1 diff --git a/Assets/DefaultPrefabObjects.asset b/Assets/DefaultPrefabObjects.asset index 2412ab1..54ae72a 100644 --- a/Assets/DefaultPrefabObjects.asset +++ b/Assets/DefaultPrefabObjects.asset @@ -13,18 +13,17 @@ MonoBehaviour: m_Name: DefaultPrefabObjects m_EditorClassIdentifier: _prefabs: - - {fileID: 6141811525297683108, guid: abf4376f1c6f28241b1125c0eac87199, type: 3} - - {fileID: 6527384552577148640, guid: 7b71eecaf6568a847b4b8415852f9e98, type: 3} - {fileID: 4320456058255827552, 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using System.Collections; using System; +using System.Linq; namespace FORGE3D { @@ -60,18 +61,18 @@ namespace FORGE3D public Transform shotGunImpact; public float shotGunOffset; - [Header("Seeker")] public Transform seekerProjectile; - public Transform seekerMuzzle; - public Transform seekerImpact; - public float seekerOffset; + [Header("Seeker")] public Transform seekerProjectile; + public Transform seekerMuzzle; + public Transform seekerImpact; + public float seekerOffset; - [Header("Rail gun")] public Transform railgunBeam; - public Transform railgunMuzzle; - public Transform railgunImpact; - public float railgunOffset; + [Header("Rail gun")] public Transform railgunBeam; + public Transform railgunMuzzle; + public Transform railgunImpact; + public float railgunOffset; - [Header("Plasma gun")] public Transform plasmagunProjectile; - public Transform plasmagunMuzzle; + [Header("Plasma gun")] public Transform plasmagunProjectile; + public Transform plasmagunMuzzle; public Transform plasmagunImpact; public float plasmaGunOffset; @@ -346,26 +347,34 @@ namespace FORGE3D private void Seeker() { var offset = Quaternion.Euler(UnityEngine.Random.onUnitSphere); - F3DPoolManager.Pools["GeneratedPool"].Spawn(seekerMuzzle, TurretSocket[curSocket].position, - TurretSocket[curSocket].rotation, TurretSocket[curSocket]); - var newGO = - F3DPoolManager.Pools["GeneratedPool"].Spawn(seekerProjectile, TurretSocket[curSocket].position, - offset * TurretSocket[curSocket].rotation, null).gameObject; - var proj = newGO.GetComponent(); - if (proj) - { - proj.SetOffset(seekerOffset); - } + seekerMuzzle = + F3DPoolManager.Pools["GeneratedPool"].templates.First(t => t.name == seekerMuzzle.name); + seekerProjectile = + F3DPoolManager.Pools["GeneratedPool"].templates.First(t => t.name == seekerProjectile.name); - F3DAudioController.instance.SeekerShot(TurretSocket[curSocket].position); - AdvanceSocket(); + + F3DPoolManager.Pools["GeneratedPool"].Spawn(seekerMuzzle, TurretSocket[curSocket].position, + TurretSocket[curSocket].rotation, TurretSocket[curSocket]); + var newGO = + F3DPoolManager.Pools["GeneratedPool"].Spawn(seekerProjectile, TurretSocket[curSocket].position, + offset * TurretSocket[curSocket].rotation, null).gameObject; + var proj = newGO.GetComponent(); + if (proj) + { + proj.SetOffset(seekerOffset); + } + + F3DAudioController.instance.SeekerShot(TurretSocket[curSocket].position); + AdvanceSocket(); } // Spawn seeker weapon impact public void SeekerImpact(Vector3 pos) { - F3DPoolManager.Pools["GeneratedPool"].Spawn(seekerImpact, pos, Quaternion.identity, null); - F3DAudioController.instance.SeekerHit(pos); + seekerImpact = + F3DPoolManager.Pools["GeneratedPool"].templates.First(t => t.name == seekerImpact.name); + F3DPoolManager.Pools["GeneratedPool"].Spawn(seekerImpact, pos, Quaternion.identity, null); + F3DAudioController.instance.SeekerHit(pos); } // Fire rail gun weapon diff --git a/Assets/FORGE3D/Sci-Fi Effects/Misc/AudioSource.prefab b/Assets/FORGE3D/Sci-Fi Effects/Misc/AudioSource.prefab index 8cb67f8..8eb337b 100644 --- a/Assets/FORGE3D/Sci-Fi Effects/Misc/AudioSource.prefab +++ b/Assets/FORGE3D/Sci-Fi Effects/Misc/AudioSource.prefab @@ -25,12 +25,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 100000} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!82 &8200000 AudioSource: @@ -44,7 +45,7 @@ AudioSource: OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 0} m_PlayOnAwake: 0 - m_Volume: 1 + m_Volume: 0.5 m_Pitch: 1 Loop: 0 Mute: 0 diff --git a/Assets/FishNet.Config.XML b/Assets/FishNet.Config.XML new file mode 100644 index 0000000..ed8faf0 --- /dev/null +++ b/Assets/FishNet.Config.XML @@ -0,0 +1,22 @@ + + + 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This sets the tick to what the first entry would be. * EG packet came in as tick 100, so that was passed as tick. * if there are 3 replicates then 2 would be subtracted (count - 1). @@ -1284,9 +1284,9 @@ namespace FishNet.Serializing * newest as 98, 99, 100. Which is the correct result. In order for this to * work properly past replicates cannot skip ticks. This will be ensured * in another part of the code. */ - tick -= (uint)(count) - 1); + tick -= (uint)(count) - 1; - int fullPackType = ReadByte(); + int fullPackType = ReadByte(); //Read once and apply to all entries. if (fullPackType > 0) { diff --git a/Assets/Materials/Bloom Test.mat b/Assets/Materials/Bloom Test.mat index b4dece6..dc772ba 100644 --- a/Assets/Materials/Bloom Test.mat +++ b/Assets/Materials/Bloom Test.mat @@ -122,7 +122,7 @@ Material: - _QueueOffset: 0 - _ReceiveShadows: 0 - _Shininess: 0 - - _Smoothness: 0.5 + - _Smoothness: 0.493 - _SmoothnessSource: 0 - _SmoothnessTextureChannel: 0 - _SpecSource: 0 @@ -133,8 +133,8 @@ Material: - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 5.3403134, g: 0.24957718, b: 0, a: 1} - - _SpecColor: {r: 0.19999993, g: 0.19999993, b: 0.19999993, a: 0.5} + - _BaseColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 0, g: 0, b: 0, a: 1} + - 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-6465566751694194690, guid: 55f71b482ad1a8a4bbe1290d8bb76e6e, type: 3} + second: + variants: [] + - first: {fileID: -6465566751694194690, guid: 89754397a45ebd242a4116119466e163, type: 3} + second: + variants: [] + - first: {fileID: -6465566751694194690, guid: b70c29244fb72de4ebed187b5a64fca3, type: 3} + second: + variants: [] + - first: {fileID: -6465566751694194690, guid: 260ae9255e2be314db6940dc91f14e14, type: 3} + second: + variants: [] diff --git a/Assets/Materials/Shader Collection.shadervariants.meta b/Assets/Materials/Shader Collection.shadervariants.meta new file mode 100644 index 0000000..569b80b --- /dev/null +++ b/Assets/Materials/Shader Collection.shadervariants.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cd39a7d3b77887345bffd293462e6b51 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 20000000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Materials/URP PBR Ripples.shadervariants b/Assets/Materials/URP PBR Ripples.shadervariants new file mode 100644 index 0000000..73e9f7c --- /dev/null +++ b/Assets/Materials/URP PBR Ripples.shadervariants @@ -0,0 +1,13 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!200 &20000000 +ShaderVariantCollection: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: URP PBR Ripples + m_Shaders: + - first: {fileID: 4800000, guid: 8a7f26cb4a0b4d446b2ca031d3ff37df, type: 3} + second: + variants: [] diff --git a/Assets/Materials/URP PBR Ripples.shadervariants.meta b/Assets/Materials/URP PBR Ripples.shadervariants.meta new file mode 100644 index 0000000..acf2485 --- /dev/null +++ b/Assets/Materials/URP PBR Ripples.shadervariants.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e50b5a41e8c79fc46b134207b0323580 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 20000000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/Materials/defaultMat.mat b/Assets/Models/Materials/defaultMat.mat index fa97a15..26d466e 100644 --- a/Assets/Models/Materials/defaultMat.mat +++ b/Assets/Models/Materials/defaultMat.mat @@ -21,16 +21,19 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: defaultMat - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] + m_ValidKeywords: + - _RECEIVE_SHADOWS_OFF + - _SPECULAR_COLOR m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} + m_CustomRenderQueue: 2000 + stringTagMap: + RenderType: Opaque disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: @@ -110,23 +113,27 @@ Material: - _EnvironmentReflections: 1 - _GlossMapScale: 0 - _Glossiness: 0 + - _GlossinessSource: 0 - _GlossyReflections: 0 - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - _QueueOffset: 0 - - _ReceiveShadows: 1 + - _ReceiveShadows: 0 + - _Shininess: 0 - _Smoothness: 0.5 + - _SmoothnessSource: 0 - _SmoothnessTextureChannel: 0 - - _SpecularHighlights: 1 + - _SpecSource: 0 + - _SpecularHighlights: 0 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - - _WorkflowMode: 1 + - _WorkflowMode: 0 - _ZWrite: 1 m_Colors: - - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} - - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _BaseColor: {r: 0.9622642, g: 0.9622642, b: 0.9622642, a: 1} + - _Color: {r: 0.9622641, g: 0.9622641, b: 0.9622641, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SpecColor: {r: 0.19999993, g: 0.19999993, b: 0.19999993, a: 0.5} m_BuildTextureStacks: [] diff --git a/Assets/ParrelSync.meta b/Assets/ParrelSync.meta new file mode 100644 index 0000000..82fb126 --- /dev/null +++ b/Assets/ParrelSync.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 711bbd1e36ca42a4bad871eb6a3de1bc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor.meta b/Assets/ParrelSync/Editor.meta new file mode 100644 index 0000000..56fd131 --- /dev/null +++ b/Assets/ParrelSync/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a31ea7d0315594440839cdb0db6bc411 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/AssetModBlock.meta b/Assets/ParrelSync/Editor/AssetModBlock.meta new file mode 100644 index 0000000..3bb4f70 --- /dev/null +++ b/Assets/ParrelSync/Editor/AssetModBlock.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8b14e706b1e7cb044b23837e8a70cad9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs b/Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs new file mode 100644 index 0000000..dc181d1 --- /dev/null +++ b/Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs @@ -0,0 +1,22 @@ +using UnityEditor; +namespace ParrelSync +{ + [InitializeOnLoad] + public class EditorQuit + { + /// + /// Is editor being closed + /// + static public bool IsQuiting { get; private set; } + static void Quit() + { + IsQuiting = true; + } + + static EditorQuit() + { + IsQuiting = false; + EditorApplication.quitting += Quit; + } + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs.meta b/Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs.meta new file mode 100644 index 0000000..2296dac --- /dev/null +++ b/Assets/ParrelSync/Editor/AssetModBlock/EditorQuit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bf2888ff90706904abc2d851c3e59e00 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs b/Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs new file mode 100644 index 0000000..6587482 --- /dev/null +++ b/Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs @@ -0,0 +1,34 @@ +using UnityEditor; +using UnityEngine; +namespace ParrelSync +{ + /// + /// For preventing assets being modified from the clone instance. + /// + public class ParrelSyncAssetModificationProcessor : UnityEditor.AssetModificationProcessor + { + public static string[] OnWillSaveAssets(string[] paths) + { + if (ClonesManager.IsClone() && Preferences.AssetModPref.Value) + { + if (paths != null && paths.Length > 0 && !EditorQuit.IsQuiting) + { + EditorUtility.DisplayDialog( + ClonesManager.ProjectName + ": Asset modifications saving detected and blocked", + "Asset modifications saving are blocked in the clone instance. \n\n" + + "This is a clone of the original project. \n" + + "Making changes to asset files via the clone editor is not recommended. \n" + + "Please use the original editor window if you want to make changes to the project files.", + "ok" + ); + foreach (var path in paths) + { + Debug.Log("Attempting to save " + path + " are blocked."); + } + } + return new string[0] { }; + } + return paths; + } + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs.meta b/Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs.meta new file mode 100644 index 0000000..7158175 --- /dev/null +++ b/Assets/ParrelSync/Editor/AssetModBlock/ParrelSyncAssetModificationProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 755e570bd21b39440a923056e60f1450 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/ClonesManager.cs b/Assets/ParrelSync/Editor/ClonesManager.cs new file mode 100644 index 0000000..df47ca0 --- /dev/null +++ b/Assets/ParrelSync/Editor/ClonesManager.cs @@ -0,0 +1,692 @@ +using System.Collections.Generic; +using System.Diagnostics; +using UnityEngine; +using UnityEditor; +using System.Linq; +using System.IO; +using Debug = UnityEngine.Debug; + +namespace ParrelSync +{ + /// + /// Contains all required methods for creating a linked clone of the Unity project. + /// + public class ClonesManager + { + /// + /// Name used for an identifying file created in the clone project directory. + /// + /// + /// (!) Do not change this after the clone was created, because then connection will be lost. + /// + public const string CloneFileName = ".clone"; + + /// + /// Suffix added to the end of the project clone name when it is created. + /// + /// + /// (!) Do not change this after the clone was created, because then connection will be lost. + /// + public const string CloneNameSuffix = "_clone"; + + public const string ProjectName = "ParrelSync"; + + /// + /// The maximum number of clones + /// + public const int MaxCloneProjectCount = 10; + + /// + /// Name of the file for storing clone's argument. + /// + public const string ArgumentFileName = ".parrelsyncarg"; + + /// + /// Default argument of the new clone + /// + public const string DefaultArgument = "client"; + + #region Managing clones + + /// + /// Creates clone from the project currently open in Unity Editor. + /// + /// + public static Project CreateCloneFromCurrent() + { + if (IsClone()) + { + Debug.LogError("This project is already a clone. Cannot clone it."); + return null; + } + + string currentProjectPath = ClonesManager.GetCurrentProjectPath(); + return ClonesManager.CreateCloneFromPath(currentProjectPath); + } + + /// + /// Creates clone of the project located at the given path. + /// + /// + /// + public static Project CreateCloneFromPath(string sourceProjectPath) + { + Project sourceProject = new Project(sourceProjectPath); + + string cloneProjectPath = null; + + //Find available clone suffix id + for (int i = 0; i < MaxCloneProjectCount; i++) + { + string originalProjectPath = ClonesManager.GetCurrentProject().projectPath; + string possibleCloneProjectPath = originalProjectPath + ClonesManager.CloneNameSuffix + "_" + i; + + if (!Directory.Exists(possibleCloneProjectPath)) + { + cloneProjectPath = possibleCloneProjectPath; + break; + } + } + + if (string.IsNullOrEmpty(cloneProjectPath)) + { + Debug.LogError("The number of cloned projects has reach its limit. Limit: " + MaxCloneProjectCount); + return null; + } + + Project cloneProject = new Project(cloneProjectPath); + + Debug.Log("Start cloning project, original project: " + sourceProject + ", clone project: " + cloneProject); + + ClonesManager.CreateProjectFolder(cloneProject); + + //Copy Folders + Debug.Log("Library copy: " + cloneProject.libraryPath); + ClonesManager.CopyDirectoryWithProgressBar(sourceProject.libraryPath, cloneProject.libraryPath, + "Cloning Project Library '" + sourceProject.name + "'. "); + Debug.Log("Packages copy: " + cloneProject.libraryPath); + ClonesManager.CopyDirectoryWithProgressBar(sourceProject.packagesPath, cloneProject.packagesPath, + "Cloning Project Packages '" + sourceProject.name + "'. "); + + + //Link Folders + ClonesManager.LinkFolders(sourceProject.assetPath, cloneProject.assetPath); + ClonesManager.LinkFolders(sourceProject.projectSettingsPath, cloneProject.projectSettingsPath); + ClonesManager.LinkFolders(sourceProject.autoBuildPath, cloneProject.autoBuildPath); + ClonesManager.LinkFolders(sourceProject.localPackages, cloneProject.localPackages); + + //Optional Link Folders + var optionalLinkPaths = Preferences.OptionalSymbolicLinkFolders.GetStoredValue(); + var projectSettings = ParrelSyncProjectSettings.GetSerializedSettings(); + var projectSettingsProperty = projectSettings.FindProperty("m_OptionalSymbolicLinkFolders"); + if (projectSettingsProperty is { isArray: true, arrayElementType: "string" }) + { + for (var i = 0; i < projectSettingsProperty.arraySize; ++i) + { + optionalLinkPaths.Add(projectSettingsProperty.GetArrayElementAtIndex(i).stringValue); + } + } + foreach (var path in optionalLinkPaths) + { + var sourceOptionalPath = sourceProjectPath + path; + var cloneOptionalPath = cloneProjectPath + path; + LinkFolders(sourceOptionalPath, cloneOptionalPath); + } + + ClonesManager.RegisterClone(cloneProject); + + return cloneProject; + } + + /// + /// Registers a clone by placing an identifying ".clone" file in its root directory. + /// + /// + private static void RegisterClone(Project cloneProject) + { + /// Add clone identifier file. + string identifierFile = Path.Combine(cloneProject.projectPath, ClonesManager.CloneFileName); + File.Create(identifierFile).Dispose(); + + //Add argument file with default argument + string argumentFilePath = Path.Combine(cloneProject.projectPath, ClonesManager.ArgumentFileName); + File.WriteAllText(argumentFilePath, DefaultArgument, System.Text.Encoding.UTF8); + + /// Add collabignore.txt to stop the clone from messing with Unity Collaborate if it's enabled. Just in case. + string collabignoreFile = Path.Combine(cloneProject.projectPath, "collabignore.txt"); + File.WriteAllText(collabignoreFile, "*"); /// Make it ignore ALL files in the clone. + } + + /// + /// Opens a project located at the given path (if one exists). + /// + /// + public static void OpenProject(string projectPath) + { + if (!Directory.Exists(projectPath)) + { + Debug.LogError("Cannot open the project - provided folder (" + projectPath + ") does not exist."); + return; + } + + if (projectPath == ClonesManager.GetCurrentProjectPath()) + { + Debug.LogError("Cannot open the project - it is already open."); + return; + } + + //Validate (and update if needed) the "Packages" folder before opening clone project to ensure the clone project will have the + //same "compiling environment" as the original project + ValidateCopiedFoldersIntegrity.ValidateFolder(projectPath, GetOriginalProjectPath(), "Packages"); + + string fileName = GetApplicationPath(); + string args = "-projectPath \"" + projectPath + "\""; + Debug.Log("Opening project \"" + fileName + " " + args + "\""); + ClonesManager.StartHiddenConsoleProcess(fileName, args); + } + + private static string GetApplicationPath() + { + switch (Application.platform) + { + case RuntimePlatform.WindowsEditor: + return EditorApplication.applicationPath; + case RuntimePlatform.OSXEditor: + return EditorApplication.applicationPath + "/Contents/MacOS/Unity"; + case RuntimePlatform.LinuxEditor: + return EditorApplication.applicationPath; + default: + throw new System.NotImplementedException("Platform has not supported yet ;("); + } + } + + /// + /// Is this project being opened by an Unity editor? + /// + /// + /// + public static bool IsCloneProjectRunning(string projectPath) + { + + //Determine whether it is opened in another instance by checking the UnityLockFile + string UnityLockFilePath = new string[] { projectPath, "Temp", "UnityLockfile" } + .Aggregate(Path.Combine); + + switch (Application.platform) + { + case (RuntimePlatform.WindowsEditor): + //Windows editor will lock "UnityLockfile" file when project is being opened. + //Sometime, for instance: windows editor crash, the "UnityLockfile" will not be deleted even the project + //isn't being opened, so a check to the "UnityLockfile" lock status may be necessary. + if (Preferences.AlsoCheckUnityLockFileStaPref.Value) + return File.Exists(UnityLockFilePath) && FileUtilities.IsFileLocked(UnityLockFilePath); + else + return File.Exists(UnityLockFilePath); + case (RuntimePlatform.OSXEditor): + //Mac editor won't lock "UnityLockfile" file when project is being opened + return File.Exists(UnityLockFilePath); + case (RuntimePlatform.LinuxEditor): + return File.Exists(UnityLockFilePath); + default: + throw new System.NotImplementedException("IsCloneProjectRunning: Unsupport Platfrom: " + Application.platform); + } + } + + /// + /// Deletes the clone of the currently open project, if such exists. + /// + public static void DeleteClone(string cloneProjectPath) + { + /// Clone won't be able to delete itself. + if (ClonesManager.IsClone()) return; + + ///Extra precautions. + if (cloneProjectPath == string.Empty) return; + if (cloneProjectPath == ClonesManager.GetOriginalProjectPath()) return; + + //Check what OS is + string identifierFile; + string args; + switch (Application.platform) + { + case (RuntimePlatform.WindowsEditor): + Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\""); + + //The argument file will be deleted first at the beginning of the project deletion process + //to prevent any further reading and writing to it(There's a File.Exist() check at the (file)editor windows.) + //If there's any file in the directory being write/read during the deletion process, the directory can't be fully removed. + identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName); + File.Delete(identifierFile); + + args = "/c " + @"rmdir /s/q " + string.Format("\"{0}\"", cloneProjectPath); + StartHiddenConsoleProcess("cmd.exe", args); + + break; + case (RuntimePlatform.OSXEditor): + Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\""); + + //The argument file will be deleted first at the beginning of the project deletion process + //to prevent any further reading and writing to it(There's a File.Exist() check at the (file)editor windows.) + //If there's any file in the directory being write/read during the deletion process, the directory can't be fully removed. + identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName); + File.Delete(identifierFile); + + FileUtil.DeleteFileOrDirectory(cloneProjectPath); + + break; + case (RuntimePlatform.LinuxEditor): + Debug.Log("Attempting to delete folder \"" + cloneProjectPath + "\""); + identifierFile = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName); + File.Delete(identifierFile); + + FileUtil.DeleteFileOrDirectory(cloneProjectPath); + + break; + default: + Debug.LogWarning("Not in a known editor. Where are you!?"); + break; + } + } + + #endregion + + #region Creating project folders + + /// + /// Creates an empty folder using data in the given Project object + /// + /// + public static void CreateProjectFolder(Project project) + { + string path = project.projectPath; + Debug.Log("Creating new empty folder at: " + path); + Directory.CreateDirectory(path); + } + + /// + /// Copies the full contents of the unity library. We want to do this to avoid the lengthy re-serialization of the whole project when it opens up the clone. + /// + /// + /// + [System.Obsolete] + public static void CopyLibraryFolder(Project sourceProject, Project destinationProject) + { + if (Directory.Exists(destinationProject.libraryPath)) + { + Debug.LogWarning("Library copy: destination path already exists! "); + return; + } + + Debug.Log("Library copy: " + destinationProject.libraryPath); + ClonesManager.CopyDirectoryWithProgressBar(sourceProject.libraryPath, destinationProject.libraryPath, + "Cloning project '" + sourceProject.name + "'. "); + } + + #endregion + + #region Creating symlinks + + /// + /// Creates a symlink between destinationPath and sourcePath (Mac version). + /// + /// + /// + private static void CreateLinkMac(string sourcePath, string destinationPath) + { + sourcePath = sourcePath.Replace(" ", "\\ "); + destinationPath = destinationPath.Replace(" ", "\\ "); + var command = string.Format("ln -s {0} {1}", sourcePath, destinationPath); + + Debug.Log("Mac hard link " + command); + + ClonesManager.ExecuteBashCommand(command); + } + + /// + /// Creates a symlink between destinationPath and sourcePath (Linux version). + /// + /// + /// + private static void CreateLinkLinux(string sourcePath, string destinationPath) + { + sourcePath = sourcePath.Replace(" ", "\\ "); + destinationPath = destinationPath.Replace(" ", "\\ "); + var command = string.Format("ln -s {0} {1}", sourcePath, destinationPath); + + Debug.Log("Linux Symlink " + command); + + ClonesManager.ExecuteBashCommand(command); + } + + /// + /// Creates a symlink between destinationPath and sourcePath (Windows version). + /// + /// + /// + private static void CreateLinkWin(string sourcePath, string destinationPath) + { + string cmd = "/C mklink /J " + string.Format("\"{0}\" \"{1}\"", destinationPath, sourcePath); + Debug.Log("Windows junction: " + cmd); + ClonesManager.StartHiddenConsoleProcess("cmd.exe", cmd); + } + + //TODO(?) avoid terminal calls and use proper api stuff. See below for windows! + ////https://docs.microsoft.com/en-us/windows/desktop/api/ioapiset/nf-ioapiset-deviceiocontrol + //[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] + //private static extern bool DeviceIoControl(System.IntPtr hDevice, uint dwIoControlCode, + // System.IntPtr InBuffer, int nInBufferSize, + // System.IntPtr OutBuffer, int nOutBufferSize, + // out int pBytesReturned, System.IntPtr lpOverlapped); + + /// + /// Create a link / junction from the original project to it's clone. + /// + /// + /// + public static void LinkFolders(string sourcePath, string destinationPath) + { + if ((Directory.Exists(destinationPath) == false) && (Directory.Exists(sourcePath) == true)) + { + switch (Application.platform) + { + case (RuntimePlatform.WindowsEditor): + CreateLinkWin(sourcePath, destinationPath); + break; + case (RuntimePlatform.OSXEditor): + CreateLinkMac(sourcePath, destinationPath); + break; + case (RuntimePlatform.LinuxEditor): + CreateLinkLinux(sourcePath, destinationPath); + break; + default: + Debug.LogWarning("Not in a known editor. Application.platform: " + Application.platform); + break; + } + } + else + { + Debug.LogWarning("Skipping Asset link, it already exists: " + destinationPath); + } + } + + #endregion + + #region Utility methods + + private static bool? isCloneFileExistCache = null; + + /// + /// Returns true if the project currently open in Unity Editor is a clone. + /// + /// + public static bool IsClone() + { + if (isCloneFileExistCache == null) + { + /// The project is a clone if its root directory contains an empty file named ".clone". + string cloneFilePath = Path.Combine(ClonesManager.GetCurrentProjectPath(), ClonesManager.CloneFileName); + isCloneFileExistCache = File.Exists(cloneFilePath); + } + + return (bool)isCloneFileExistCache; + } + + /// + /// Get the path to the current unityEditor project folder's info + /// + /// + public static string GetCurrentProjectPath() + { + return Application.dataPath.Replace("/Assets", ""); + } + + /// + /// Return a project object that describes all the paths we need to clone it. + /// + /// + public static Project GetCurrentProject() + { + string pathString = ClonesManager.GetCurrentProjectPath(); + return new Project(pathString); + } + + /// + /// Get the argument of this clone project. + /// If this is the original project, will return an empty string. + /// + /// + public static string GetArgument() + { + string argument = ""; + if (IsClone()) + { + string argumentFilePath = Path.Combine(GetCurrentProjectPath(), ClonesManager.ArgumentFileName); + if (File.Exists(argumentFilePath)) + { + argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8); + } + } + + return argument; + } + + /// + /// Returns the path to the original project. + /// If currently open project is the original, returns its own path. + /// If the original project folder cannot be found, retuns an empty string. + /// + /// + public static string GetOriginalProjectPath() + { + if (IsClone()) + { + /// If this is a clone... + /// Original project path can be deduced by removing the suffix from the clone's path. + string cloneProjectPath = ClonesManager.GetCurrentProject().projectPath; + + int index = cloneProjectPath.LastIndexOf(ClonesManager.CloneNameSuffix); + if (index > 0) + { + string originalProjectPath = cloneProjectPath.Substring(0, index); + if (Directory.Exists(originalProjectPath)) return originalProjectPath; + } + + return string.Empty; + } + else + { + /// If this is the original, we return its own path. + return ClonesManager.GetCurrentProjectPath(); + } + } + + /// + /// Returns all clone projects path. + /// + /// + public static List GetCloneProjectsPath() + { + List projectsPath = new List(); + for (int i = 0; i < MaxCloneProjectCount; i++) + { + string originalProjectPath = ClonesManager.GetCurrentProject().projectPath; + string cloneProjectPath = originalProjectPath + ClonesManager.CloneNameSuffix + "_" + i; + + if (Directory.Exists(cloneProjectPath)) + projectsPath.Add(cloneProjectPath); + } + + return projectsPath; + } + + /// + /// Copies directory located at sourcePath to destinationPath. Displays a progress bar. + /// + /// Directory to be copied. + /// Destination directory (created automatically if needed). + /// Optional string added to the beginning of the progress bar window header. + public static void CopyDirectoryWithProgressBar(string sourcePath, string destinationPath, + string progressBarPrefix = "") + { + var source = new DirectoryInfo(sourcePath); + var destination = new DirectoryInfo(destinationPath); + + long totalBytes = 0; + long copiedBytes = 0; + + ClonesManager.CopyDirectoryWithProgressBarRecursive(source, destination, ref totalBytes, ref copiedBytes, + progressBarPrefix); + EditorUtility.ClearProgressBar(); + } + + /// + /// Copies directory located at sourcePath to destinationPath. Displays a progress bar. + /// Same as the previous method, but uses recursion to copy all nested folders as well. + /// + /// Directory to be copied. + /// Destination directory (created automatically if needed). + /// Total bytes to be copied. Calculated automatically, initialize at 0. + /// To track already copied bytes. Calculated automatically, initialize at 0. + /// Optional string added to the beginning of the progress bar window header. + private static void CopyDirectoryWithProgressBarRecursive(DirectoryInfo source, DirectoryInfo destination, + ref long totalBytes, ref long copiedBytes, string progressBarPrefix = "") + { + /// Directory cannot be copied into itself. + if (source.FullName.ToLower() == destination.FullName.ToLower()) + { + Debug.LogError("Cannot copy directory into itself."); + return; + } + + /// Calculate total bytes, if required. + if (totalBytes == 0) + { + totalBytes = ClonesManager.GetDirectorySize(source, true, progressBarPrefix); + } + + /// Create destination directory, if required. + if (!Directory.Exists(destination.FullName)) + { + Directory.CreateDirectory(destination.FullName); + } + + /// Copy all files from the source. + foreach (FileInfo file in source.GetFiles()) + { + // Ensure file exists before continuing. + if (!file.Exists) + { + continue; + } + + try + { + file.CopyTo(Path.Combine(destination.ToString(), file.Name), true); + } + catch (IOException) + { + /// Some files may throw IOException if they are currently open in Unity editor. + /// Just ignore them in such case. + } + + /// Account the copied file size. + copiedBytes += file.Length; + + /// Display the progress bar. + float progress = (float)copiedBytes / (float)totalBytes; + bool cancelCopy = EditorUtility.DisplayCancelableProgressBar( + progressBarPrefix + "Copying '" + source.FullName + "' to '" + destination.FullName + "'...", + "(" + (progress * 100f).ToString("F2") + "%) Copying file '" + file.Name + "'...", + progress); + if (cancelCopy) return; + } + + /// Copy all nested directories from the source. + foreach (DirectoryInfo sourceNestedDir in source.GetDirectories()) + { + DirectoryInfo nextDestingationNestedDir = destination.CreateSubdirectory(sourceNestedDir.Name); + ClonesManager.CopyDirectoryWithProgressBarRecursive(sourceNestedDir, nextDestingationNestedDir, + ref totalBytes, ref copiedBytes, progressBarPrefix); + } + } + + /// + /// Calculates the size of the given directory. Displays a progress bar. + /// + /// Directory, which size has to be calculated. + /// If true, size will include all nested directories. + /// Optional string added to the beginning of the progress bar window header. + /// Size of the directory in bytes. + private static long GetDirectorySize(DirectoryInfo directory, bool includeNested = false, + string progressBarPrefix = "") + { + EditorUtility.DisplayProgressBar(progressBarPrefix + "Calculating size of directories...", + "Scanning '" + directory.FullName + "'...", 0f); + + /// Calculate size of all files in directory. + long filesSize = directory.GetFiles().Sum((FileInfo file) => file.Exists ? file.Length : 0); + + /// Calculate size of all nested directories. + long directoriesSize = 0; + if (includeNested) + { + IEnumerable nestedDirectories = directory.GetDirectories(); + foreach (DirectoryInfo nestedDir in nestedDirectories) + { + directoriesSize += ClonesManager.GetDirectorySize(nestedDir, true, progressBarPrefix); + } + } + + return filesSize + directoriesSize; + } + + /// + /// Starts process in the system console, taking the given fileName and args. + /// + /// + /// + private static void StartHiddenConsoleProcess(string fileName, string args) + { + System.Diagnostics.Process.Start(fileName, args); + } + + /// + /// Thanks to https://github.com/karl-/unity-symlink-utility/blob/master/SymlinkUtility.cs + /// + /// + private static void ExecuteBashCommand(string command) + { + command = command.Replace("\"", "\"\""); + + var proc = new Process() + { + StartInfo = new ProcessStartInfo + { + FileName = "/bin/bash", + Arguments = "-c \"" + command + "\"", + UseShellExecute = false, + RedirectStandardOutput = true, + RedirectStandardError = true, + CreateNoWindow = true + } + }; + + using (proc) + { + proc.Start(); + proc.WaitForExit(); + + if (!proc.StandardError.EndOfStream) + { + UnityEngine.Debug.LogError(proc.StandardError.ReadToEnd()); + } + } + } + + public static void OpenProjectInFileExplorer(string path) + { + System.Diagnostics.Process.Start(@path); + } + #endregion + } +} diff --git a/Assets/ParrelSync/Editor/ClonesManager.cs.meta b/Assets/ParrelSync/Editor/ClonesManager.cs.meta new file mode 100644 index 0000000..5800cf8 --- /dev/null +++ b/Assets/ParrelSync/Editor/ClonesManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6148e48ed6b61d748b187d06d3687b83 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/ClonesManagerWindow.cs b/Assets/ParrelSync/Editor/ClonesManagerWindow.cs new file mode 100644 index 0000000..ad9619e --- /dev/null +++ b/Assets/ParrelSync/Editor/ClonesManagerWindow.cs @@ -0,0 +1,198 @@ +using UnityEngine; +using UnityEditor; +using System.IO; + +namespace ParrelSync +{ + /// + ///Clones manager Unity editor window + /// + public class ClonesManagerWindow : EditorWindow + { + /// + /// Returns true if project clone exists. + /// + public bool isCloneCreated + { + get { return ClonesManager.GetCloneProjectsPath().Count >= 1; } + } + + [MenuItem("ParrelSync/Clones Manager", priority = 0)] + private static void InitWindow() + { + ClonesManagerWindow window = (ClonesManagerWindow)EditorWindow.GetWindow(typeof(ClonesManagerWindow)); + window.titleContent = new GUIContent("Clones Manager"); + window.Show(); + } + + /// + /// For storing the scroll position of clones list + /// + Vector2 clonesScrollPos; + + private void OnGUI() + { + /// If it is a clone project... + if (ClonesManager.IsClone()) + { + //Find out the original project name and show the help box + string originalProjectPath = ClonesManager.GetOriginalProjectPath(); + if (originalProjectPath == string.Empty) + { + /// If original project cannot be found, display warning message. + EditorGUILayout.HelpBox( + "This project is a clone, but the link to the original seems lost.\nYou have to manually open the original and create a new clone instead of this one.\n", + MessageType.Warning); + } + else + { + /// If original project is present, display some usage info. + EditorGUILayout.HelpBox( + "This project is a clone of the project '" + Path.GetFileName(originalProjectPath) + "'.\nIf you want to make changes the project files or manage clones, please open the original project through Unity Hub.", + MessageType.Info); + } + + //Clone project custom argument. + GUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Arguments", GUILayout.Width(70)); + if (GUILayout.Button("?", GUILayout.Width(20))) + { + Application.OpenURL(ExternalLinks.CustomArgumentHelpLink); + } + GUILayout.EndHorizontal(); + + string argumentFilePath = Path.Combine(ClonesManager.GetCurrentProjectPath(), ClonesManager.ArgumentFileName); + //Need to be careful with file reading / writing since it will effect the deletion of + // the clone project(The directory won't be fully deleted if there's still file inside being read or write). + //The argument file will be deleted first at the beginning of the project deletion process + //to prevent any further being read and write. + //Will need to take some extra cautious if want to change the design of how file editing is handled. + if (File.Exists(argumentFilePath)) + { + string argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8); + string argumentTextAreaInput = EditorGUILayout.TextArea(argument, + GUILayout.Height(50), + GUILayout.MaxWidth(300) + ); + File.WriteAllText(argumentFilePath, argumentTextAreaInput, System.Text.Encoding.UTF8); + } + else + { + EditorGUILayout.LabelField("No argument file found."); + } + } + else// If it is an original project... + { + if (isCloneCreated) + { + GUILayout.BeginVertical("HelpBox"); + GUILayout.Label("Clones of this Project"); + + //List all clones + clonesScrollPos = + EditorGUILayout.BeginScrollView(clonesScrollPos); + var cloneProjectsPath = ClonesManager.GetCloneProjectsPath(); + for (int i = 0; i < cloneProjectsPath.Count; i++) + { + + GUILayout.BeginVertical("GroupBox"); + string cloneProjectPath = cloneProjectsPath[i]; + + bool isOpenInAnotherInstance = ClonesManager.IsCloneProjectRunning(cloneProjectPath); + + if (isOpenInAnotherInstance == true) + EditorGUILayout.LabelField("Clone " + i + " (Running)", EditorStyles.boldLabel); + else + EditorGUILayout.LabelField("Clone " + i); + + + GUILayout.BeginHorizontal(); + EditorGUILayout.TextField("Clone project path", cloneProjectPath, EditorStyles.textField); + if (GUILayout.Button("View Folder", GUILayout.Width(80))) + { + ClonesManager.OpenProjectInFileExplorer(cloneProjectPath); + } + GUILayout.EndHorizontal(); + + GUILayout.BeginHorizontal(); + EditorGUILayout.LabelField("Arguments", GUILayout.Width(70)); + if (GUILayout.Button("?", GUILayout.Width(20))) + { + Application.OpenURL(ExternalLinks.CustomArgumentHelpLink); + } + GUILayout.EndHorizontal(); + + string argumentFilePath = Path.Combine(cloneProjectPath, ClonesManager.ArgumentFileName); + //Need to be careful with file reading/writing since it will effect the deletion of + //the clone project(The directory won't be fully deleted if there's still file inside being read or write). + //The argument file will be deleted first at the beginning of the project deletion process + //to prevent any further being read and write. + //Will need to take some extra cautious if want to change the design of how file editing is handled. + if (File.Exists(argumentFilePath)) + { + string argument = File.ReadAllText(argumentFilePath, System.Text.Encoding.UTF8); + string argumentTextAreaInput = EditorGUILayout.TextArea(argument, + GUILayout.Height(50), + GUILayout.MaxWidth(300) + ); + File.WriteAllText(argumentFilePath, argumentTextAreaInput, System.Text.Encoding.UTF8); + } + else + { + EditorGUILayout.LabelField("No argument file found."); + } + + EditorGUILayout.Space(); + EditorGUILayout.Space(); + EditorGUILayout.Space(); + + + EditorGUI.BeginDisabledGroup(isOpenInAnotherInstance); + + if (GUILayout.Button("Open in New Editor")) + { + ClonesManager.OpenProject(cloneProjectPath); + } + + GUILayout.BeginHorizontal(); + if (GUILayout.Button("Delete")) + { + bool delete = EditorUtility.DisplayDialog( + "Delete the clone?", + "Are you sure you want to delete the clone project '" + ClonesManager.GetCurrentProject().name + "_clone'?", + "Delete", + "Cancel"); + if (delete) + { + ClonesManager.DeleteClone(cloneProjectPath); + } + } + + GUILayout.EndHorizontal(); + EditorGUI.EndDisabledGroup(); + GUILayout.EndVertical(); + + } + EditorGUILayout.EndScrollView(); + + if (GUILayout.Button("Add new clone")) + { + ClonesManager.CreateCloneFromCurrent(); + } + + GUILayout.EndVertical(); + GUILayout.FlexibleSpace(); + } + else + { + /// If no clone created yet, we must create it. + EditorGUILayout.HelpBox("No project clones found. Create a new one!", MessageType.Info); + if (GUILayout.Button("Create new clone")) + { + ClonesManager.CreateCloneFromCurrent(); + } + } + } + } + } +} diff --git a/Assets/ParrelSync/Editor/ClonesManagerWindow.cs.meta b/Assets/ParrelSync/Editor/ClonesManagerWindow.cs.meta new file mode 100644 index 0000000..ac75a04 --- /dev/null +++ b/Assets/ParrelSync/Editor/ClonesManagerWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a041d83486c20b84bbf5077ddfbbca37 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/ExternalLinks.cs b/Assets/ParrelSync/Editor/ExternalLinks.cs new file mode 100644 index 0000000..84809bc --- /dev/null +++ b/Assets/ParrelSync/Editor/ExternalLinks.cs @@ -0,0 +1,13 @@ +namespace ParrelSync +{ + public class ExternalLinks + { + public const string RemoteVersionURL = "https://raw.githubusercontent.com/VeriorPies/ParrelSync/master/VERSION.txt"; + public const string Releases = "https://github.com/VeriorPies/ParrelSync/releases"; + public const string CustomArgumentHelpLink = "https://github.com/VeriorPies/ParrelSync/wiki/Argument"; + + public const string GitHubHome = "https://github.com/VeriorPies/ParrelSync/"; + public const string GitHubIssue = "https://github.com/VeriorPies/ParrelSync/issues"; + public const string FAQ = "https://github.com/VeriorPies/ParrelSync/wiki/Troubleshooting-&-FAQs"; + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/ExternalLinks.cs.meta b/Assets/ParrelSync/Editor/ExternalLinks.cs.meta new file mode 100644 index 0000000..c238b5c --- /dev/null +++ b/Assets/ParrelSync/Editor/ExternalLinks.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 65daf17fbe5101b41977305639f30c65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/FileUtilities.cs b/Assets/ParrelSync/Editor/FileUtilities.cs new file mode 100644 index 0000000..999ee02 --- /dev/null +++ b/Assets/ParrelSync/Editor/FileUtilities.cs @@ -0,0 +1,31 @@ +using System.IO; +using UnityEngine; + +namespace ParrelSync +{ + public class FileUtilities + { + public static bool IsFileLocked(string path) + { + FileInfo file = new FileInfo(path); + try + { + using (FileStream stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None)) + { + stream.Close(); + } + } + catch (IOException) + { + //the file is unavailable because it is: + //still being written to + //or being processed by another thread + //or does not exist (has already been processed) + return true; + } + + //file is not locked + return false; + } + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/FileUtilities.cs.meta b/Assets/ParrelSync/Editor/FileUtilities.cs.meta new file mode 100644 index 0000000..2733944 --- /dev/null +++ b/Assets/ParrelSync/Editor/FileUtilities.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 11fdc6f78f8c965499a870ca06dca6bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/NonCore.meta b/Assets/ParrelSync/Editor/NonCore.meta new file mode 100644 index 0000000..5b4e192 --- /dev/null +++ b/Assets/ParrelSync/Editor/NonCore.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74a7aa389726f964ab34c52e208c2a43 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs b/Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs new file mode 100644 index 0000000..2bb988a --- /dev/null +++ b/Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs @@ -0,0 +1,78 @@ +namespace ParrelSync.NonCore +{ + using UnityEditor; + using UnityEngine; + + /// + /// A simple script to display feedback/star dialog after certain time of project being opened/re-compiled. + /// Will only pop-up once unless "Remind me next time" are chosen. + /// Removing this file from project wont effect any other functions. + /// + [InitializeOnLoad] + public class AskFeedbackDialog + { + const string InitializeOnLoadCountKey = "ParrelSync_InitOnLoadCount", StopShowingKey = "ParrelSync_StopShowFeedBack"; + static AskFeedbackDialog() + { + if (EditorPrefs.HasKey(StopShowingKey)) { return; } + + int InitializeOnLoadCount = EditorPrefs.GetInt(InitializeOnLoadCountKey, 0); + if (InitializeOnLoadCount > 20) + { + ShowDialog(); + } + else + { + EditorPrefs.SetInt(InitializeOnLoadCountKey, InitializeOnLoadCount + 1); + } + } + + //[MenuItem("ParrelSync/(Debug)Show AskFeedbackDialog ")] + private static void ShowDialog() + { + int option = EditorUtility.DisplayDialogComplex("Do you like " + ParrelSync.ClonesManager.ProjectName + "?", + "Do you like " + ParrelSync.ClonesManager.ProjectName + "?\n" + + "If so, please don't hesitate to star it on GitHub and contribute to the project!", + "Star on GitHub", + "Close", + "Remind me next time" + ); + + switch (option) + { + // First parameter. + case 0: + Debug.Log("AskFeedbackDialog: Star on GitHub selected"); + EditorPrefs.SetBool(StopShowingKey, true); + EditorPrefs.DeleteKey(InitializeOnLoadCountKey); + Application.OpenURL(ExternalLinks.GitHubHome); + break; + // Second parameter. + case 1: + Debug.Log("AskFeedbackDialog: Close and never show again."); + EditorPrefs.SetBool(StopShowingKey, true); + EditorPrefs.DeleteKey(InitializeOnLoadCountKey); + break; + // Third parameter. + case 2: + Debug.Log("AskFeedbackDialog: Remind me next time"); + EditorPrefs.SetInt(InitializeOnLoadCountKey, 0); + break; + default: + //Debug.Log("Close windows."); + break; + } + } + + ///// + ///// For debug purpose + ///// + //[MenuItem("ParrelSync/(Debug)Delete AskFeedbackDialog keys")] + //private static void DebugDeleteAllKeys() + //{ + // EditorPrefs.DeleteKey(InitializeOnLoadCountKey); + // EditorPrefs.DeleteKey(StopShowingKey); + // Debug.Log("AskFeedbackDialog keys deleted"); + //} + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs.meta b/Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs.meta new file mode 100644 index 0000000..20a2a0b --- /dev/null +++ b/Assets/ParrelSync/Editor/NonCore/AskFeedbackDialog.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 894412a5b602e6c4ba2cf2d01f4f92b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs b/Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs new file mode 100644 index 0000000..0f42af9 --- /dev/null +++ b/Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs @@ -0,0 +1,26 @@ +namespace ParrelSync.NonCore +{ + using UnityEditor; + using UnityEngine; + + public class OtherMenuItem + { + [MenuItem("ParrelSync/GitHub/View this project on GitHub", priority = 10)] + private static void OpenGitHub() + { + Application.OpenURL(ExternalLinks.GitHubHome); + } + + [MenuItem("ParrelSync/GitHub/View FAQ", priority = 11)] + private static void OpenFAQ() + { + Application.OpenURL(ExternalLinks.FAQ); + } + + [MenuItem("ParrelSync/GitHub/View Issues", priority = 12)] + private static void OpenGitHubIssues() + { + Application.OpenURL(ExternalLinks.GitHubIssue); + } + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs.meta b/Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs.meta new file mode 100644 index 0000000..563d7a2 --- /dev/null +++ b/Assets/ParrelSync/Editor/NonCore/OtherMenuItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7191fa4bfa12ae749b27f73ed292eaf1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs b/Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs new file mode 100644 index 0000000..576d41c --- /dev/null +++ b/Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs @@ -0,0 +1,140 @@ +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; + +namespace ParrelSync +{ + // With ScriptableObject derived classes, .cs and .asset filenames MUST be identical + public class ParrelSyncProjectSettings : ScriptableObject + { + private const string ParrelSyncScriptableObjectsDirectory = "Assets/Plugins/ParrelSync/ScriptableObjects"; + private const string ParrelSyncSettingsPath = ParrelSyncScriptableObjectsDirectory + "/" + + nameof(ParrelSyncProjectSettings) + ".asset"; + + [SerializeField] + [HideInInspector] + private List m_OptionalSymbolicLinkFolders; + public const string NameOfOptionalSymbolicLinkFolders = nameof(m_OptionalSymbolicLinkFolders); + + private static ParrelSyncProjectSettings GetOrCreateSettings() + { + ParrelSyncProjectSettings projectSettings; + if (File.Exists(ParrelSyncSettingsPath)) + { + projectSettings = AssetDatabase.LoadAssetAtPath(ParrelSyncSettingsPath); + + if (projectSettings == null) + Debug.LogError("File Exists, but failed to load: " + ParrelSyncSettingsPath); + + return projectSettings; + } + + projectSettings = CreateInstance(); + projectSettings.m_OptionalSymbolicLinkFolders = new List(); + if (!Directory.Exists(ParrelSyncScriptableObjectsDirectory)) + { + Directory.CreateDirectory(ParrelSyncScriptableObjectsDirectory); + } + AssetDatabase.CreateAsset(projectSettings, ParrelSyncSettingsPath); + AssetDatabase.SaveAssets(); + return projectSettings; + } + + public static SerializedObject GetSerializedSettings() + { + return new SerializedObject(GetOrCreateSettings()); + } + } + + public class ParrelSyncSettingsProvider : SettingsProvider + { + private const string MenuLocationInProjectSettings = "Project/ParrelSync"; + + private SerializedObject _parrelSyncProjectSettings; + + private class Styles + { + public static readonly GUIContent SymlinkSectionHeading = new GUIContent("Optional Folders to Symbolically Link"); + } + + private ParrelSyncSettingsProvider(string path, SettingsScope scope = SettingsScope.User) + : base(path, scope) + { + } + + public override void OnActivate(string searchContext, VisualElement rootElement) + { + // This function is called when the user clicks on the ParrelSyncSettings element in the Settings window. + _parrelSyncProjectSettings = ParrelSyncProjectSettings.GetSerializedSettings(); + } + + public override void OnGUI(string searchContext) + { + var property = _parrelSyncProjectSettings.FindProperty(ParrelSyncProjectSettings.NameOfOptionalSymbolicLinkFolders); + if (property is null || !property.isArray || property.arrayElementType != "string") + return; + + var optionalFolderPaths = new List(property.arraySize); + for (var i = 0; i < property.arraySize; ++i) + { + optionalFolderPaths.Add(property.GetArrayElementAtIndex(i).stringValue); + } + optionalFolderPaths.Add(""); + + GUILayout.BeginVertical("GroupBox"); + GUILayout.Label(Styles.SymlinkSectionHeading); + GUILayout.Space(5); + var projectPath = ClonesManager.GetCurrentProjectPath(); + var optionalFolderPathsIsDirty = false; + for (var i = 0; i < optionalFolderPaths.Count; ++i) + { + GUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(optionalFolderPaths[i], EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight)); + if (GUILayout.Button("Select", GUILayout.Width(60))) + { + var result = EditorUtility.OpenFolderPanel("Select Folder to Symbolically Link...", "", ""); + if (result.Contains(projectPath)) + { + optionalFolderPaths[i] = result.Replace(projectPath, ""); + optionalFolderPathsIsDirty = true; + } + else if (result != "") + { + Debug.LogWarning("Symbolic Link folder must be within the project directory"); + } + } + if (GUILayout.Button("Clear", GUILayout.Width(60))) + { + optionalFolderPaths[i] = ""; + optionalFolderPathsIsDirty = true; + } + GUILayout.EndHorizontal(); + } + GUILayout.EndVertical(); + + if (!optionalFolderPathsIsDirty) + return; + + optionalFolderPaths.RemoveAll(str => str == ""); + property.arraySize = optionalFolderPaths.Count; + for (var i = 0; i < property.arraySize; ++i) + { + property.GetArrayElementAtIndex(i).stringValue = optionalFolderPaths[i]; + } + _parrelSyncProjectSettings.ApplyModifiedProperties(); + AssetDatabase.SaveAssets(); + } + + // Register the SettingsProvider + [SettingsProvider] + public static SettingsProvider CreateParrelSyncSettingsProvider() + { + return new ParrelSyncSettingsProvider(MenuLocationInProjectSettings, SettingsScope.Project) + { + keywords = GetSearchKeywordsFromGUIContentProperties() + }; + } + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs.meta b/Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs.meta new file mode 100644 index 0000000..95506e4 --- /dev/null +++ b/Assets/ParrelSync/Editor/ParrelSyncProjectSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c0011418c9d75434988a06b6df93b283 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/Preferences.cs b/Assets/ParrelSync/Editor/Preferences.cs new file mode 100644 index 0000000..095a470 --- /dev/null +++ b/Assets/ParrelSync/Editor/Preferences.cs @@ -0,0 +1,215 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEditor; + +namespace ParrelSync +{ + /// + /// To add value caching for functions + /// + public class BoolPreference + { + public string key { get; private set; } + public bool defaultValue { get; private set; } + public BoolPreference(string key, bool defaultValue) + { + this.key = key; + this.defaultValue = defaultValue; + } + + private bool? valueCache = null; + + public bool Value + { + get + { + if (valueCache == null) + valueCache = EditorPrefs.GetBool(key, defaultValue); + + return (bool)valueCache; + } + set + { + if (valueCache == value) + return; + + EditorPrefs.SetBool(key, value); + valueCache = value; + Debug.Log("Editor preference updated. key: " + key + ", value: " + value); + } + } + + public void ClearValue() + { + EditorPrefs.DeleteKey(key); + valueCache = null; + } + } + + + /// + /// To add value caching for functions + /// + public class ListOfStringsPreference + { + private static string serializationToken = "|||"; + public string Key { get; private set; } + public ListOfStringsPreference(string key) + { + Key = key; + } + public List GetStoredValue() + { + return this.Deserialize(EditorPrefs.GetString(Key)); + } + public void SetStoredValue(List strings) + { + EditorPrefs.SetString(Key, this.Serialize(strings)); + } + public void ClearStoredValue() + { + EditorPrefs.DeleteKey(Key); + } + public string Serialize(List data) + { + string result = string.Empty; + foreach (var item in data) + { + if (item.Contains(serializationToken)) + { + Debug.LogError("Unable to serialize this value ["+item+"], it contains the serialization token ["+serializationToken+"]"); + continue; + } + + result += item + serializationToken; + } + return result; + } + public List Deserialize(string data) + { + return data.Split(serializationToken).ToList(); + } + } + public class Preferences : EditorWindow + { + [MenuItem("ParrelSync/Preferences", priority = 1)] + private static void InitWindow() + { + Preferences window = (Preferences)EditorWindow.GetWindow(typeof(Preferences)); + window.titleContent = new GUIContent(ClonesManager.ProjectName + " Preferences"); + window.minSize = new Vector2(550, 300); + window.Show(); + } + + /// + /// Disable asset saving in clone editors? + /// + public static BoolPreference AssetModPref = new BoolPreference("ParrelSync_DisableClonesAssetSaving", true); + + /// + /// In addition of checking the existence of UnityLockFile, + /// also check is the is the UnityLockFile being opened. + /// + public static BoolPreference AlsoCheckUnityLockFileStaPref = new BoolPreference("ParrelSync_CheckUnityLockFileOpenStatus", true); + + /// + /// A list of folders to create sybolic links for, + /// useful for data that lives outside of the assets folder + /// eg. Wwise project data + /// + public static ListOfStringsPreference OptionalSymbolicLinkFolders = new ListOfStringsPreference("ParrelSync_OptionalSymbolicLinkFolders"); + + private void OnGUI() + { + if (ClonesManager.IsClone()) + { + EditorGUILayout.HelpBox( + "This is a clone project. Please use the original project editor to change preferences.", + MessageType.Info); + return; + } + + GUILayout.BeginVertical("HelpBox"); + GUILayout.Label("Preferences"); + GUILayout.BeginVertical("GroupBox"); + + AssetModPref.Value = EditorGUILayout.ToggleLeft( + new GUIContent( + "(recommended) Disable asset saving in clone editors- require re-open clone editors", + "Disable asset saving in clone editors so all assets can only be modified from the original project editor" + ), + AssetModPref.Value); + + if (Application.platform == RuntimePlatform.WindowsEditor) + { + AlsoCheckUnityLockFileStaPref.Value = EditorGUILayout.ToggleLeft( + new GUIContent( + "Also check UnityLockFile lock status while checking clone projects running status", + "Disable this can slightly increase Clones Manager window performance, but will lead to in-correct clone project running status" + + "(the Clones Manager window show the clone project is still running even it's not) if the clone editor crashed" + ), + AlsoCheckUnityLockFileStaPref.Value); + } + GUILayout.EndVertical(); + + GUILayout.BeginVertical("GroupBox"); + GUILayout.Label("Optional Folders to Symbolically Link"); + GUILayout.Space(5); + + // cache the current value + List optionalFolderPaths = OptionalSymbolicLinkFolders.GetStoredValue(); + bool optionalFolderPathsAreDirty = false; + + // append a new row if full + if (optionalFolderPaths.Last() != "") + { + optionalFolderPaths.Add(""); + } + + var projectPath = ClonesManager.GetCurrentProjectPath(); + for (int i = 0; i < optionalFolderPaths.Count; ++i) + { + GUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(optionalFolderPaths[i], EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight)); + if (GUILayout.Button("Select Folder", GUILayout.Width(100))) + { + var result = EditorUtility.OpenFolderPanel("Select Folder to Symbolically Link...", "", ""); + if (result.Contains(projectPath)) + { + optionalFolderPaths[i] = result.Replace(projectPath,""); + optionalFolderPathsAreDirty = true; + } + else if( result != "") + { + Debug.LogWarning("Symbolic Link folder must be within the project directory"); + } + } + if (GUILayout.Button("Clear", GUILayout.Width(100))) + { + optionalFolderPaths[i] = ""; + optionalFolderPathsAreDirty = true; + } + GUILayout.EndHorizontal(); + } + + // only set the preference if the value is marked dirty + if (optionalFolderPathsAreDirty) + { + optionalFolderPaths.RemoveAll(str=> str == ""); + OptionalSymbolicLinkFolders.SetStoredValue(optionalFolderPaths); + } + + GUILayout.EndVertical(); + + if (GUILayout.Button("Reset to default")) + { + AssetModPref.ClearValue(); + AlsoCheckUnityLockFileStaPref.ClearValue(); + OptionalSymbolicLinkFolders.ClearStoredValue(); + Debug.Log("Editor preferences cleared"); + } + GUILayout.EndVertical(); + } + } +} diff --git a/Assets/ParrelSync/Editor/Preferences.cs.meta b/Assets/ParrelSync/Editor/Preferences.cs.meta new file mode 100644 index 0000000..0166f9a --- /dev/null +++ b/Assets/ParrelSync/Editor/Preferences.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 24641be1c0410a745b529e61b508679f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/Project.cs b/Assets/ParrelSync/Editor/Project.cs new file mode 100644 index 0000000..7e7c387 --- /dev/null +++ b/Assets/ParrelSync/Editor/Project.cs @@ -0,0 +1,112 @@ +using System.Collections.Generic; +using System.Linq; + +namespace ParrelSync +{ + public class Project : System.ICloneable + { + public string name; + public string projectPath; + string rootPath; + public string assetPath; + public string projectSettingsPath; + public string libraryPath; + public string packagesPath; + public string autoBuildPath; + public string localPackages; + + char[] separator = new char[1] { '/' }; + + + /// + /// Default constructor + /// + public Project() + { + + } + + + /// + /// Initialize the project object by parsing its full path returned by Unity into a bunch of individual folder names and paths. + /// + /// + public Project(string path) + { + ParsePath(path); + } + + + /// + /// Create a new object with the same settings + /// + /// + public object Clone() + { + Project newProject = new Project(); + newProject.rootPath = rootPath; + newProject.projectPath = projectPath; + newProject.assetPath = assetPath; + newProject.projectSettingsPath = projectSettingsPath; + newProject.libraryPath = libraryPath; + newProject.name = name; + newProject.separator = separator; + newProject.packagesPath = packagesPath; + newProject.autoBuildPath = autoBuildPath; + newProject.localPackages = localPackages; + + + return newProject; + } + + + /// + /// Update the project object by renaming and reparsing it. Pass in the new name of a project, and it'll update the other member variables to match. + /// + /// + public void updateNewName(string newName) + { + name = newName; + ParsePath(rootPath + "/" + name + "/Assets"); + } + + + /// + /// Debug override so we can quickly print out the project info. + /// + /// + public override string ToString() + { + string printString = name + "\n" + + rootPath + "\n" + + projectPath + "\n" + + assetPath + "\n" + + projectSettingsPath + "\n" + + packagesPath + "\n" + + autoBuildPath + "\n" + + localPackages + "\n" + + libraryPath; + return (printString); + } + + private void ParsePath(string path) + { + //Unity's Application functions return the Assets path in the Editor. + projectPath = path; + + //pop off the last part of the path for the project name, keep the rest for the root path + List pathArray = projectPath.Split(separator).ToList(); + name = pathArray.Last(); + + pathArray.RemoveAt(pathArray.Count() - 1); + rootPath = string.Join(separator[0].ToString(), pathArray.ToArray()); + + assetPath = projectPath + "/Assets"; + projectSettingsPath = projectPath + "/ProjectSettings"; + libraryPath = projectPath + "/Library"; + packagesPath = projectPath + "/Packages"; + autoBuildPath = projectPath + "/AutoBuild"; + localPackages = projectPath + "/LocalPackages"; + } + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/Project.cs.meta b/Assets/ParrelSync/Editor/Project.cs.meta new file mode 100644 index 0000000..84d9855 --- /dev/null +++ b/Assets/ParrelSync/Editor/Project.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ec8d3a1577179ef44815739178cf75b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/UpdateChecker.cs b/Assets/ParrelSync/Editor/UpdateChecker.cs new file mode 100644 index 0000000..a93895d --- /dev/null +++ b/Assets/ParrelSync/Editor/UpdateChecker.cs @@ -0,0 +1,60 @@ +using System; +using UnityEditor; +using UnityEngine; +namespace ParrelSync.Update +{ + /// + /// A simple update checker + /// + public class UpdateChecker + { + //const string LocalVersionFilePath = "Assets/ParrelSync/VERSION.txt"; + public const string LocalVersion = "1.5.2"; + [MenuItem("ParrelSync/Check for update", priority = 20)] + static void CheckForUpdate() + { + using (System.Net.WebClient client = new System.Net.WebClient()) + { + try + { + //This won't work with UPM packages + //string localVersionText = AssetDatabase.LoadAssetAtPath(LocalVersionFilePath).text; + + string localVersionText = LocalVersion; + Debug.Log("Local version text : " + LocalVersion); + + string latesteVersionText = client.DownloadString(ExternalLinks.RemoteVersionURL); + Debug.Log("latest version text got: " + latesteVersionText); + string messageBody = "Current Version: " + localVersionText +"\n" + +"Latest Version: " + latesteVersionText + "\n"; + var latestVersion = new Version(latesteVersionText); + var localVersion = new Version(localVersionText); + + if (latestVersion > localVersion) + { + Debug.Log("There's a newer version"); + messageBody += "There's a newer version available"; + if(EditorUtility.DisplayDialog("Check for update.", messageBody, "Get latest release", "Close")) + { + Application.OpenURL(ExternalLinks.Releases); + } + } + else + { + Debug.Log("Current version is up-to-date."); + messageBody += "Current version is up-to-date."; + EditorUtility.DisplayDialog("Check for update.", messageBody,"OK"); + } + + } + catch (Exception exp) + { + Debug.LogError("Error with checking update. Exception: " + exp); + EditorUtility.DisplayDialog("Update Error","Error with checking update. \nSee console for more details.", + "OK" + ); + } + } + } + } +} diff --git a/Assets/ParrelSync/Editor/UpdateChecker.cs.meta b/Assets/ParrelSync/Editor/UpdateChecker.cs.meta new file mode 100644 index 0000000..8dcd733 --- /dev/null +++ b/Assets/ParrelSync/Editor/UpdateChecker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3453b3f1a20ea148b5028f8556a7be5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs b/Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs new file mode 100644 index 0000000..1ee73bc --- /dev/null +++ b/Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs @@ -0,0 +1,73 @@ +namespace ParrelSync +{ + using UnityEditor; + using UnityEngine; + using System; + using System.Text; + using System.Security.Cryptography; + using System.IO; + using System.Linq; + + [InitializeOnLoad] + public class ValidateCopiedFoldersIntegrity + { + const string SessionStateKey = "ValidateCopiedFoldersIntegrity_Init"; + /// + /// Called once on editor startup. + /// Validate copied folders integrity in clone project + /// + static ValidateCopiedFoldersIntegrity() + { + if (!SessionState.GetBool(SessionStateKey, false)) + { + SessionState.SetBool(SessionStateKey, true); + if (!ClonesManager.IsClone()) { return; } + + ValidateFolder(ClonesManager.GetCurrentProjectPath(), ClonesManager.GetOriginalProjectPath(), "Packages"); + } + } + + public static void ValidateFolder(string targetRoot, string originalRoot, string folderName) + { + var targetFolderPath = Path.Combine(targetRoot, folderName); + var targetFolderHash = CreateMd5ForFolder(targetFolderPath); + + var originalFolderPath = Path.Combine(originalRoot, folderName); + var originalFolderHash = CreateMd5ForFolder(originalFolderPath); + + if (targetFolderHash != originalFolderHash) + { + Debug.Log("ParrelSync: Detected changes in '" + folderName + "' directory. Updating cloned project..."); + FileUtil.ReplaceDirectory(originalFolderPath, targetFolderPath); + } + } + + static string CreateMd5ForFolder(string path) + { + // assuming you want to include nested folders + var files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories) + .OrderBy(p => p).ToList(); + + MD5 md5 = MD5.Create(); + + for (int i = 0; i < files.Count; i++) + { + string file = files[i]; + + // hash path + string relativePath = file.Substring(path.Length + 1); + byte[] pathBytes = Encoding.UTF8.GetBytes(relativePath.ToLower()); + md5.TransformBlock(pathBytes, 0, pathBytes.Length, pathBytes, 0); + + // hash contents + byte[] contentBytes = File.ReadAllBytes(file); + if (i == files.Count - 1) + md5.TransformFinalBlock(contentBytes, 0, contentBytes.Length); + else + md5.TransformBlock(contentBytes, 0, contentBytes.Length, contentBytes, 0); + } + + return BitConverter.ToString(md5.Hash).Replace("-", "").ToLower(); + } + } +} \ No newline at end of file diff --git a/Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs.meta b/Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs.meta new file mode 100644 index 0000000..daab522 --- /dev/null +++ b/Assets/ParrelSync/Editor/ValidateCopiedFoldersIntegrity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8fb344b9abf5274abd744833474b087 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/package.json b/Assets/ParrelSync/package.json new file mode 100644 index 0000000..08bb747 --- /dev/null +++ b/Assets/ParrelSync/package.json @@ -0,0 +1,10 @@ +{ + "name": "com.veriorpies.parrelsync", + "displayName": "ParrelSync", + "version": "1.5.2", + "unity": "2018.4", + "description": "ParrelSync is a Unity editor extension that allows users to test multiplayer gameplay without building the project by having another Unity editor window opened and mirror the changes from the original project.", + "license": "MIT", + "keywords": [ "Networking", "Utils", "Editor", "Extensions" ], + "dependencies": {} +} \ No newline at end of file diff --git a/Assets/ParrelSync/package.json.meta b/Assets/ParrelSync/package.json.meta new file mode 100644 index 0000000..4ced740 --- /dev/null +++ b/Assets/ParrelSync/package.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a2a889c264e34b47a7349cbcb2cbedd7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ParrelSync/projectCloner.asmdef b/Assets/ParrelSync/projectCloner.asmdef new file mode 100644 index 0000000..1e56b06 --- /dev/null +++ b/Assets/ParrelSync/projectCloner.asmdef @@ -0,0 +1,15 @@ +{ + "name": "ParrelSync", + "references": [], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/ParrelSync/projectCloner.asmdef.meta b/Assets/ParrelSync/projectCloner.asmdef.meta new file mode 100644 index 0000000..3aa8857 --- /dev/null +++ b/Assets/ParrelSync/projectCloner.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 894a6cc6ed5cd2645bb542978cbed6a9 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ParrelSync.meta b/Assets/Plugins/ParrelSync.meta new file mode 100644 index 0000000..0fb41b4 --- /dev/null +++ b/Assets/Plugins/ParrelSync.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 608c0e7df2f20134aab7dfec8778d7fc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ParrelSync/ScriptableObjects.meta b/Assets/Plugins/ParrelSync/ScriptableObjects.meta new file mode 100644 index 0000000..bdd3574 --- /dev/null +++ b/Assets/Plugins/ParrelSync/ScriptableObjects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa6b4a3b25f629048bec9a7ab2a2ae8c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset b/Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset new file mode 100644 index 0000000..0ec926c --- /dev/null +++ b/Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c0011418c9d75434988a06b6df93b283, type: 3} + m_Name: ParrelSyncProjectSettings + m_EditorClassIdentifier: + m_OptionalSymbolicLinkFolders: [] diff --git a/Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset.meta b/Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset.meta new file mode 100644 index 0000000..5c31033 --- /dev/null +++ b/Assets/Plugins/ParrelSync/ScriptableObjects/ParrelSyncProjectSettings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 431b1ef546a3a1b45b9036b005739aa8 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Audio/Main Menu Music 2.prefab b/Assets/Prefabs/Audio/Main Menu Music 2.prefab index e4791ba..f717674 100644 --- a/Assets/Prefabs/Audio/Main Menu Music 2.prefab +++ b/Assets/Prefabs/Audio/Main Menu Music 2.prefab @@ -64,7 +64,7 @@ AudioSource: m_Volume: 0.07 m_Pitch: 1 Loop: 0 - Mute: 0 + Mute: 1 Spatialize: 0 SpatializePostEffects: 0 Priority: 128 diff --git a/Assets/Prefabs/Audio/Main Menu Music.prefab b/Assets/Prefabs/Audio/Main Menu Music.prefab index c37fca9..118065a 100644 --- a/Assets/Prefabs/Audio/Main Menu Music.prefab +++ b/Assets/Prefabs/Audio/Main Menu Music.prefab @@ -64,7 +64,7 @@ AudioSource: m_Volume: 0.092 m_Pitch: 1.05 Loop: 0 - Mute: 0 + Mute: 1 Spatialize: 0 SpatializePostEffects: 0 Priority: 128 diff --git a/Assets/Prefabs/Audio/Match Music 1.prefab b/Assets/Prefabs/Audio/Match Music 1.prefab index 9872cda..1afba74 100644 --- a/Assets/Prefabs/Audio/Match Music 1.prefab +++ b/Assets/Prefabs/Audio/Match Music 1.prefab @@ -64,7 +64,7 @@ AudioSource: m_Volume: 0.025 m_Pitch: 1 Loop: 0 - Mute: 0 + Mute: 1 Spatialize: 0 SpatializePostEffects: 0 Priority: 128 diff --git a/Assets/Prefabs/Audio/Match Music 2.prefab b/Assets/Prefabs/Audio/Match Music 2.prefab index 9f0ccb2..e7bdc2c 100644 --- a/Assets/Prefabs/Audio/Match Music 2.prefab +++ b/Assets/Prefabs/Audio/Match Music 2.prefab @@ -64,7 +64,7 @@ AudioSource: m_Volume: 0.025 m_Pitch: 1 Loop: 0 - Mute: 0 + Mute: 1 Spatialize: 0 SpatializePostEffects: 0 Priority: 128 diff --git a/Assets/Prefabs/Audio/Match Music.prefab b/Assets/Prefabs/Audio/Match Music.prefab index 0fb7e6a..25ed8ef 100644 --- a/Assets/Prefabs/Audio/Match Music.prefab +++ b/Assets/Prefabs/Audio/Match Music.prefab @@ -64,7 +64,7 @@ AudioSource: m_Volume: 0.025 m_Pitch: 1 Loop: 0 - Mute: 0 + Mute: 1 Spatialize: 0 SpatializePostEffects: 0 Priority: 128 diff --git a/Assets/Prefabs/Effects & Particles/Star Particles.prefab b/Assets/Prefabs/Effects & Particles/Star Particles.prefab index ccfa6de..0547c04 100644 --- a/Assets/Prefabs/Effects & Particles/Star Particles.prefab +++ b/Assets/Prefabs/Effects & Particles/Star Particles.prefab @@ -43,9 +43,9 @@ ParticleSystem: m_GameObject: {fileID: 3749816391370857719} serializedVersion: 8 lengthInSec: 1000 - simulationSpeed: 0.55 + simulationSpeed: 1 stopAction: 0 - cullingMode: 1 + cullingMode: 0 ringBufferMode: 0 ringBufferLoopRange: {x: 0, y: 1} 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diff --git a/Assets/Scripts/ScriptableObjects/BaseShipProperties.cs b/Assets/ScriptableObjects/BaseShipProperties.cs similarity index 92% rename from Assets/Scripts/ScriptableObjects/BaseShipProperties.cs rename to Assets/ScriptableObjects/BaseShipProperties.cs index dbfe9c2..29d4d9e 100644 --- a/Assets/Scripts/ScriptableObjects/BaseShipProperties.cs +++ b/Assets/ScriptableObjects/BaseShipProperties.cs @@ -1,3 +1,5 @@ +using System.Collections.Generic; +using log4net.Config; using ShipHandling; using UnityEngine; @@ -8,24 +10,28 @@ using UnityEngine; [CreateAssetMenu(fileName = "BaseShip", menuName = "ScriptableObjects/BaseShip")] public class BaseShipProperties : ScriptableObject { + [Header("Basic Movement")] [Tooltip("The acceleration applied on thrust input.")] public float thrustAcceleration = 2000; [Tooltip("The velocity with which the character can rotate around it's center.")] public float steerVelocity = 360; + [Header("Max Velocity & Drag")] [Tooltip("The standard limit of character velocity.")] public float normalMaxVelocity = 15f; [Tooltip("The absolute maximum of character velocity (enforced by drag).")] public float absolutMaxVelocity = 25f; - [Tooltip("The amount to which the drift of the character is reduced when anti-drift is active.")] - public float antiDriftAmount = 12; - [Tooltip("The amount to which the drift of the character is always reduced.")] - public float minAntiDriftFactor = 0.03f; [Tooltip("The drag which acts opposite to the characters movement direction normally.")] public float normalDrag = 5f; [Tooltip("The maximum drag which can act opposite to the characters movement direction.")] public float maximumDrag = 10f; [Tooltip("The drag which acts opposite to the characters rotation direction normally.")] public float torqueDrag = 0.2f; + [Header("Anti-Drift")] + [Tooltip("The amount to which the drift of the character is reduced when anti-drift is active.")] + public float antiDriftAmount = 12; + [Tooltip("The amount to which the drift of the character is always reduced.")] + public float minAntiDriftFactor = 0.03f; + [Header("Boost")] [Tooltip("The time which is used up when a player uses boost.")] public float maxBoostCapacity = 3.3f; [Tooltip("The point at which a player can boost again when boost is reloading.")] @@ -36,6 +42,7 @@ public class BaseShipProperties : ScriptableObject public float outsideBoostRate = 0.0f; [Tooltip("The factor of gravity which is eliminated by boosting (1 = no gravity).")] public float boostAntiGravityFactor = 0.33f; + [Header("Stun & Tackle")] [Tooltip("The factor by which the player looses control over the character when being stunned (0 = no control).")] public float stunLooseControlFactor = 0.1f; [Tooltip("Time until the tackling player can be tackled again")] @@ -50,4 +57,6 @@ public class BaseShipProperties : ScriptableObject public float criticalTacklePowerFactor = 60f; [Tooltip("The power with which the character is tackled away, when hit normally.")] public float normalTacklePowerFactor = 40f; + [Header("Ship sounds")] + public ShipAudio audio; } diff --git a/Assets/Scripts/ScriptableObjects/BaseShipProperties.cs.meta b/Assets/ScriptableObjects/BaseShipProperties.cs.meta similarity index 100% rename from Assets/Scripts/ScriptableObjects/BaseShipProperties.cs.meta rename to Assets/ScriptableObjects/BaseShipProperties.cs.meta diff --git a/Assets/Scripts/ScriptableObjects/LocalStatistics.cs b/Assets/ScriptableObjects/LocalStatistics.cs similarity index 100% rename from Assets/Scripts/ScriptableObjects/LocalStatistics.cs rename to Assets/ScriptableObjects/LocalStatistics.cs diff --git a/Assets/Scripts/ScriptableObjects/LocalStatistics.cs.meta b/Assets/ScriptableObjects/LocalStatistics.cs.meta similarity index 100% rename from Assets/Scripts/ScriptableObjects/LocalStatistics.cs.meta rename to Assets/ScriptableObjects/LocalStatistics.cs.meta diff --git a/Assets/Scripts/ScriptableObjects/MatchRule.cs b/Assets/ScriptableObjects/MatchRule.cs similarity 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b/Assets/ScriptableObjects/ShipAudio.cs @@ -0,0 +1,50 @@ + +using System; +using System.Collections.Generic; +using log4net.Config; +using ShipHandling; +using UnityEngine; + +/// +/// Maps all the types of sounds a ship can make, +/// to the names of the sounds that will be used. +/// +[CreateAssetMenu(fileName = "ShipSounds", menuName = "ScriptableObjects/ShipSounds")] +[ExecuteInEditMode] +public class ShipAudio : ScriptableObject +{ + public List shipSounds = new() + { + new ShipSoundToName(ShipSound.Thruster, "thruster"), + new ShipSoundToName(ShipSound.Booster, "booster"), + new ShipSoundToName(ShipSound.Tackling, "normal_tackle"), + new ShipSoundToName(ShipSound.TacklingCritical, "critical_tackle"), + new ShipSoundToName(ShipSound.EnterZone, "zone_change_in"), + new ShipSoundToName(ShipSound.LeaveZone, "zone_change_out") + }; +} + +[Serializable] +public class ShipSoundToName +{ + public ShipSound sound; + public string soundName; + public ShipSoundToName(ShipSound s, string name) + { + sound = s; + soundName = name; + } +} + +public enum ShipSound +{ + Thruster, + Booster, + LeaveZone, + EnterZone, + Tackling, + TacklingCritical, + BeingTackled, + BeingTackledCritical, + Dying +} \ No newline at end of file diff --git a/Assets/ScriptableObjects/ShipAudio.cs.meta b/Assets/ScriptableObjects/ShipAudio.cs.meta new file mode 100644 index 0000000..3b086a2 --- /dev/null +++ b/Assets/ScriptableObjects/ShipAudio.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 24c3a6ed575143341a4945810b63ab04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ScriptableObjects/ShipProperties.cs b/Assets/ScriptableObjects/ShipProperties.cs similarity index 88% rename from Assets/Scripts/ScriptableObjects/ShipProperties.cs rename to Assets/ScriptableObjects/ShipProperties.cs index 947c8d5..54dd2ca 100644 --- a/Assets/Scripts/ScriptableObjects/ShipProperties.cs +++ b/Assets/ScriptableObjects/ShipProperties.cs @@ -1,3 +1,4 @@ +using System.Runtime.InteropServices.WindowsRuntime; using ShipHandling; using UnityEngine; @@ -19,91 +20,91 @@ public class ShipProperties : ScriptableObject public Color shipHullColor = Color.magenta; [Tooltip("The acceleration applied on thrust input.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float thrustAccelerationModifier = 1; [HideInInspector] public float thrustAcceleration { get => baseProps.thrustAcceleration * thrustAccelerationModifier; } [Tooltip("The velocity with which the character can rotate around it's center.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float steerVelocityModifier = 1; [HideInInspector] public float steerVelocity { get => baseProps.steerVelocity * steerVelocityModifier; } [Tooltip("The standard limit of character velocity.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float normalMaxVelocityModifier = 1; [HideInInspector] public float normalMaxVelocity { get => baseProps.normalMaxVelocity * normalMaxVelocityModifier; } [Tooltip("The absolute maximum of character velocity (enforced by drag).")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float absolutMaxVelocityModifier = 1; [HideInInspector] public float absolutMaxVelocity { get => baseProps.absolutMaxVelocity * absolutMaxVelocityModifier; } [Tooltip("The amount to which the drift of the character is reduced when anti-drift is active.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float antiDriftAmountModifier = 1; [HideInInspector] public float antiDriftAmount { get => baseProps.antiDriftAmount * antiDriftAmountModifier; } [Tooltip("The amount to which the drift of the character is always reduced.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float minAntiDriftFactorModifier = 1; [HideInInspector] public float minAntiDriftFactor { get => baseProps.minAntiDriftFactor * minAntiDriftFactorModifier; } [Tooltip("The drag which acts opposite to the characters movement direction normally.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float normalDragModifier = 1; [HideInInspector] public float normalDrag { get => baseProps.normalDrag * normalDragModifier; } [Tooltip("The maximum drag which can act opposite to the characters movement direction.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float maximumDragModifier = 1; [HideInInspector] public float maximumDrag { get => baseProps.maximumDrag * maximumDragModifier; } [Tooltip("The drag which acts opposite to the characters rotation direction normally.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float torqueDragModifier = 1; [HideInInspector] public float torqueDrag { get => baseProps.torqueDrag * torqueDragModifier; } [Tooltip("The time which is used up when a player uses boost.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float maxBoostCapacityModifier = 1; [HideInInspector] public float maxBoostCapacity { get => baseProps.maxBoostCapacity * maxBoostCapacityModifier; } [Tooltip("The point at which a player can boost again when boost is reloading.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float minBoostCapacityModifier = 1; [HideInInspector] public float minBoostCapacity { get => baseProps.minBoostCapacity * minBoostCapacityModifier; } [Tooltip("The factor with which the thrust is multiplied while boosting.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float boostMagnitudeModifier = 1; [HideInInspector] public float boostMagnitude { get => baseProps.boostMagnitude * boostMagnitudeModifier; } [Tooltip("The flat tax on the boost when outside of a recharging zone (capacity -= rate * time in seconds).")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float outsideBoostRateModifier = 1; [HideInInspector] public float outsideBoostRate @@ -111,59 +112,74 @@ public class ShipProperties : ScriptableObject [Tooltip("The factor of gravity which is eliminated by boosting (1 = no gravity).")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float boostAntiGravityFactorModifier = 1; [HideInInspector] public float boostAntiGravityFactor { get => baseProps.boostAntiGravityFactor * boostAntiGravityFactorModifier; } [Tooltip("The factor by which the player looses control over the character when being stunned (0 = no control).")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float stunLooseControlFactorModifier = 1; [HideInInspector] public float stunLooseControlFactor { get => baseProps.stunLooseControlFactor * stunLooseControlFactorModifier; } [Tooltip("Time until the tackling player can be tackled again")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float tacklingGraceTimeModifier = 1; [HideInInspector] public float tacklingGraceTime { get => baseProps.tacklingGraceTime * tacklingGraceTimeModifier; } [Tooltip("Time until the tackled player can be tackled again")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float tackledGraceTimeModifier = 1; [HideInInspector] public float tackledGraceTime { get => baseProps.tackledGraceTime * tackledGraceTimeModifier; } [Tooltip("The time it takes for a critically stunned character to be controlable again.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float tackleCriticalStunTimeModifier = 1; [HideInInspector] public float tackledCriticalStunTime { get => baseProps.tackledCriticalStunTime * tackleCriticalStunTimeModifier; } [Tooltip("The time it takes for a normally stunned character to be controlable again.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float tackleBodyStunTimeModifier = 1; [HideInInspector] public float tackledBodyStunTime { get => baseProps.tackledBodyStunTime * tackleBodyStunTimeModifier; } [Tooltip("The power with which the character is tackled away, when hit critically.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float criticalTacklePowerFactorModifier = 1; [HideInInspector] public float criticalTacklePowerFactor { get => baseProps.criticalTacklePowerFactor * criticalTacklePowerFactorModifier; } [Tooltip("The power with which the character is tackled away, when hit normally.")] - [Range(0.0f, 2.0f)] + [Range(0.0f, 10.0f)] public float normalTacklePowerFactorModifier = 1; [HideInInspector] public float normalTacklePowerFactor { get => baseProps.normalTacklePowerFactor * normalTacklePowerFactorModifier; } + [Tooltip("Overwrite the default ship sounds or leave empty")] + public ShipAudio alternativeShipSounds; + [HideInInspector] + public ShipAudio audio + { + get + { + if (alternativeShipSounds == null) + { + return baseProps.audio; + } + return alternativeShipSounds; + } + + } } diff --git a/Assets/Scripts/ScriptableObjects/ShipProperties.cs.meta b/Assets/ScriptableObjects/ShipProperties.cs.meta similarity index 100% rename from Assets/Scripts/ScriptableObjects/ShipProperties.cs.meta rename to Assets/ScriptableObjects/ShipProperties.cs.meta diff --git a/Assets/ScriptedAssets/BaseProperties/BaseShip.asset b/Assets/ScriptedAssets/BaseProperties/BaseShip.asset index bc884c4..19c6823 100644 --- a/Assets/ScriptedAssets/BaseProperties/BaseShip.asset +++ b/Assets/ScriptedAssets/BaseProperties/BaseShip.asset @@ -12,24 +12,25 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d4e63b7217e6a2f499d6da3911f6da33, type: 3} m_Name: BaseShip m_EditorClassIdentifier: - thrustAcceleration: 1200 + thrustAcceleration: 1300 steerVelocity: 360 - normalMaxVelocity: 18 - absolutMaxVelocity: 27 - antiDriftAmount: 8 - minAntiDriftFactor: 0.01 + normalMaxVelocity: 19 + absolutMaxVelocity: 29 normalDrag: 5 maximumDrag: 10 torqueDrag: 0.2 + antiDriftAmount: 8 + minAntiDriftFactor: 0.5 maxBoostCapacity: 4 minBoostCapacity: 0.5 boostMagnitude: 2 outsideBoostRate: 0 - boostAntiGravityFactor: 0.62 + boostAntiGravityFactor: 0.8 stunLooseControlFactor: 0.1 tacklingGraceTime: 0.6 tackledGraceTime: 0.3 tackledCriticalStunTime: 0.6 tackledBodyStunTime: 0.3 criticalTacklePowerFactor: 300 - normalTacklePowerFactor: 100 + normalTacklePowerFactor: 300 + audio: {fileID: 11400000, guid: 96db7e9f041aed7459cb776fddee1741, type: 2} diff --git a/Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset b/Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset new file mode 100644 index 0000000..936c7ba --- /dev/null +++ b/Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset @@ -0,0 +1,14 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 24c3a6ed575143341a4945810b63ab04, type: 3} + m_Name: BaseShipSounds + m_EditorClassIdentifier: diff --git a/Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset.meta b/Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset.meta new file mode 100644 index 0000000..66e9c3e --- /dev/null +++ b/Assets/ScriptedAssets/BaseProperties/BaseShipSounds.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96db7e9f041aed7459cb776fddee1741 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ScriptedAssets/Bench/BaseShip 2.asset b/Assets/ScriptedAssets/Bench/BaseShip 2.asset index b9728ea..5532c97 100644 --- a/Assets/ScriptedAssets/Bench/BaseShip 2.asset +++ b/Assets/ScriptedAssets/Bench/BaseShip 2.asset @@ -13,9 +13,9 @@ MonoBehaviour: m_Name: BaseShip 2 m_EditorClassIdentifier: baseProps: {fileID: 11400000, guid: 8bb9b96c7ef17e94bbd897292f08cd4e, type: 2} - shipPrefab: {fileID: 1372816401649438144, guid: 75db4d0681fa51f4bb6106997f11022e, type: 3} + shipPrefab: {fileID: 1372816401649438144, guid: 6bef8667f8847d440b83722af55e8d58, type: 3} shipName: Test Ship 2 - shipHullColor: {r: 0.6528301, g: 0.6528301, b: 0.6528301, a: 1} + shipHullColor: {r: 0.3987838, g: 0.33759344, b: 0.5471698, a: 1} thrustAccelerationModifier: 1 steerVelocityModifier: 1 normalMaxVelocityModifier: 1 @@ -31,6 +31,8 @@ MonoBehaviour: outsideBoostRateModifier: 1 boostAntiGravityFactorModifier: 1 stunLooseControlFactorModifier: 1 + tacklingGraceTimeModifier: 1 + tackledGraceTimeModifier: 1 tackleCriticalStunTimeModifier: 1 tackleBodyStunTimeModifier: 1 criticalTacklePowerFactorModifier: 1 diff --git a/Assets/ScriptedAssets/Bench/BaseShip.asset b/Assets/ScriptedAssets/Bench/BaseShip.asset index 2915206..135ead4 100644 --- a/Assets/ScriptedAssets/Bench/BaseShip.asset +++ b/Assets/ScriptedAssets/Bench/BaseShip.asset @@ -13,9 +13,9 @@ MonoBehaviour: m_Name: BaseShip m_EditorClassIdentifier: baseProps: {fileID: 11400000, guid: 8bb9b96c7ef17e94bbd897292f08cd4e, type: 2} - shipPrefab: {fileID: 1372816401649438144, guid: 75db4d0681fa51f4bb6106997f11022e, type: 3} + shipPrefab: {fileID: 1372816401649438144, guid: 6bef8667f8847d440b83722af55e8d58, type: 3} shipName: Test Ship - shipHullColor: {r: 0.8792453, g: 0.8792453, b: 0.8792453, a: 1} + shipHullColor: {r: 0.31479523, g: 0.6754716, b: 0.6336074, a: 1} thrustAccelerationModifier: 1 steerVelocityModifier: 1 normalMaxVelocityModifier: 1 @@ -31,6 +31,8 @@ MonoBehaviour: outsideBoostRateModifier: 1 boostAntiGravityFactorModifier: 1 stunLooseControlFactorModifier: 1 + tacklingGraceTimeModifier: 1 + tackledGraceTimeModifier: 1 tackleCriticalStunTimeModifier: 1 tackleBodyStunTimeModifier: 1 criticalTacklePowerFactorModifier: 1 diff --git a/Assets/Scripts/Characters.meta b/Assets/Scripts/Characters.meta new file mode 100644 index 0000000..87cfb7b --- /dev/null +++ b/Assets/Scripts/Characters.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e6ad1e084147b7549932cfa8123f2af9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Ship.cs b/Assets/Scripts/Characters/PredictedShip.cs similarity index 75% rename from Assets/Scripts/Ship.cs rename to Assets/Scripts/Characters/PredictedShip.cs index b77b3fe..3fa5a44 100644 --- a/Assets/Scripts/Ship.cs +++ b/Assets/Scripts/Characters/PredictedShip.cs @@ -4,19 +4,25 @@ using static AffectingForcesManager; using ShipHandling; using Managers; using Unity.Mathematics; +using FishNet.Object; using FORGE3D; using PrimeTween; using log4net; using System.Reflection; +using UnityEngine.Rendering.PostProcessing; +using FishNet.Object.Prediction; +using GameKit.Dependencies.Utilities; +using log4net.Filter; +using FishNet.Transporting; -public class Ship : MonoBehaviour +public class PredictedShip : NetworkBehaviour, IHUDOwner { - private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public int InstanceID { get; private set; } public ShipProperties props; public ShipState state; - public BoostCapacityUI boostUI; + public ShipInput input; + public BoostCapacityUI BoostUI { get; set; } // Private variables public CameraOperator cameraOperator; public ParticleSystem boostEffect; @@ -28,7 +34,6 @@ public class Ship : MonoBehaviour public MeshRenderer bodyMeshRenderer; private AffectingForcesManager forceManager; - private Rigidbody body; // Saves the current input value for thrust private bool canBoost = true; private TackleDetection[] tackleDetectors; @@ -52,6 +57,10 @@ public class Ship : MonoBehaviour private ManageableAudio BeingCriticallyTackledSound; private ManageableAudio CrashOutOfBoundsSound; + public PredictionRigidbody PredictionRigidbody; + public GameObject smoothedRepresentation; + private Rigidbody body; + void Awake() { if (forceManager == null) @@ -59,13 +68,18 @@ public class Ship : MonoBehaviour forceManager = GameObject.FindGameObjectWithTag("ForceManager"). GetComponent(); } - body = GetComponent(); + + ThrusterSound = AudioManager.G.GetLocalSound("thruster", 1, gameObject.transform); BoosterSound = AudioManager.G.GetLocalSound("booster", 1, gameObject.transform); BeingTackledSound = AudioManager.G.GetLocalSound("normal_tackle", 1, gameObject.transform); BeingCriticallyTackledSound = AudioManager.G.GetLocalSound("critical_tackle", 1, gameObject.transform); LeaveZoneSound = AudioManager.G.GetLocalSound("zone_change_out", 1, gameObject.transform); EnterZoneSound = AudioManager.G.GetLocalSound("zone_change_in", 1, gameObject.transform); + + PredictionRigidbody = ObjectCaches.Retrieve(); + PredictionRigidbody.Initialize(GetComponent()); + body = GetComponent(); } // Start is called before the first frame update @@ -75,7 +89,7 @@ public class Ship : MonoBehaviour state.boostCapacity = props.maxBoostCapacity; // boostUI.SetMinBoostRatio(props.minBoostCapacity / props.maxBoostCapacity); // GameManager.GM.RegisterPlayer(this); - cameraOperator.AddCharacter(gameObject); + cameraOperator.AddCharacter(smoothedRepresentation); tackleDetectors = GetComponentsInChildren(); foreach (TackleDetection td in tackleDetectors) @@ -85,8 +99,21 @@ public class Ship : MonoBehaviour } } + public override void OnStartNetwork() + { + base.TimeManager.OnTick += TimeManager_OnTick; + base.TimeManager.OnPostTick += TimeManager_OnPostTick; + } + + public override void OnStopNetwork() + { + base.TimeManager.OnTick -= TimeManager_OnTick; + base.TimeManager.OnPostTick -= TimeManager_OnPostTick; + } + void OnDestroy() { + ObjectCaches.StoreAndDefault(ref PredictionRigidbody); foreach (TackleDetection td in tackleDetectors) { td.TackledResponse = null; @@ -94,6 +121,101 @@ public class Ship : MonoBehaviour } } + private void TimeManager_OnTick() + { + RunInputs(CreateReplicateData()); + } + + private ReplicateData CreateReplicateData() + { + //if (!base.IsOwner) + //return default; + ReplicateData rd = new ReplicateData(input.thrustInput, input.steerInput, input.boostInput); + return rd; + } + + [Replicate] + private void RunInputs(ReplicateData rd, ReplicateState rstate = ReplicateState.Invalid, + Channel channel = Channel.Reliable) + { + //Debug.Log("inupdatemove " + currentThrustInput); + // Player rotation is always possible and same speed + transform.Rotate(0, 0, (float)(-props.steerVelocity * rd.Steer * 2 * TimeManager.TickDelta)); + //PredictionRigidbody.AddTorque(new Vector3(0, 0, -props.steerVelocity * rd.Steer * Time.deltaTime)); + + // // Get and apply the current Gravity + Transform gravitySource = forceManager.GetGravitySourceForInstance(InstanceID); + state.currentGravity = forceManager.GetGravityForInstance(InstanceID)(gravitySource, transform); + PredictionRigidbody.AddForce(state.currentGravity, ForceMode.Acceleration); + + float stunFactor = isCriticalTackle ? props.stunLooseControlFactor : 1f; + + float thrust = IsBoosting(rd.Boost) ? 1f : rd.Thrust; + Vector3 acceleration = props.thrustAcceleration * thrust * (float)TimeManager.TickDelta + * transform.up * stunFactor * 2; + + Vector3 currentVelocity = body.velocity; + + Vector3 boostedAcceleration = BoostAcceleration(acceleration, state.currentGravity); + + if (!isCriticalTackle) + { + // Add drag + if (zone == Zone.NimbleZone) + { + Vector3 dragDecceleration = DragDecceleration(currentVelocity, zone); + PredictionRigidbody.AddForce(dragDecceleration, ForceMode.Acceleration); + + if (!isTackled) + { + // Add anti drift acceleration + Vector3 driftDampeningAcceleration = + DriftDampeningAcceleration(currentVelocity, zone); + PredictionRigidbody.AddForce(driftDampeningAcceleration, ForceMode.Acceleration); + } + } + + if (currentVelocity.magnitude <= props.normalMaxVelocity || IsBoosting(rd.Boost) + || zone != Zone.NimbleZone) + { + PredictionRigidbody.AddForce(boostedAcceleration, ForceMode.Acceleration); + + } + if (currentVelocity.magnitude >= props.absolutMaxVelocity && zone == Zone.NimbleZone) + { + body.velocity = body.velocity.normalized * props.absolutMaxVelocity; + } + } + + // Default torque drag + PredictionRigidbody.AddRelativeTorque(body.angularVelocity * -props.torqueDrag, ForceMode.Acceleration); + + // Debug.DrawRay(transform.position, transform.up * (currentVelocity.magnitude + 3) * 0.5f, + // Color.black); + + // Fix the ship to the virtual 2D plane of the game + transform.localEulerAngles = new Vector3(0, 0, transform.localEulerAngles.z); + body.transform.localPosition -= new Vector3(0, 0, transform.localPosition.z); + PredictionRigidbody.Simulate(); + } + + private void TimeManager_OnPostTick() + { + CreateReconcile(); + } + + public override void CreateReconcile() + { + ReconcileData md = new ReconcileData(PredictionRigidbody); + ReconcileState(md); + } + + [Reconcile] + private void ReconcileState(ReconcileData rst, Channel channel = Channel.Unreliable) + { + PredictionRigidbody.Reconcile(rst.PredictionRigidbody); + } + // Update is called once per frame void FixedUpdate() { @@ -113,17 +235,17 @@ public class Ship : MonoBehaviour { zone = newZone; } - UpdateMovement(); + //UpdateMovement(); BoostStateUpdate(Time.deltaTime); UpdateTackleResponse(isCriticalTackle); - if (!isFiring && state.shootInput == 1) + if (!isFiring && input.shootInput == 1) { isFiring = true; fireController.Fire(); } // Stop firing - if (isFiring && state.shootInput < 1) + if (isFiring && input.shootInput < 1) { isFiring = false; fireController.Stop(); @@ -138,7 +260,7 @@ public class Ship : MonoBehaviour //Debug.Log("inupdatemove " + currentThrustInput); // Player rotation is always possible and same speed - transform.Rotate(0, 0, -props.steerVelocity * state.steerInput * Time.deltaTime); + transform.Rotate(0, 0, -props.steerVelocity * input.steerInput * Time.deltaTime); // Get and apply the current Gravity Transform gravitySource = forceManager.GetGravitySourceForInstance(InstanceID); @@ -147,7 +269,7 @@ public class Ship : MonoBehaviour float stunFactor = isCriticalTackle ? props.stunLooseControlFactor : 1f; - float thrust = IsBoosting() ? 1f : state.thrustInput; + float thrust = IsBoosting(input.boostInput) ? 1f : input.thrustInput; Vector3 acceleration = props.thrustAcceleration * thrust * Time.deltaTime * transform.up * stunFactor; @@ -172,7 +294,7 @@ public class Ship : MonoBehaviour } } - if (currentVelocity.magnitude <= props.normalMaxVelocity || IsBoosting() + if (currentVelocity.magnitude <= props.normalMaxVelocity || IsBoosting(input.boostInput) || zone != Zone.NimbleZone) { body.AddForce(boostedAcceleration, ForceMode.Acceleration); @@ -241,7 +363,7 @@ public class Ship : MonoBehaviour float normalDragFactor = Mathf.InverseLerp(props.normalMaxVelocity, 0, currentVelocity.magnitude); - if (!IsBoosting() && zone == Zone.NimbleZone) + if (!IsBoosting(input.boostInput) && zone == Zone.NimbleZone) { drag -= currentVelocity.normalized * props.normalDrag; } @@ -256,9 +378,9 @@ public class Ship : MonoBehaviour /// Is the boost input pressed and boosting possible? /// /// Boosting state - bool IsBoosting() + bool IsBoosting(float input) { - return state.boostInput > 0 && canBoost; + return input > 0 && canBoost; } /// @@ -271,7 +393,7 @@ public class Ship : MonoBehaviour /// Vector3 BoostAcceleration(Vector3 acceleration, Vector3 currentGravity) { - if (IsBoosting()) + if (IsBoosting(input.boostInput)) { acceleration *= props.boostMagnitude; acceleration -= currentGravity * props.boostAntiGravityFactor; @@ -285,8 +407,8 @@ public class Ship : MonoBehaviour /// Time delta of the current frame void BoostStateUpdate(float deltaTime) { - boostUI.UpdateFill(Math.Min(state.boostCapacity / props.maxBoostCapacity, 1)); - if (IsBoosting()) + BoostUI.UpdateFill(Math.Min(state.boostCapacity / props.maxBoostCapacity, 1)); + if (IsBoosting(input.boostInput)) { state.boostCapacity -= deltaTime; } @@ -299,7 +421,7 @@ public class Ship : MonoBehaviour canBoost = false; } - if ((state.boostInput <= 0 || !canBoost) + if ((input.boostInput <= 0 || !canBoost) && zone == Zone.NimbleZone && state.boostCapacity <= props.maxBoostCapacity) { @@ -424,7 +546,7 @@ public class Ship : MonoBehaviour return; } float velocityFactor = math.smoothstep(0, props.absolutMaxVelocity, body.velocity.magnitude); - if (math.abs(state.thrustInput) > 0 || IsBoosting()) + if (math.abs(input.thrustInput) > 0 || IsBoosting(input.boostInput)) { ThrusterSound.PlayAudio(true); @@ -437,7 +559,7 @@ public class Ship : MonoBehaviour ThrusterSound.FadeOutAudio(0.3f); jetFlameEffect.Stop(); } - if (IsBoosting()) + if (IsBoosting(input.boostInput)) { if (!boostEffect.isPlaying) boostEffect.Play(); diff --git a/Assets/Scripts/Characters/PredictedShip.cs.meta b/Assets/Scripts/Characters/PredictedShip.cs.meta new file mode 100644 index 0000000..c9797d2 --- /dev/null +++ b/Assets/Scripts/Characters/PredictedShip.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a09d96dce3abb28459206a7845a6e5ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Characters/Ship.cs b/Assets/Scripts/Characters/Ship.cs new file mode 100644 index 0000000..e992ba2 --- /dev/null +++ b/Assets/Scripts/Characters/Ship.cs @@ -0,0 +1,506 @@ +using System; +using UnityEngine; +using static AffectingForcesManager; +using ShipHandling; +using Managers; +using Unity.Mathematics; +using FORGE3D; +using PrimeTween; +using log4net; +using System.Reflection; +using System.Collections.Generic; +using static ShipSound; + +public class Ship : MonoBehaviour, IHUDOwner +{ + + private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + public int InstanceID { get; private set; } + public BoostCapacityUI BoostUI { get; set; } + public ShipProperties Props; + public ShipState State; + public ShipInput Input; + // Private variables + public CameraOperator CameraOperator; + public ParticleSystem BoostEffect; + public ParticleSystem GravityEffect; + public ParticleSystem JetFlameEffect; + public ParticleSystem SmokeTrailEffect; + + public MeshRenderer BodyMeshRenderer; + + private F3DFXController _fireController; + private AffectingForcesManager _forceManager; + private Rigidbody _body; + // Saves the current input value for thrust + private bool _canBoost = true; + private TackleDetection[] _tackleDetectors; + private bool _isCriticalTackle = false; + private bool _isTackled = false; + private float _tackledTime = 0f; + private Tween _tackleIgnoreTween = new(); + // Upcoming zone change + private Zone newZone = Zone.NimbleZone; + private Dictionary sounds = new(); + + void Awake() + { + if (_forceManager == null) + { + _forceManager = GameObject.FindGameObjectWithTag("ForceManager"). + GetComponent(); + } + _body = GetComponent(); + _fireController = GetComponent(); + } + + void Start() + { + InstanceID = gameObject.GetInstanceID(); + State.boostCapacity = Props.maxBoostCapacity; + + // Get manageable audio instances for the ships sounds + foreach (ShipSoundToName stn in Props.audio.shipSounds) + { + ManageableAudio ma = AudioManager.G.GetLocalSound(stn.soundName, 1, + gameObject.transform); + sounds[stn.sound] = ma; + } + + // Register the ship with the camera + CameraOperator.AddCharacter(gameObject); + + // Connect the tackling/tackled logic to the ships detection components + _tackleDetectors = GetComponentsInChildren(); + foreach (TackleDetection td in _tackleDetectors) + { + td.TackledResponse += TackledResponse; + td.TacklingResponse += TacklingResponse; + } + } + + void OnDestroy() + { + foreach (TackleDetection td in _tackleDetectors) + { + td.TackledResponse = null; + td.TacklingResponse = null; + } + } + + // Update is called once per frame + void FixedUpdate() + { + newZone = _forceManager.GetZoneOfInstance(InstanceID); + // TODO: This could be more elegant maybe? + if (MatchManager.G.matchState != MatchState.Match || State.IsFrozen) + { + _body.constraints = RigidbodyConstraints.FreezeAll; + UpdateSounds(); + State.Zone = newZone; + return; + } + _body.constraints = RigidbodyConstraints.None; + UpdateSounds(); + if (State.Zone != newZone) + { + State.Zone = newZone; + } + UpdateMovement(); + BoostStateUpdate(Time.deltaTime); + UpdateTackleResponse(_isCriticalTackle); + if (!State.IsFiring && Input.shootInput == 1) + { + State.IsFiring = true; + _fireController.Fire(); + } + + // Stop firing + if (State.IsFiring && Input.shootInput < 1) + { + State.IsFiring = false; + _fireController.Stop(); + } + } + + /// + /// Movement logic and simulation of the ship. + /// + void UpdateMovement() + { + + //Debug.Log("inupdatemove " + currentThrustInput); + // Player rotation is always possible and same speed + transform.Rotate(0, 0, -Props.steerVelocity * Input.steerInput * Time.deltaTime); + + // Get and apply the current Gravity + Transform gravitySource = _forceManager.GetGravitySourceForInstance(InstanceID); + State.currentGravity = _forceManager.GetGravityForInstance(InstanceID)(gravitySource, transform); + _body.AddForce(State.currentGravity, ForceMode.Acceleration); + + float stunFactor = _isCriticalTackle ? Props.stunLooseControlFactor : 1f; + + float thrust = IsBoosting() ? 1f : Input.thrustInput; + Vector3 acceleration = Props.thrustAcceleration * thrust * Time.deltaTime + * transform.up * stunFactor; + + Vector3 currentVelocity = _body.velocity; + + Vector3 boostedAcceleration = BoostAcceleration(acceleration, State.currentGravity); + + if (!_isCriticalTackle) + { + // Add drag + if (State.Zone == Zone.NimbleZone) + { + Vector3 dragDecceleration = DragDecceleration(currentVelocity, State.Zone); + _body.AddForce(dragDecceleration, ForceMode.Acceleration); + + if (!_isTackled) + { + // Add anti drift acceleration + Vector3 driftDampeningAcceleration = + DriftDampeningAcceleration(currentVelocity, State.Zone); + _body.AddForce(driftDampeningAcceleration, ForceMode.Acceleration); + } + } + + if (currentVelocity.magnitude <= Props.normalMaxVelocity || IsBoosting() + || State.Zone != Zone.NimbleZone) + { + _body.AddForce(boostedAcceleration, ForceMode.Acceleration); + + } + if (currentVelocity.magnitude >= Props.absolutMaxVelocity && State.Zone == Zone.NimbleZone) + { + _body.velocity = _body.velocity.normalized * Props.absolutMaxVelocity; + } + } + + // Default torque drag + _body.AddRelativeTorque(_body.angularVelocity * -Props.torqueDrag, ForceMode.Acceleration); + + Debug.DrawRay(transform.position, transform.up * (currentVelocity.magnitude + 3) * 0.5f, + Color.black); + + // Fix the ship to the virtual 2D plane of the game + transform.localEulerAngles = new Vector3(0, 0, transform.localEulerAngles.z); + _body.transform.localPosition = new Vector3(_body.transform.localPosition.x, + _body.transform.localPosition.y, 0); + } + + /// + /// Calculates a vector to mitigate the ship drifting when it's changing direction. + /// + /// Current velocity of the ship + /// Zone which the ship is in + /// + Vector3 DriftDampeningAcceleration(Vector3 currentVelocity, Zone zone) + { + Vector3 antiDriftVelocity; + float antiDriftFactor; + // Cancel out inertia/drifting + Vector3 up = transform.up; + Vector3 driftVelocity = currentVelocity - Vector3.Project(currentVelocity, up); + if (driftVelocity.magnitude < 0.1) + { + return Vector3.zero; + } + + antiDriftVelocity = Vector3.Reflect(-driftVelocity, up) - driftVelocity; + antiDriftFactor = Mathf.InverseLerp(Props.absolutMaxVelocity, Props.normalMaxVelocity, + currentVelocity.magnitude); + + antiDriftFactor = Mathf.Max(antiDriftFactor, Props.minAntiDriftFactor); + + Debug.DrawRay(transform.position, currentVelocity.normalized * currentVelocity.magnitude * 2, + Color.cyan); + Debug.DrawRay(transform.position, driftVelocity.normalized * 5, Color.red); + Debug.DrawRay(transform.position, antiDriftVelocity.normalized * 5, Color.green); + + return antiDriftVelocity * Props.antiDriftAmount * antiDriftFactor; + } + + /// + /// Calculates drag on the ship depending on it's velocity and inhabited zone. + /// + /// Velocity of the ship + /// Zone which the ship is in + /// + Vector3 DragDecceleration(Vector3 currentVelocity, Zone zone) + { + Vector3 drag = new Vector3(); + float minDragFactor = Mathf.InverseLerp(Props.absolutMaxVelocity, Props.normalMaxVelocity, + currentVelocity.magnitude); + + float normalDragFactor = Mathf.InverseLerp(Props.normalMaxVelocity, 0, + currentVelocity.magnitude); + + if (!IsBoosting() && zone == Zone.NimbleZone) + { + drag -= currentVelocity.normalized * Props.normalDrag; + } + if (currentVelocity.magnitude >= Props.normalMaxVelocity && zone == Zone.NimbleZone) + { + drag -= currentVelocity.normalized * Props.maximumDrag; + } + return drag; + } + + /// + /// Is the boost input pressed and boosting possible? + /// + /// Boosting state + bool IsBoosting() + { + return Input.boostInput > 0 && _canBoost; + } + + /// + /// Applies boost to an acceleration vector. + /// This includes increasing acceleration and mitigating + /// the gravity. + /// + /// Current acceleration vector + /// Gravity vector which is in force + /// + Vector3 BoostAcceleration(Vector3 acceleration, Vector3 currentGravity) + { + if (IsBoosting()) + { + acceleration *= Props.boostMagnitude; + acceleration -= currentGravity * Props.boostAntiGravityFactor; + } + return acceleration; + } + + /// + /// Logic which depletes boost capacity when boost conditions are met. + /// + /// Time delta of the current frame + void BoostStateUpdate(float deltaTime) + { + BoostUI.UpdateFill(Math.Min(State.boostCapacity / Props.maxBoostCapacity, 1)); + if (IsBoosting()) + { + State.boostCapacity -= deltaTime; + } + if (_canBoost && State.Zone == Zone.OutsideZone) + { + State.boostCapacity -= deltaTime * Props.outsideBoostRate; + } + if (State.boostCapacity <= 0) + { + _canBoost = false; + } + + if ((Input.boostInput <= 0 || !_canBoost) + && State.Zone == Zone.NimbleZone + && State.boostCapacity <= Props.maxBoostCapacity) + { + State.boostCapacity += deltaTime; + } + // When your boost capacity is still critical, you can't start boosting immediately again. + // TODO: This is not tested well enough with players. + if (_canBoost == false && State.boostCapacity >= Props.minBoostCapacity) + { + _canBoost = true; + } + } + + /// + /// Logic which sets the tackled member variables and + /// updates them over time. + /// State logic depends on these variables and is responsible + /// for certain tackle behavior. + /// + /// Use true to process a tackle hit + void UpdateTackleResponse(bool gotTackled = false) + { + if (gotTackled && !_isTackled) + { + _isTackled = true; + _tackledTime = _isCriticalTackle ? Props.tackledCriticalStunTime : + Props.tackledBodyStunTime; + return; + } + _tackledTime -= Time.deltaTime; + if (_tackledTime <= 0) + { + _isTackled = false; + _isCriticalTackle = false; + _tackledTime = 0; + } + } + + /// + /// Disable tackle responeses for a given time + /// + async void TemporarilyIgnoreTackles(float duration) + { + if (_tackleIgnoreTween.isAlive) + return; + _tackleIgnoreTween = Tween.Delay(duration); + await _tackleIgnoreTween; + } + + private bool IgnoreTackle() + { + return _tackleIgnoreTween.isAlive; + } + + /// + /// Response logic if the ship is tackling an opponend. + /// + void TacklingResponse() + { + if (IgnoreTackle()) + return; + Log.Debug($"{Props.shipName} is tackling."); + TemporarilyIgnoreTackles(Props.tacklingGraceTime); + } + + /// + /// Called by the collision regions of the ship being tackled by an opponent. + /// Adds resulting forces to the ship and intiates the tackle response. + /// + /// Kind of the tackle. Depends on collision region. + /// Object which has collided with the collision region. + void TackledResponse(TackleKind tackleKind, Collider collider) + { + if (IgnoreTackle()) + return; + TemporarilyIgnoreTackles(Props.tackledGraceTime); + + float tacklePowerFactor = Props.criticalTacklePowerFactor; + if (tackleKind == TackleKind.IncomingCritical) + { + _isCriticalTackle = true; + Log.Debug($"{Props.shipName} has been tackled critically."); + } + else if (tackleKind == TackleKind.IncomingNormal) + { + _isCriticalTackle = false; + tacklePowerFactor = Props.normalTacklePowerFactor; + Log.Debug($"{Props.shipName} has been tackled."); + } + Vector3 colliderVelocity = collider.attachedRigidbody.velocity; + //Log.Debug("velocity " + colliderVelocity); + + + //Log.Debug("angle " + angle); + + //Log.Debug("outvector " + outVector); + Vector3 force = colliderVelocity * tacklePowerFactor; + Vector3 resultForce = force / Math.Max(force.magnitude / 4000, 1); + + resultForce = resultForce / Math.Max(0.001f, Math.Min(resultForce.magnitude / 500, 1)); + Log.Debug(resultForce.magnitude); + + + _body.AddForce(resultForce, + ForceMode.Acceleration); + UpdateTackleResponse(true); + } + + void UpdateSounds() + { + if (MatchManager.G.matchState != MatchState.Match || State.IsFrozen) + { + + if (newZone != State.Zone + && newZone == Zone.NimbleZone) + { + AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, false); + } + sounds[Thruster].StopAudio(); + GravityEffect.Clear(); + GravityEffect.Stop(); + return; + } + float velocityFactor = math.smoothstep(0, Props.absolutMaxVelocity, _body.velocity.magnitude); + if (math.abs(Input.thrustInput) > 0 || IsBoosting()) + { + sounds[Thruster].PlayAudio(true); + + sounds[Thruster].ChangePitch(velocityFactor); + if (!JetFlameEffect.isPlaying) + JetFlameEffect.Play(); + } + else + { + sounds[Thruster].FadeOutAudio(0.3f); + JetFlameEffect.Stop(); + } + if (IsBoosting()) + { + if (!BoostEffect.isPlaying) + BoostEffect.Play(); + if (!SmokeTrailEffect.isPlaying) + SmokeTrailEffect.Play(); + if (JetFlameEffect.isPlaying) + JetFlameEffect.transform.localScale = new Vector3(1.3f, 2, 1); + sounds[Booster].PlayAudio(false, true); + } + else + { + sounds[Booster].ResetOneShot(); + SmokeTrailEffect.Stop(); + JetFlameEffect.transform.localScale = new Vector3(1.3f, 1, 1); + } + if (_isTackled && !_isCriticalTackle) + { + sounds[Tackling].PlayAudio(false, true); + CameraOperator.ShakeCam(0.2f); + } + if (_isCriticalTackle) + { + sounds[TacklingCritical].PlayAudio(false, true); + CameraOperator.ShakeCam(0.4f); + } + if (!_isTackled) + { + sounds[TacklingCritical].ResetOneShot(); + sounds[Tackling].ResetOneShot(); + } + if (newZone != State.Zone + && State.Zone != Zone.UninitializedZone + && newZone != Zone.UninitializedZone) + { + if (newZone != Zone.NimbleZone) + { + sounds[LeaveZone].ChangePitch(velocityFactor); + sounds[LeaveZone].PlayAudio(false); + AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, true); + } + else + { + sounds[EnterZone].ChangePitch(velocityFactor); + sounds[EnterZone].PlayAudio(false); + AudioManager.G.BroadcastAudioEffect(AudioEffects.LowPass, transform, false); + } + } + + if (GravityEffect == null) + { + return; + } + if (!GravityEffect.isPlaying && State.currentGravity != Vector3.zero) + { + GravityEffect.Play(); + } + else if (State.currentGravity == Vector3.zero) + { + GravityEffect.Stop(); + } + if (GravityEffect.isPlaying) + { + float gravityAngle = + Vector3.SignedAngle(transform.parent.up, State.currentGravity, transform.forward); + GravityEffect.gameObject.transform.localEulerAngles = + new Vector3(0, 0, gravityAngle - transform.localEulerAngles.z); + + } + } + +} diff --git a/Assets/Scripts/Ship.cs.meta b/Assets/Scripts/Characters/Ship.cs.meta similarity index 100% rename from Assets/Scripts/Ship.cs.meta rename to Assets/Scripts/Characters/Ship.cs.meta diff --git a/Assets/Scripts/ShipState.cs b/Assets/Scripts/Characters/ShipInput.cs similarity index 68% rename from Assets/Scripts/ShipState.cs rename to Assets/Scripts/Characters/ShipInput.cs index fcd693f..9fcc4d4 100644 --- a/Assets/Scripts/ShipState.cs +++ b/Assets/Scripts/Characters/ShipInput.cs @@ -6,17 +6,12 @@ namespace ShipHandling /// /// Variables for the ship which can also be under the players control. /// - public class ShipState + public class ShipInput { public float thrustInput = 0; public float boostInput = 0; public float shootInput = 0; - public float boostCapacity; // Saves the current input for steering public float steerInput = 0; - public Vector3 currentGravity = new Vector3(); - public bool IsFrozen = false; - public bool reset = false; } - } diff --git a/Assets/Scripts/Characters/ShipInput.cs.meta b/Assets/Scripts/Characters/ShipInput.cs.meta new file mode 100644 index 0000000..c58250c --- /dev/null +++ b/Assets/Scripts/Characters/ShipInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 16e20e41d6729bd4d85ed7a8fc87ce19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Characters/ShipState.cs b/Assets/Scripts/Characters/ShipState.cs new file mode 100644 index 0000000..17bd5d4 --- /dev/null +++ b/Assets/Scripts/Characters/ShipState.cs @@ -0,0 +1,62 @@ +using FishNet.Object.Prediction; +using UnityEngine; +using static AffectingForcesManager; + +namespace ShipHandling +{ + /// + /// Variables for the ship which can also be under the players control. + /// + public class ShipState + { + public float boostCapacity; + public Vector3 currentGravity = new Vector3(); + public bool IsFrozen = false; + public bool IsFiring = false; + public Zone Zone; + public bool reset = false; + } + + public struct ReplicateData : IReplicateData + { + public float Thrust; + public float Steer; + public float Boost; + + public ReplicateData(float thrust, float steer, float boost) : this() + { + Thrust = thrust; + Steer = steer; + Boost = boost; + } + + private uint _tick; + public void Dispose() + { + } + + public uint GetTick() => _tick; + + public void SetTick(uint value) => _tick = value; + } + + public struct ReconcileData : IReconcileData + { + //PredictionRigidbody is used to synchronize rigidbody states + //and forces. This could be done manually but the PredictionRigidbody + //type makes this process considerably easier. Velocities, kinematic state, + //transform properties, pending velocities and more are automatically + //handled with PredictionRigidbody. + public PredictionRigidbody PredictionRigidbody; + + public ReconcileData(PredictionRigidbody pr) : this() + { + PredictionRigidbody = pr; + } + + private uint _tick; + public void Dispose() { } + public uint GetTick() => _tick; + public void SetTick(uint value) => _tick = value; + } +} diff --git a/Assets/Scripts/ShipState.cs.meta b/Assets/Scripts/Characters/ShipState.cs.meta similarity index 100% rename from Assets/Scripts/ShipState.cs.meta rename to Assets/Scripts/Characters/ShipState.cs.meta diff --git a/Assets/Scripts/TackleDetection.cs b/Assets/Scripts/Characters/TackleDetection.cs similarity index 100% rename from Assets/Scripts/TackleDetection.cs rename to Assets/Scripts/Characters/TackleDetection.cs diff --git a/Assets/Scripts/TackleDetection.cs.meta b/Assets/Scripts/Characters/TackleDetection.cs.meta similarity index 100% rename from Assets/Scripts/TackleDetection.cs.meta rename to Assets/Scripts/Characters/TackleDetection.cs.meta diff --git a/Assets/Scripts/HitFeedbackTestObjectBehavior.cs b/Assets/Scripts/HitFeedbackTestObjectBehavior.cs index 2541220..b6cb2fe 100644 --- a/Assets/Scripts/HitFeedbackTestObjectBehavior.cs +++ b/Assets/Scripts/HitFeedbackTestObjectBehavior.cs @@ -32,6 +32,7 @@ public class HitFeedbackTestObjectBehavior : MonoBehaviour private int instanceID; private bool isTackled; private float tackledTime; + private Tween fadeTween; void Awake() { @@ -170,6 +171,8 @@ public class HitFeedbackTestObjectBehavior : MonoBehaviour public void Hit() { + if (isTackled || fadeTween.isAlive) + return; UpdateTackleResponse(true); hitSound.PlayAudio(false); Destruction(); @@ -178,11 +181,12 @@ public class HitFeedbackTestObjectBehavior : MonoBehaviour async void Destruction() { - await Tween.Custom(0.33f, 0.5f, 1.2f, onValueChange: value => + fadeTween = Tween.Custom(0.33f, 0.5f, 1.2f, onValueChange: value => { UpdateBurnOut(value); }). OnComplete(() => Destroy(gameObject)); + await fadeTween; } private void UpdateBurnOut(float value) diff --git a/Assets/Scripts/IHUDOwner.cs b/Assets/Scripts/IHUDOwner.cs new file mode 100644 index 0000000..1b9a255 --- /dev/null +++ b/Assets/Scripts/IHUDOwner.cs @@ -0,0 +1,4 @@ +public interface IHUDOwner +{ + public BoostCapacityUI BoostUI { get; set; } +} \ No newline at end of file diff --git a/Assets/Scripts/IHUDOwner.cs.meta b/Assets/Scripts/IHUDOwner.cs.meta new file mode 100644 index 0000000..1ea1c07 --- /dev/null +++ b/Assets/Scripts/IHUDOwner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 49e3c59f77ac62041987cd65f8ba8c93 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Input/ShipInputHandler.cs b/Assets/Scripts/Input/ShipInputHandler.cs index 5736149..35f8d1b 100644 --- a/Assets/Scripts/Input/ShipInputHandler.cs +++ b/Assets/Scripts/Input/ShipInputHandler.cs @@ -1,6 +1,4 @@ using System; -using Managers; -using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Users; using static InputActionMaps; @@ -9,7 +7,7 @@ namespace ShipHandling { public class ShipInputHandler : IDisposable, IPlayerActions { - private ShipState state; + private ShipInput input; private readonly InputActionMaps inputActions = new(); private readonly string controlScheme; private readonly InputDevice device; @@ -18,9 +16,9 @@ namespace ShipHandling { } - public ShipInputHandler(ShipState shipState, InputDevice device, string controlScheme) + public ShipInputHandler(ShipInput si, InputDevice device, string controlScheme) { - state = shipState; + input = si; this.controlScheme = controlScheme; this.device = device; user = InputUser.PerformPairingWithDevice(device); @@ -35,28 +33,28 @@ namespace ShipHandling // user = InputUser.PerformPairingWithDevice(device); // user.AssociateActionsWithUser(inputActions); // user.ActivateControlScheme(controlScheme); - this.state = ship.state; + input = ship.Input; inputActions.Player.SetCallbacks(this); inputActions.Player.Enable(); } public void OnThrust(InputAction.CallbackContext context) { - state.thrustInput = context.ReadValue(); + input.thrustInput = context.ReadValue(); } public void OnSteer(InputAction.CallbackContext context) { - state.steerInput = context.ReadValue(); + input.steerInput = context.ReadValue(); } public void OnBoost(InputAction.CallbackContext context) { - state.boostInput = context.ReadValue(); + input.boostInput = context.ReadValue(); } public void OnShoot(InputAction.CallbackContext context) { - state.shootInput = context.ReadValue(); + input.shootInput = context.ReadValue(); } public void Dispose() diff --git a/Assets/Scripts/Managers/CharacterManager.cs b/Assets/Scripts/Managers/CharacterManager.cs index cfa668a..d434f0a 100644 --- a/Assets/Scripts/Managers/CharacterManager.cs +++ b/Assets/Scripts/Managers/CharacterManager.cs @@ -119,9 +119,10 @@ namespace Managers GameObject shipObject = Instantiate(player.character.shipPrefab); player.spawnedCharacter = shipObject; - shipObject.TryGetComponent(out Ship ship); + shipObject.TryGetComponent(out PredictedShip ship); ship.props = player.character; ship.state = new ShipHandling.ShipState(); + ship.input = new ShipHandling.ShipInput(); ApplyShipColor(player.character.shipHullColor, ship.bodyMeshRenderer); ship.cameraOperator = MatchCamera.GetComponent(); shipObject.transform.SetParent(MatchArena.transform, false); @@ -143,10 +144,11 @@ namespace Managers Log.Debug($"Instantiated prefab"); p.spawnedCharacter = shipObject; shipObject.TryGetComponent(out Ship ship); - ship.props = p.character; - ship.state = new ShipHandling.ShipState(); - ship.cameraOperator = camera.GetComponent(); - ApplyShipColor(p.character.shipHullColor, ship.bodyMeshRenderer); + ship.Props = p.character; + ship.State = new ShipHandling.ShipState(); + ship.Input = new ShipHandling.ShipInput(); + ship.CameraOperator = camera.GetComponent(); + ApplyShipColor(p.character.shipHullColor, ship.BodyMeshRenderer); Log.Debug($"Applied ships color"); shipObject.transform.SetParent(arena.transform, false); shipObject.transform.localPosition = diff --git a/Assets/Scripts/Managers/ControlsManager.cs b/Assets/Scripts/Managers/ControlsManager.cs index 53b43d3..74dc8f7 100644 --- a/Assets/Scripts/Managers/ControlsManager.cs +++ b/Assets/Scripts/Managers/ControlsManager.cs @@ -94,18 +94,34 @@ namespace Managers return; } - unassignedPlayers[playerId].spawnedCharacter.TryGetComponent(out Ship s); + ShipInput input = null; - AssignShipControls(uc, s, unassignedPlayers[playerId].character); + if (unassignedPlayers[playerId].spawnedCharacter.TryGetComponent(out Ship s)) + { + input = s.Input; + } + else if (unassignedPlayers[playerId].spawnedCharacter.TryGetComponent(out PredictedShip ps)) + { + // borked + //input = ps.state; + } + else + { + Log.Error("Spawned character instance does not have a component to attach controls to!"); + return; + } + + + AssignShipControls(uc, input, unassignedPlayers[playerId].character); Log.Info($"Player Number: {playerId} got assigned control scheme: {uc.SchemeName}."); playersControlSchemes.Add(playerId, uc); unassignedPlayers.Remove(playerId); PlayerControlAssigned?.Invoke(this, new Tuple(playerId, uc)); } - private void AssignShipControls(UniqueControl uc, Ship s, ShipProperties p) + private void AssignShipControls(UniqueControl uc, ShipInput si, ShipProperties p) { - p.shipInput = new ShipInputHandler(s.state, + p.shipInput = new ShipInputHandler(si, InputSystem.GetDeviceById(uc.DeviceId), uc.SchemeName); } } diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 72088c2..6ca91f0 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -5,12 +5,13 @@ using System.Reflection; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; -using FishNet; +//using FishNet; using System.Collections.Generic; using UnityEditor; -using log4net.Config; using log4net; -using UnityEngine.Networking; +using PrimeTween; +using System.Threading.Tasks; +using FishNet; /// /// The available scenes in the order they are in the build settings. /// @@ -20,7 +21,9 @@ public enum SceneEnum MainMenu, InGameUI, Arena, - FreeFlyArena + FreeFlyArena, + OnlineLobby, + OnlineArena } namespace Managers @@ -188,7 +191,7 @@ namespace Managers /// and starting their appropriate processes. /// /// Scene id of the chosen arena. - public IEnumerator SetupLocalMatchFromMainMenu(int ruleIndex, int arenaIndex) + public async Task SetupLocalMatchFromMainMenu(int ruleIndex, int arenaIndex) { MatchManager.LoadMatchRules(ruleIndex); MatchManager.LoadArenaProperties(arenaIndex); @@ -207,16 +210,19 @@ namespace Managers UIManager.StartManagingMatchUI(); UIManager.AssignHUDElementsToPlayers(PlayerManager.MatchPlayers); + Log.Debug("Assigned HUD Elements to their players."); ControlsManager.AssignControlsToPlayers(PlayerManager.MatchPlayers); UIManager.StartInputPrompt(ControlsManager.unassignedPlayers); + Log.Debug("Assigned HUD Elements to their players."); // Waits with starting the match until every player has controls while (ControlsManager.unassignedPlayers.Count > 0) { - yield return null; + await Tween.Delay(0.1f); } + MatchManager.StartMatch(); } diff --git a/Assets/Scripts/Managers/MatchManager.cs b/Assets/Scripts/Managers/MatchManager.cs index f282133..7da6caa 100644 --- a/Assets/Scripts/Managers/MatchManager.cs +++ b/Assets/Scripts/Managers/MatchManager.cs @@ -145,7 +145,7 @@ namespace Managers Player updatedPlayer = null; foreach (Player p in PlayerManager.G.MatchPlayers) { - if (p.character.shipName == update.Ship.props.shipName) + if (p.character.shipName == update.Ship.Props.shipName) { updatedPlayer = p; Log.Debug($"Players: {p.playerName}'s match statistic will be updated."); @@ -154,7 +154,7 @@ namespace Managers } if (updatedPlayer == null) { - Log.Error($"Ship: {update.Ship.props.shipName} does not belong to a player in this match." + Log.Error($"Ship: {update.Ship.Props.shipName} does not belong to a player in this match." + " Can't update match."); return; } @@ -184,8 +184,8 @@ namespace Managers { MatchCamera.GetComponent().RemoveCharacter(mps.Key.spawnedCharacter); mps.Key.spawnedCharacter.TryGetComponent(out Ship ship); - ship.state.IsFrozen = true; - ship.boostUI.SetIsOut(mps.Key); + ship.State.IsFrozen = true; + ship.BoostUI.SetIsOut(mps.Key); } } } @@ -444,11 +444,11 @@ namespace Managers shipGO.TryGetComponent(out Ship ship); shipGO.TryGetComponent(out Rigidbody body); - ship.boostUI.SetIsIn(mp); + ship.BoostUI.SetIsIn(mp); MatchCamera.GetComponent().AddCharacter(shipGO); - ship.state.IsFrozen = false; + ship.State.IsFrozen = false; - ship.state.boostCapacity = ship.props.maxBoostCapacity; + ship.State.boostCapacity = ship.Props.maxBoostCapacity; body.velocity = Vector3.zero; diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs index 63946de..c6f8ff2 100644 --- a/Assets/Scripts/Managers/UIManager.cs +++ b/Assets/Scripts/Managers/UIManager.cs @@ -104,10 +104,10 @@ namespace Managers { foreach (Player p in players) { - Ship s = p.spawnedCharacter.GetComponent(); - s.boostUI = hUD.boostCapacities[p.playerNumber - 1].GetComponent(); - s.boostUI.SetPlayerName(p); - s.boostUI.gameObject.SetActive(true); + IHUDOwner s = p.spawnedCharacter.GetComponent(); + s.BoostUI = hUD.boostCapacities[p.playerNumber - 1].GetComponent(); + s.BoostUI.SetPlayerName(p); + s.BoostUI.gameObject.SetActive(true); } // TODO: This belongs somewhere? MatchMusic = AudioManager.G.GetGlobalSoundRandom("match_music", true); diff --git a/Assets/Scripts/Multiplayer/LobbyManager.cs b/Assets/Scripts/Multiplayer/LobbyManager.cs index f57f0d1..34e7234 100644 --- a/Assets/Scripts/Multiplayer/LobbyManager.cs +++ b/Assets/Scripts/Multiplayer/LobbyManager.cs @@ -144,6 +144,14 @@ public class LobbyManager : MonoBehaviour #region UI // Room + public void ResetRoomUI(Room[] rooms) + { + foreach (Transform t in roomItemContainer.transform) + Destroy(t.gameObject); + foreach (Room r in rooms) + AddRoomUI(r.name); + roomItems.Clear(); + } public void AddRoomUI(string roomName) { if (roomItems.ContainsKey(roomName)) @@ -202,7 +210,7 @@ public class LobbyManager : MonoBehaviour } public void OnStartGameClick() { - + lobby.StartGame(); } public void OnRefreshLobbyClick() { diff --git a/Assets/Scripts/Multiplayer/SSOLobby.cs b/Assets/Scripts/Multiplayer/SSOLobby.cs index 00e6ae5..0982235 100644 --- a/Assets/Scripts/Multiplayer/SSOLobby.cs +++ b/Assets/Scripts/Multiplayer/SSOLobby.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; +using System.Runtime.CompilerServices; using System.Security.Cryptography; using FishNet; using FishNet.Connection; @@ -10,6 +11,7 @@ using FishNet.Object; using FishNet.Transporting; using log4net; using Unity.VisualScripting; +using UnityEditor.Rendering; using UnityEngine; using UnityEngine.SceneManagement; @@ -107,6 +109,11 @@ public class SSOLobby : NetworkBehaviour #region Events private void OnClientSceneState(ClientPresenceChangeEventArgs args) { + if (args.Scene == gameObject.scene) + { + SendRooms(args.Connection); + return; + } } private void OnClientLoadedScene(SceneLoadEndEventArgs args) @@ -308,7 +315,6 @@ public class SSOLobby : NetworkBehaviour [TargetRpc] private void TargetJoinRoomSuccess(NetworkConnection conn, Room room) { - OnMemberJoined?.Invoke(ClientManager.Connection.FirstObject); Locator.GetService().OnJoinRoom(room); } [TargetRpc] @@ -349,6 +355,7 @@ public class SSOLobby : NetworkBehaviour #endregion #region Manage Rooms + [Server] private Room RemoveFromRoom(NetworkObject clientId, bool clientDisconnected) { @@ -402,6 +409,20 @@ public class SSOLobby : NetworkBehaviour return null; } + public void SendRooms(NetworkConnection conn) + { + List rooms = new List(); + for (int i = 0; i < createdRooms.Count; i++) + rooms.Add(createdRooms[i]); + + TargetUpdateRooms(conn, rooms.ToArray()); + } + [TargetRpc] + public void TargetUpdateRooms(NetworkConnection conn, Room[] rooms) + { + Locator.GetService().ResetRoomUI(rooms); + } + [TargetRpc] private void TargetMemberJoined(NetworkConnection conn, NetworkObject member) { @@ -432,4 +453,68 @@ public class SSOLobby : NetworkBehaviour } } #endregion + + #region Start Game + [Client] + public void StartGame() + { + ServerStartGame(); + } + [ServerRpc(RequireOwnership = false)] + private void ServerStartGame(NetworkConnection sender = null) + { + string failedReason = ""; + //Does the connection exist + var ci = ClientInstance.ReturnClientInstance(sender); + if (ci == null) + { + failedReason = "Unable to find connection"; + TargetStartGameFailed(sender, null, failedReason); + return; + } + + //Find the Room + Room room = ReturnRoom(ci.NetworkObject); + if (room == null) + { + failedReason = "Unable to find room"; + TargetStartGameFailed(sender, room, failedReason); + return; + } + if (room.isStarted) + { + failedReason = "Room already started a match"; + TargetStartGameFailed(sender, room, failedReason); + return; + } + if (!IsRoomHost(room, ci.NetworkObject)) + { + failedReason = "Just the room host can start the match!"; + TargetStartGameFailed(sender, room, failedReason); + return; + } + if (room.MemberIds.Count < 1) + { + failedReason = "Match can't be started, to few players"; + TargetStartGameFailed(sender, room, failedReason); + return; + } + room.isStarted = true; + // ask the server to load a new scene + + } + [TargetRpc] + private void TargetStartGameFailed(NetworkConnection conn, Room room, string failedReason) + { + Log.Error(failedReason); + } + #endregion + #region Helpers + public bool IsRoomHost(Room room, NetworkObject clientId) + { + if (room == null || room.MemberIds == null || room.MemberIds.Count == 0) + return false; + return room.MemberIds[0] == clientId; + } + #endregion } \ No newline at end of file diff --git a/Assets/Scripts/Multiplayer/StartUp.cs b/Assets/Scripts/Multiplayer/StartUp.cs index 86d1ecd..df1422e 100644 --- a/Assets/Scripts/Multiplayer/StartUp.cs +++ b/Assets/Scripts/Multiplayer/StartUp.cs @@ -1,4 +1,3 @@ -using System; using System.Reflection; using FishNet.Managing; using FishNet.Object; @@ -6,7 +5,6 @@ using FishNet.Transporting; using FishNet.Transporting.Multipass; using FishNet.Transporting.Tugboat; using log4net; -using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; @@ -20,6 +18,7 @@ public class StartUp : MonoBehaviour private void Start() { + //SceneManager.SetActiveScene(SceneManager.GetSceneByName("OnlineLobby")); networkManager = GetComponent(); Multipass mp = GetComponent(); #if UNITY_WEBGL && !UNITY_EDITOR @@ -27,7 +26,9 @@ public class StartUp : MonoBehaviour #else mp.SetClientTransport(); #endif - networkManager.ServerManager.OnServerConnectionState += ServerStateChanged; + //networkManager.ServerManager.OnServerConnectionState += ServerStateChanged; + networkManager.ServerManager.StartConnection(); + networkManager.ClientManager.StartConnection(); } diff --git a/Assets/Scripts/NimbleZoneDetection.cs b/Assets/Scripts/NimbleZone.cs similarity index 82% rename from Assets/Scripts/NimbleZoneDetection.cs rename to Assets/Scripts/NimbleZone.cs index 979e4da..a0309e4 100644 --- a/Assets/Scripts/NimbleZoneDetection.cs +++ b/Assets/Scripts/NimbleZone.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.Reflection; using log4net; using Managers; @@ -8,7 +9,8 @@ using UnityEngine; using UnityEngine.UIElements; using static AffectingForcesManager; -public class NimbleZoneDetection : MonoBehaviour +[ExecuteInEditMode] +public class NimbleZone : MonoBehaviour { private static ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static Transform _nimbleZoneTransform; @@ -16,11 +18,18 @@ public class NimbleZoneDetection : MonoBehaviour public GameObject renderedZoneObject; + [SerializeField] + private List NimbleZoneColors = new(); - public enum Gravities - { - DownGravity, NoGravity, InwardsGravity, OutwardsGravity - } + private Dictionary _nimbleZoneColors = + new Dictionary + { + {Gravities.DownGravity, Color.green }, + {Gravities.UpGravity, Color.magenta }, + {Gravities.NoGravity, Color.red }, + {Gravities.InwardsGravity, Color.blue }, + {Gravities.OutwardsGravity, Color.yellow }, + }; [SerializeField] private static float gravityFactor = 30f; @@ -54,9 +63,19 @@ public class NimbleZoneDetection : MonoBehaviour void Awake() { + foreach (NimbleZoneColorDictionaryEntry entry in NimbleZoneColors) + { + _nimbleZoneColors[entry.gravity] = entry.color; + } meshRenderer = renderedZoneObject.GetComponent(); - material = meshRenderer.material; _nimbleZoneTransform = gameObject.transform; + ApplyZoneColor(meshRenderer); + +#if UNITY_EDITOR + if (!Application.isPlaying) return; +#endif + + material = meshRenderer.material; ResetRippleShaderProperties(); } @@ -64,7 +83,7 @@ public class NimbleZoneDetection : MonoBehaviour /// Array of the available gravities. /// private Func[] gravityFunctions = - { DownGravity, NoGravity, InwardsGravity, OutwardsGravity }; + { DownGravity, UpGravity, NoGravity, InwardsGravity, OutwardsGravity }; /// /// Function which returns a gravity zero vector. @@ -81,6 +100,15 @@ public class NimbleZoneDetection : MonoBehaviour new((gravitySource, target) => gravitySource.rotation * Vector3.down * gravityFactor); + /// + /// Function which returns a gravity vector upwards, depending + /// on the parent transforms rotation. + /// The parenting transform for a ship is the arena it's in. + /// + private static readonly Func UpGravity = + new((gravitySource, target) => + gravitySource.rotation * Vector3.up * gravityFactor); + /// /// Function which returns a gravity vector towards the center of the parenting transform. /// The parenting transform for a ship is the arena it's in. @@ -136,9 +164,20 @@ public class NimbleZoneDetection : MonoBehaviour private void Update() { +#if UNITY_EDITOR + if (!Application.isPlaying) return; +#endif material.SetFloat("_ShaderTime", Time.timeSinceLevelLoad); } + private void ApplyZoneColor(MeshRenderer renderer) + { + Color color = _nimbleZoneColors[outsideGravityFunction]; + MaterialPropertyBlock materialPropertyBlock = new(); + materialPropertyBlock.SetColor("_BaseColor", color); + renderer.SetPropertyBlock(materialPropertyBlock); + } + /// /// Calculates the effect which a given velocity has on a ripple property. /// @@ -234,4 +273,18 @@ public class NimbleZoneDetection : MonoBehaviour material.SetFloatArray("_RippleDurations", rippleDurations); material.SetFloatArray("_RippleRadii", rippleRadii); } + + +} + +public enum Gravities +{ + DownGravity, UpGravity, NoGravity, InwardsGravity, OutwardsGravity +} + +[Serializable] +public class NimbleZoneColorDictionaryEntry +{ + public Gravities gravity; + public Color color; } diff --git a/Assets/Scripts/NimbleZoneDetection.cs.meta b/Assets/Scripts/NimbleZone.cs.meta similarity index 100% rename from Assets/Scripts/NimbleZoneDetection.cs.meta rename to Assets/Scripts/NimbleZone.cs.meta diff --git a/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs b/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs index 495f692..ab3d82f 100644 --- a/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs +++ b/Assets/SlimUI/Modern Menu 1/Scripts/Managers/SlimUIMainMenu.cs @@ -98,6 +98,7 @@ namespace SlimUI.ModernMenu void Awake() { + starParticles.SetActive(false); if (gameObject.TryGetComponent(out Camera camera)) { camera.enabled = false; @@ -234,9 +235,10 @@ namespace SlimUI.ModernMenu /// /// The scene which when loaded triggers the event + /// delegate execution - private void LocalArenaTransition(SceneLoadEventArgs args) + private async void LocalArenaTransition(SceneLoadEventArgs args) { SceneManager.SetActiveScene(args.SceneRef); + //await Tween.Delay(0.5f); GameManager.G.CurrentScene = args.SceneEnum; Log.Info("Camera will fly to scene: " + args.SceneRef.name); starParticles.SetActive(false); @@ -252,7 +254,7 @@ namespace SlimUI.ModernMenu gameObject.GetComponent().enabled = false; optionsCanvas.SetActive(false); // Camera flight tween with camera hand-off at the end. - Sequence.Create() + await Sequence.Create() .Group(Tween.Position(gameObject.transform, target.transform.position, 2f)) .Group(Tween.Rotation(gameObject.transform, target.transform.rotation, 2f)) .ChainCallback(() => @@ -261,7 +263,7 @@ namespace SlimUI.ModernMenu oldListener.enabled = false; camera.enabled = true; listener.enabled = true; - StartCoroutine(SwitchToLocalInGameScene()); + SwitchToLocalInGameScene(); }); } else @@ -348,7 +350,7 @@ namespace SlimUI.ModernMenu /// loaded. /// /// IEnumerator for async statemachine - private IEnumerator SwitchToLocalInGameScene() + private async void SwitchToLocalInGameScene() { MainMenuMusic.FadeOutAudio(2, true); AsyncOperation o = SceneManager.LoadSceneAsync((int)SceneEnum.InGameUI, @@ -356,10 +358,10 @@ namespace SlimUI.ModernMenu while (!o.isDone) { - yield return false; + await Tween.Delay(0.1f); } - yield return new WaitForSeconds(0.1f); - yield return StartCoroutine(GM.SetupLocalMatchFromMainMenu(RuleIndex, ArenaIndex)); + await Tween.Delay(0.1f); + await GM.SetupLocalMatchFromMainMenu(RuleIndex, ArenaIndex); SceneManager.UnloadSceneAsync((int)SceneEnum.MainMenu); } @@ -394,6 +396,12 @@ namespace SlimUI.ModernMenu { SceneManager.LoadScene("OnlineLobby", LoadSceneMode.Additive); } + // GameManager.G.SingleUseSceneLoadedMethodCaller( + // (eventArgs) => + // { + // SceneManager.SetActiveScene(SceneManager.GetSceneByName("OnlineLobby")); + // }, + // SceneEnum.OnlineLobby); DisablePlayCampaign(); CameraAnimator.Play("FlyToLobby"); } @@ -559,6 +567,7 @@ namespace SlimUI.ModernMenu /// Newly active scene private void CameraOnSceneActive(Scene oldScene, Scene newScene) { + starParticles.SetActive(true); if (newScene == SceneManager.GetSceneByBuildIndex((int)SceneEnum.MainMenu)) { if (gameObject.TryGetComponent(out Camera camera)) diff --git a/Assets/TextMesh Pro/Resources/TMP Settings.asset b/Assets/TextMesh Pro/Resources/TMP Settings.asset index c09a92f..a38d94f 100644 --- a/Assets/TextMesh Pro/Resources/TMP Settings.asset +++ b/Assets/TextMesh Pro/Resources/TMP Settings.asset @@ -21,7 +21,7 @@ MonoBehaviour: m_GetFontFeaturesAtRuntime: 1 m_missingGlyphCharacter: 0 m_warningsDisabled: 0 - m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} + m_defaultFontAsset: {fileID: 11400000, guid: 3c4448e26b9824f499067d5cba19c732, type: 2} m_defaultFontAssetPath: Fonts & Materials/ m_defaultFontSize: 36 m_defaultAutoSizeMinRatio: 0.5 @@ -29,18 +29,16 @@ MonoBehaviour: m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} m_autoSizeTextContainer: 0 + m_IsTextObjectScaleStatic: 0 m_fallbackFontAssets: [] m_matchMaterialPreset: 1 - m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, - type: 2} + m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, type: 2} m_defaultSpriteAssetPath: Sprite Assets/ m_enableEmojiSupport: 1 m_MissingCharacterSpriteUnicode: 0 m_defaultColorGradientPresetsPath: Color Gradient Presets/ - m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, - type: 2} + m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, type: 2} m_StyleSheetsResourcePath: m_leadingCharacters: {fileID: 4900000, guid: d82c1b31c7e74239bff1220585707d2b, type: 3} - m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, - type: 3} + m_followingCharacters: {fileID: 4900000, guid: fade42e8bc714b018fac513c043d323b, type: 3} m_UseModernHangulLineBreakingRules: 0 diff --git a/Packages/manifest.json b/Packages/manifest.json index d6fa0a9..6c1ce54 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,6 +1,8 @@ { "dependencies": { + "com.gasgiant.camera-shake": "https://github.com/gasgiant/Camera-Shake.git#upm", "com.kyrylokuzyk.primetween": "file:../Assets/Plugins/PrimeTween/internal/com.kyrylokuzyk.primetween.tgz", + "com.singularitygroup.hotreload": "git+https://gitlab.hotreload.net/root/hot-reload-releases.git", "com.unity.2d.sprite": "1.0.0", "com.unity.adaptiveperformance": "5.0.2", "com.unity.cloud.gltfast": "6.0.1", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 4b4dae4..b2e09ce 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,11 +1,28 @@ { "dependencies": { + "com.gasgiant.camera-shake": { + "version": "https://github.com/gasgiant/Camera-Shake.git#upm", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "ab8159a3f352235d2eb7f1c604d2a199700a643a" + }, "com.kyrylokuzyk.primetween": { "version": "file:../Assets/Plugins/PrimeTween/internal/com.kyrylokuzyk.primetween.tgz", "depth": 0, "source": "local-tarball", "dependencies": {} }, + "com.singularitygroup.hotreload": { + "version": "git+https://gitlab.hotreload.net/root/hot-reload-releases.git", + "depth": 0, + "source": "git", + "dependencies": { + "com.unity.ugui": "1.0.0", + "com.unity.modules.unitywebrequest": "1.0.0" + }, + "hash": "15115347b80179b483f7f4022c18fe48604dee8d" + }, "com.unity.2d.sprite": { "version": "1.0.0", "depth": 0, diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 8711fea..72c12b0 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -20,9 +20,12 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/FreeFlyArena.unity guid: 2daa5335e14901d4bbcd312c05395c71 - - enabled: 1 + - enabled: 0 path: Assets/Scenes/OnlineLobby.unity guid: c6e60c70adfdd0d47bfd941e56fab716 + - enabled: 0 + path: Assets/Scenes/OnlineArena.unity + guid: bf58336ebbe56c7469299e4d84e687cd m_configObjects: com.unity.adaptiveperformance.loader_settings: {fileID: 11400000, guid: 4b98f800e99c70140ac675a637d71d3a, type: 2} com.unity.adaptiveperformance.simulator.provider_settings: {fileID: 11400000, guid: ca0b3f0ddb119254a95ed5dd5346429b, type: 2} diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index 1e44a0a..f2674c0 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,28 +3,45 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 - m_ExternalVersionControlSupport: Visible Meta Files + serializedVersion: 12 m_SerializationMode: 2 m_LineEndingsForNewScripts: 0 m_DefaultBehaviorMode: 0 m_PrefabRegularEnvironment: {fileID: 0} m_PrefabUIEnvironment: {fileID: 0} m_SpritePackerMode: 0 + m_SpritePackerCacheSize: 10 m_SpritePackerPaddingPower: 1 + m_Bc7TextureCompressor: 0 m_EtcTextureCompressorBehavior: 1 m_EtcTextureFastCompressor: 1 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 4 m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref m_ProjectGenerationRootNamespace: - m_CollabEditorSettings: - inProgressEnabled: 1 m_EnableTextureStreamingInEditMode: 1 m_EnableTextureStreamingInPlayMode: 1 + m_EnableEditorAsyncCPUTextureLoading: 0 m_AsyncShaderCompilation: 1 + m_PrefabModeAllowAutoSave: 1 m_EnterPlayModeOptionsEnabled: 0 - m_EnterPlayModeOptions: 3 - m_ShowLightmapResolutionOverlay: 1 + m_EnterPlayModeOptions: 1 + m_GameObjectNamingDigits: 1 + m_GameObjectNamingScheme: 0 + m_AssetNamingUsesSpace: 1 + m_InspectorUseIMGUIDefaultInspector: 0 m_UseLegacyProbeSampleCount: 0 m_SerializeInlineMappingsOnOneLine: 1 + m_DisableCookiesInLightmapper: 0 + m_AssetPipelineMode: 1 + m_RefreshImportMode: 1 + m_CacheServerMode: 0 + m_CacheServerEndpoint: + m_CacheServerNamespacePrefix: default + m_CacheServerEnableDownload: 1 + m_CacheServerEnableUpload: 1 + m_CacheServerEnableAuth: 0 + m_CacheServerEnableTls: 0 + m_CacheServerValidationMode: 2 + m_CacheServerDownloadBatchSize: 128 + m_EnableEnlightenBakedGI: 0 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 573c20c..e009018 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -32,8 +32,9 @@ GraphicsSettings: - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - m_PreloadedShaders: [] + m_PreloadedShaders: + - {fileID: 20000000, guid: cd39a7d3b77887345bffd293462e6b51, type: 2} + - {fileID: 20000000, guid: e50b5a41e8c79fc46b134207b0323580, type: 2} m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 11400000, guid: db597e037ac950448aea8dfa1dd7069e, type: 2} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 84e31dd..113518f 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -89,7 +89,7 @@ PlayerSettings: submitAnalytics: 1 usePlayerLog: 1 dedicatedServerOptimizations: 0 - bakeCollisionMeshes: 0 + bakeCollisionMeshes: 1 forceSingleInstance: 0 useFlipModelSwapchain: 1 resizableWindow: 0 @@ -180,7 +180,7 @@ PlayerSettings: ForceSDCardPermission: 0 CreateWallpaper: 0 APKExpansionFiles: 0 - keepLoadedShadersAlive: 0 + keepLoadedShadersAlive: 1 StripUnusedMeshComponents: 1 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 @@ -369,6 +369,8 @@ PlayerSettings: m_EncodingQuality: 1 - m_BuildTarget: tvOS m_EncodingQuality: 1 + - m_BuildTarget: Standalone + m_EncodingQuality: 1 m_BuildTargetGroupHDRCubemapEncodingQuality: - m_BuildTarget: Android m_EncodingQuality: 1 @@ -376,6 +378,8 @@ PlayerSettings: m_EncodingQuality: 1 - m_BuildTarget: tvOS m_EncodingQuality: 1 + - m_BuildTarget: Standalone + m_EncodingQuality: 2 m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: @@ -654,7 +658,7 @@ PlayerSettings: PS5: UNITY_POST_PROCESSING_STACK_V2 QNX: UNITY_POST_PROCESSING_STACK_V2 Stadia: UNITY_POST_PROCESSING_STACK_V2 - Standalone: UNITY_POST_PROCESSING_STACK_V2;FISHNET;FISHNET_V4 + Standalone: UNITY_POST_PROCESSING_STACK_V2;FISHNET;FISHNET_V4;FISHNET_DISABLE_V3TOV4_HELPERS VisionOS: UNITY_POST_PROCESSING_STACK_V2 WebGL: UNITY_POST_PROCESSING_STACK_V2;FISHNET;FISHNET_V4 XboxOne: UNITY_POST_PROCESSING_STACK_V2 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index f2a4f8c..23ad68b 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -262,19 +262,19 @@ QualitySettings: shadowNearPlaneOffset: 3 shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} - shadowmaskMode: 1 + shadowmaskMode: 0 skinWeights: 4 - globalTextureMipmapLimit: 1 + globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] anisotropicTextures: 2 antiAliasing: 2 softParticles: 1 softVegetation: 1 - realtimeReflectionProbes: 1 + realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 1 useLegacyDetailDistribution: 1 vSyncCount: 1 - realtimeGICPUUsage: 100 + realtimeGICPUUsage: 75 lodBias: 2 maximumLODLevel: 0 enableLODCrossFade: 1 @@ -289,7 +289,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 0} + customRenderPipeline: {fileID: 11400000, guid: db597e037ac950448aea8dfa1dd7069e, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 terrainDetailDensityScale: 1 diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset index 558a017..cd86b14 100644 --- a/ProjectSettings/TimeManager.asset +++ b/ProjectSettings/TimeManager.asset @@ -3,7 +3,7 @@ --- !u!5 &1 TimeManager: m_ObjectHideFlags: 0 - Fixed Timestep: 0.02 + Fixed Timestep: 0.01667 Maximum Allowed Timestep: 0.33333334 m_TimeScale: 1 Maximum Particle Timestep: 0.03