chore: tweaked the projectile volume, enabled firing again, changed the F3D object pool and sounds to consume less space in the scene
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ce48ac64b8
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@ -44,15 +44,15 @@ MonoBehaviour:
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- {fileID: 400000, guid: 9eeb3f92e3355994db8dc67cb3ea8ba0, type: 3}
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- {fileID: 400002, guid: 0072b525437a5ed4891ebd255ec94fe6, type: 3}
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- {fileID: 400002, guid: 0072b525437a5ed4891ebd255ec94fe6, type: 3}
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- {fileID: 6391351660618465683, guid: f1d6be8fd7d5cc6448b99caa0671e56f, type: 3}
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poolLength: 32000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000f40100003200000032000000
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poolLength: 05000000050000000500000005000000050000000500000005000000050000000500000005000000050000000500000005000000050000000500000005000000050000000500000005000000050000000500000005000000050000000500000005000000320000000500000005000000
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poolLengthMax: 32000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000f40100003200000032000000
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poolLengthMax: 32000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000320000003200000032000000f40100003200000032000000
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broadcastSpawnName: OnSpawned
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broadcastSpawnName: OnSpawned
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broadcastDespawnName: OnDespawned
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broadcastDespawnName: OnDespawned
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delayedSpawnInInstall: 0
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delayedSpawnInInstall: 0
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objectsPerUpdate: 5
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objectsPerUpdate: 5
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needBroadcasting: 1
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needBroadcasting: 1
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optimizeSpawn: 0
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optimizeSpawn: 1
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targetFPS: 50
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targetFPS: 60
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pooling: 1
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pooling: 1
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needSort: 0
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needSort: 0
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needParenting: 0
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needParenting: 0
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@ -1274,42 +1274,43 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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audioSource: {fileID: 400000, guid: 9eeb3f92e3355994db8dc67cb3ea8ba0, type: 3}
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audioSource: {fileID: 400000, guid: 9eeb3f92e3355994db8dc67cb3ea8ba0, type: 3}
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volumeRange: {x: 0.2, y: 0.25}
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vulcanHit:
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vulcanHit:
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vulcanShot: {fileID: 8300000, guid: 14ba2f7d17b7a434f851c648484e0806, type: 3}
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vulcanShot: {fileID: 0}
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vulcanDelay: 0.05
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vulcanDelay: 0.05
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vulcanHitDelay: 0.1
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vulcanHitDelay: 0.1
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soloGunHit:
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soloGunHit:
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soloGunShot: {fileID: 8300000, guid: b3325a8b2aa1db6408262e058666a0e2, type: 3}
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soloGunShot: {fileID: 0}
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soloGunDelay: 0.1
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soloGunDelay: 0.1
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soloGunHitDelay: 0.1
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soloGunHitDelay: 0.1
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sniperHit:
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sniperHit:
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sniperShot: {fileID: 8300000, guid: 0fc8936ede4d4c94cbc04ad25b442ebf, type: 3}
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sniperShot: {fileID: 0}
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sniperDelay: 0.1
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sniperDelay: 0.1
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sniperHitDelay: 0.1
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sniperHitDelay: 0.1
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shotGunHit:
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shotGunHit:
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- {fileID: 0}
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shotGunShot: {fileID: 8300000, guid: 9db28af8564ff3f44ba56f1523e6561b, type: 3}
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shotGunShot: {fileID: 0}
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shotGunDelay: 0.1
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shotGunDelay: 0.1
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shotGunHitDelay: 0.05
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shotGunHitDelay: 0.05
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seekerHit:
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seekerHit:
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@ -1320,41 +1321,41 @@ MonoBehaviour:
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seekerDelay: 0.1
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seekerDelay: 0.1
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seekerHitDelay: 0.1
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seekerHitDelay: 0.1
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railgunHit:
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railgunHit:
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railgunShot: {fileID: 8300000, guid: 5175afc9a2f111d4fac8d2ee0a71fe17, type: 3}
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railgunShot: {fileID: 0}
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railgunDelay: 0.1
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railgunDelay: 0.1
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railgunHitDelay: 0.1
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railgunHitDelay: 0.1
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plasmagunHit:
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plasmagunHit:
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plasmagunShot: {fileID: 0}
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plasmagunDelay: 0.1
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plasmagunDelay: 0.1
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plasmagunHitDelay: 0.1
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plasmagunHitDelay: 0.1
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laserImpulseShot: {fileID: 8300000, guid: 15a3211a3c389664a94d401850cad8c7, type: 3}
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laserImpulseShot: {fileID: 0}
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laserImpulseDelay: 0.1
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laserImpulseDelay: 0.1
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laserImpulseHitDelay: 0.1
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laserImpulseHitDelay: 0.1
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--- !u!114 &1737972890
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--- !u!114 &1737972890
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@ -114,14 +114,14 @@ public class Ship : NetworkBehaviour
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if (!isFiring && state.shootInput == 1)
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if (!isFiring && state.shootInput == 1)
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{
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{
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isFiring = true;
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isFiring = true;
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//fireController.Fire();
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fireController.Fire();
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}
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}
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// Stop firing
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// Stop firing
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if (isFiring && state.shootInput < 1)
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if (isFiring && state.shootInput < 1)
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{
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{
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isFiring = false;
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isFiring = false;
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//fireController.Stop();
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fireController.Stop();
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}
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}
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}
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}
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