diff --git a/Assets/Prefabs/Audio/Boost Sound 1.prefab b/Assets/Prefabs/Audio/Boost Sound 1.prefab index 71666b6..e68034b 100644 --- a/Assets/Prefabs/Audio/Boost Sound 1.prefab +++ b/Assets/Prefabs/Audio/Boost Sound 1.prefab @@ -12,6 +12,7 @@ GameObject: - component: {fileID: 3310727599597512245} - component: {fileID: 7696877450501702533} - component: {fileID: 6827936618995316794} + - component: {fileID: 4008460033671928136} m_Layer: 0 m_Name: Boost Sound 1 m_TagString: Untagged @@ -171,3 +172,26 @@ AudioLowPassFilter: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!164 &4008460033671928136 +AudioReverbFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4479628772504131522} + m_Enabled: 1 + m_DryLevel: 0 + m_Room: -1000 + m_RoomHF: -476 + m_DecayTime: 4.32 + m_DecayHFRatio: 0.59 + m_ReflectionsLevel: -789 + m_ReverbLevel: -289 + m_ReverbDelay: 0.03 + m_Diffusion: 100 + m_Density: 100 + m_HFReference: 5000 + m_RoomLF: 0 + m_LFReference: 250 + m_ReflectionsDelay: 0 + m_ReverbPreset: 7 diff --git a/Assets/Prefabs/Audio/Zone Change In.prefab b/Assets/Prefabs/Audio/Zone Change In.prefab index 1cfdd20..9fa15d0 100644 --- a/Assets/Prefabs/Audio/Zone Change In.prefab +++ b/Assets/Prefabs/Audio/Zone Change In.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 6423719894035945655} - component: {fileID: 3310727599597512245} - component: {fileID: 7696877450501702533} + - component: {fileID: -1754416925767846858} m_Layer: 0 m_Name: Zone Change In m_TagString: Untagged @@ -61,7 +62,7 @@ AudioSource: OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 8300000, guid: 7144b46ba00d9fe4183b81b9b2781765, type: 3} m_PlayOnAwake: 0 - m_Volume: 0.25 + m_Volume: 0.2 m_Pitch: 0.6 Loop: 0 Mute: 0 @@ -145,3 +146,26 @@ AudioSource: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!164 &-1754416925767846858 +AudioReverbFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4479628772504131522} + m_Enabled: 1 + m_DryLevel: 0 + m_Room: -1000 + m_RoomHF: -3300 + m_DecayTime: 1.49 + m_DecayHFRatio: 0.54 + m_ReflectionsLevel: -2560 + m_ReverbLevel: -229 + m_ReverbDelay: 0.088 + m_Diffusion: 79 + m_Density: 100 + m_HFReference: 5000 + m_RoomLF: 0 + m_LFReference: 250 + m_ReflectionsDelay: 0 + m_ReverbPreset: 16 diff --git a/Assets/Prefabs/Audio/Zone Change Out.prefab b/Assets/Prefabs/Audio/Zone Change Out.prefab index 3b567e9..247af5e 100644 --- a/Assets/Prefabs/Audio/Zone Change Out.prefab +++ b/Assets/Prefabs/Audio/Zone Change Out.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 6423719894035945655} - component: {fileID: 3310727599597512245} - component: {fileID: 7696877450501702533} + - component: {fileID: -1684086232817475425} m_Layer: 0 m_Name: Zone Change Out m_TagString: Untagged @@ -61,8 +62,8 @@ AudioSource: OutputAudioMixerGroup: {fileID: 0} m_audioClip: {fileID: 8300000, guid: fad7b8b8149e035499ded4af2227b5aa, type: 3} m_PlayOnAwake: 0 - m_Volume: 0.25 - m_Pitch: 0.8 + m_Volume: 0.2 + m_Pitch: 0.65 Loop: 0 Mute: 0 Spatialize: 0 @@ -145,3 +146,26 @@ AudioSource: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!164 &-1684086232817475425 +AudioReverbFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4479628772504131522} + m_Enabled: 1 + m_DryLevel: 0 + m_Room: -1000 + m_RoomHF: -3300 + m_DecayTime: 1.49 + m_DecayHFRatio: 0.54 + m_ReflectionsLevel: -2560 + m_ReverbLevel: -229 + m_ReverbDelay: 0.088 + m_Diffusion: 79 + m_Density: 100 + m_HFReference: 5000 + m_RoomLF: 0 + m_LFReference: 250 + m_ReflectionsDelay: 0 + m_ReverbPreset: 16