feat: replaced boost hud with segment ui around ship, new damage number particle spawner
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Assets/Prefabs/Effects & Particles/Damage Number Particles.prefab
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Assets/Prefabs/Effects & Particles/Damage Number Particles.prefab
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Assets/Prefabs/UI/Boost Capacity Indicator.prefab
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||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
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||||||
|
m_Sprite: {fileID: 21300000, guid: 89cc97401eb588a408315f5fa0148929, type: 3}
|
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|
m_Type: 3
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|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 1
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m_FillAmount: 1
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|
m_FillClockwise: 1
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|
m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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7
Assets/Prefabs/UI/Segment Indicator.prefab.meta
Normal file
7
Assets/Prefabs/UI/Segment Indicator.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 515dbb15dccc54e438a900e1bb90cd21
|
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|
PrefabImporter:
|
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|
externalObjects: {}
|
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userData:
|
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assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
71
Assets/Scripts/DamageNumberParticles.cs
Normal file
71
Assets/Scripts/DamageNumberParticles.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
using PrimeTween;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DamageNumberParticles : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TextMeshProUGUI TextMesh;
|
||||||
|
public Camera TextCamera;
|
||||||
|
private CanvasRenderer _textRenderer;
|
||||||
|
private ParticleSystem _damageParticles;
|
||||||
|
private RenderTexture _renderTexture;
|
||||||
|
private MaterialPropertyBlock _particleMaterialProps;
|
||||||
|
private ParticleSystemRenderer _particleRenderer;
|
||||||
|
private int _lastDamageNumber = -1;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_damageParticles = gameObject.GetComponent<ParticleSystem>();
|
||||||
|
_particleRenderer = gameObject.GetComponent<ParticleSystemRenderer>();
|
||||||
|
_textRenderer = TextMesh.canvasRenderer;
|
||||||
|
_particleMaterialProps = new();
|
||||||
|
_particleRenderer.GetPropertyBlock(_particleMaterialProps, 0);
|
||||||
|
_renderTexture = new RenderTexture(256, 256, 24);
|
||||||
|
TextCamera.targetTexture = _renderTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
WaitForScene();
|
||||||
|
}
|
||||||
|
|
||||||
|
async void WaitForScene()
|
||||||
|
{
|
||||||
|
await Tween.Delay(1f);
|
||||||
|
SetDamageNumber(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnDamageNumber(int damageValue, Vector3 direction)
|
||||||
|
{
|
||||||
|
SetDamageNumber(damageValue);
|
||||||
|
var particleVelocity = _damageParticles.velocityOverLifetime;
|
||||||
|
particleVelocity.x = direction.x;
|
||||||
|
particleVelocity.y = direction.y;
|
||||||
|
particleVelocity.z = direction.z;
|
||||||
|
_damageParticles.Emit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetDamageNumber(int number)
|
||||||
|
{
|
||||||
|
if (_lastDamageNumber == number) return;
|
||||||
|
TextMesh.text = number.ToString();
|
||||||
|
|
||||||
|
TextCamera.enabled = true;
|
||||||
|
TextCamera.Render();
|
||||||
|
|
||||||
|
Texture2D texture2D = new(_renderTexture.width, _renderTexture.height);
|
||||||
|
RenderTexture.active = _renderTexture;
|
||||||
|
texture2D.ReadPixels(new Rect(0, 0, _renderTexture.width, _renderTexture.height), 0, 0);
|
||||||
|
texture2D.Apply();
|
||||||
|
|
||||||
|
_particleMaterialProps.SetTexture("_MainTex", texture2D);
|
||||||
|
_particleRenderer.SetPropertyBlock(_particleMaterialProps);
|
||||||
|
|
||||||
|
TextCamera.enabled = false;
|
||||||
|
_lastDamageNumber = number;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/DamageNumberParticles.cs.meta
Normal file
11
Assets/Scripts/DamageNumberParticles.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 7f5b9ad63738dc8438abe06fa4b82dc1
|
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|
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|
externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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24
Assets/Scripts/LifeMeter.cs
Normal file
24
Assets/Scripts/LifeMeter.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LifeMeter : MonoBehaviour
|
||||||
|
{
|
||||||
|
[HideInInspector]
|
||||||
|
public int PlayerNumber = -1;
|
||||||
|
private TextMeshProUGUI _lifeText;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
_lifeText = gameObject.GetComponent<TextMeshProUGUI>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateHealth(int value)
|
||||||
|
{
|
||||||
|
UpdateText(value);
|
||||||
|
}
|
||||||
|
private void UpdateText(int value)
|
||||||
|
{
|
||||||
|
_lifeText.text = value.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/LifeMeter.cs.meta
Normal file
11
Assets/Scripts/LifeMeter.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: ca4b5af4504b25345b1081a075056a23
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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|
assetBundleVariant:
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||||||
@ -8,9 +8,11 @@ using UnityEngine;
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class HUD : MonoBehaviour
|
public class HUD : MonoBehaviour
|
||||||
{
|
{
|
||||||
public BoostCapacityUI[] boostCapacities;
|
// public BoostCapacityUI[] boostCapacities;
|
||||||
public JoinPrompt[] joinPrompts;
|
public JoinPrompt[] joinPrompts;
|
||||||
public TextMeshProUGUI score;
|
public TextMeshProUGUI score;
|
||||||
|
public GameObject LifeMeter;
|
||||||
|
public GameObject BoostMeter;
|
||||||
|
|
||||||
private Canvas canvas;
|
private Canvas canvas;
|
||||||
|
|
||||||
|
|||||||
50
Assets/Scripts/UI/SegmentIndicator.cs
Normal file
50
Assets/Scripts/UI/SegmentIndicator.cs
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class SegmentIndicator : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public List<Image> SegmentImages;
|
||||||
|
public Color color;
|
||||||
|
private float _currentFill = 1;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
foreach (Image i in SegmentImages)
|
||||||
|
{
|
||||||
|
i.color = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetFill(float value)
|
||||||
|
{
|
||||||
|
_currentFill = value;
|
||||||
|
|
||||||
|
float totalResultFill = value * SegmentImages.Count;
|
||||||
|
|
||||||
|
int targetSegment = (int)Math.Truncate(totalResultFill);
|
||||||
|
|
||||||
|
float targetSegmentFill = totalResultFill - targetSegment;
|
||||||
|
|
||||||
|
for (int i = 0; i < SegmentImages.Count; i++)
|
||||||
|
{
|
||||||
|
if (i < targetSegment)
|
||||||
|
{
|
||||||
|
SegmentImages[i].fillAmount = 1;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (i > targetSegment)
|
||||||
|
{
|
||||||
|
SegmentImages[i].fillAmount = 0;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
SegmentImages[i].fillAmount = targetSegmentFill;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/SegmentIndicator.cs.meta
Normal file
11
Assets/Scripts/UI/SegmentIndicator.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: 9a5d49dfaf5356b4fa8f481c5f832213
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|
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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@ -0,0 +1,111 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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- _FaceColor: {r: 84.44851, g: 84.44851, b: 84.44851, a: 1}
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|
- _GlowColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 0.5}
|
||||||
|
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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||||||
|
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
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|
||||||
|
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@ -0,0 +1,8 @@
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assetBundleVariant:
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 1, y: 1}
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m_Ints: []
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m_Ints: []
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m_Floats:
|
m_Floats:
|
||||||
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|
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@ -2799,10 +2798,10 @@ Material:
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|
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|
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||||||
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|
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|
||||||
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||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
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@ -2819,7 +2818,7 @@ Material:
|
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|
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|
||||||
- _ScaleY: 1
|
- _ScaleY: 1
|
||||||
- _ShaderFlags: 0
|
- _ShaderFlags: 0
|
||||||
- _Sharpness: 0
|
- _Sharpness: -0
|
||||||
- _SpecularPower: 0
|
- _SpecularPower: 0
|
||||||
- _Stencil: 0
|
- _Stencil: 0
|
||||||
- _StencilComp: 8
|
- _StencilComp: 8
|
||||||
@ -2832,15 +2831,15 @@ Material:
|
|||||||
- _UnderlayOffsetX: 0
|
- _UnderlayOffsetX: 0
|
||||||
- _UnderlayOffsetY: 0
|
- _UnderlayOffsetY: 0
|
||||||
- _UnderlaySoftness: 0
|
- _UnderlaySoftness: 0
|
||||||
- _VertexOffsetX: 0
|
- _VertexOffsetX: 1
|
||||||
- _VertexOffsetY: 0
|
- _VertexOffsetY: 1
|
||||||
- _WeightBold: 0.75
|
- _WeightBold: 0.75
|
||||||
- _WeightNormal: 0
|
- _WeightNormal: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||||
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _FaceColor: {r: 1.319508, g: 1.319508, b: 1.319508, a: 1}
|
- _FaceColor: {r: 1.4980394, g: 1.4980394, b: 1.4980394, a: 1}
|
||||||
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
- _GlowColor: {r: 0.4339623, g: 0.4339623, b: 0.4339623, a: 0.5}
|
||||||
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
||||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user