chore: README cleanup
This commit is contained in:
parent
6d83c876de
commit
9f147ac880
10
README.md
10
README.md
@ -3,14 +3,12 @@ by starting the GameManagement scene from the Assets/Scenes folder.
|
|||||||
The GameManager is a sort of bootloader, which sets up all the
|
The GameManager is a sort of bootloader, which sets up all the
|
||||||
other managers and orchestrates the match start process.
|
other managers and orchestrates the match start process.
|
||||||
|
|
||||||
Once the main menu is loaded, the only real option is to start a
|
Once the main menu is loaded, the only real option for now is to start a local 1v1 match.
|
||||||
local 1v1 match.
|
I'm using the free SlimUI store asset as the main menu.
|
||||||
For now I'm using the SlimUI Unity store asset as the main menu.
|
|
||||||
Starting this match (using the button in SlimUI) sets off the async scene loading,
|
Starting this match (using the button in SlimUI) sets off the async scene loading,
|
||||||
transition to the arena camera and match setup in the GameManager.
|
transition to the arena camera and match setup in the GameManager.
|
||||||
|
|
||||||
The GameManager provides a method which invokes an event once a
|
The GameManager provides a method which invokes an event once a specific scene has been loaded.
|
||||||
specific scene has been loaded.
|
|
||||||
Here I'm using that to trigger a camera transition once the arena scene was loaded.
|
Here I'm using that to trigger a camera transition once the arena scene was loaded.
|
||||||
|
|
||||||
After the camera transition the InGameUI scene is loaded additively, after that
|
After the camera transition the InGameUI scene is loaded additively, after that
|
||||||
@ -23,4 +21,4 @@ Assets\Scripts\Managers\GameManager Line 176 onwards
|
|||||||
Also noteworthy is the ship movement logic in which I change the flying behavior and gravity
|
Also noteworthy is the ship movement logic in which I change the flying behavior and gravity
|
||||||
for the ship depending which zone it is in
|
for the ship depending which zone it is in
|
||||||
and also the shader for the ripple effect of the inner/green/nimble zone, which is an older BRP
|
and also the shader for the ripple effect of the inner/green/nimble zone, which is an older BRP
|
||||||
ripple shader converted to URP (in code not shader graph), featuring up to 5 simulateously animated ripples.
|
ripple shader converted to URP in ShaderLab/HLSL, featuring up to 5 simultaneously animated ripples.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user