doc: Update README.md
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README.md
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README.md
@ -4,23 +4,23 @@ The GameManager is a sort of bootloader, which sets up all the
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other managers and orchestrates the match start process.
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Once the main menu is loaded, the only real option is to start a
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local 2v2 match.
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I use SlimUI, as the main menu for now, it is a store asset.
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local 1v1 match.
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For now I'm using the SlimUI Unity store asset as the main menu.
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Starting this match (using the button in SlimUI) sets off the async scene loading,
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transition to the arena camera and match setup in the GameManager.
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The GameManager provides a method which invokes an event once a
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specific scene has been loaded.
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Here I'm using that to trigger the camera transition once the arena scene was loaded.
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Here I'm using that to trigger a camera transition once the arena scene was loaded.
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After the camera transition the InGameUI scene is loaded and when the UI is there,
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After the camera transition the InGameUI scene is loaded additively, after that
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the match setup process in the GameManager is started.
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To look into this process see:
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Assets\SlimUI\Modern Menu 1\Scripts\Managers\SlimUIMainMenu Line 162 onwards
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Assets\Scripts\Managers\GameManager Line 176 onwards
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Also noteworthy is the Ship Movement logic in which I change the flying behavior and gravity
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Also noteworthy is the ship movement logic in which I change the flying behavior and gravity
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for the ship depending which zone it is in
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and the shader for the ripple effect of the inner/green/nimble zone, which is an older simple
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ripple shader converted to URP (in code not shader graph), featuring up to 5 simulateously animated ripples.
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and also the shader for the ripple effect of the inner/green/nimble zone, which is an older BRP
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ripple shader converted to URP (in code not shader graph), featuring up to 5 simulateously animated ripples.
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