fix: no thrust when turning, boost thrusts also, clear character colors
This commit is contained in:
parent
26df04dbf0
commit
3be9ecd155
@ -1227,7 +1227,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 6404588952760066782, guid: 46f84e56340e83e4ba7c6abbccd2ae3f, type: 3}
|
- target: {fileID: 6404588952760066782, guid: 46f84e56340e83e4ba7c6abbccd2ae3f, type: 3}
|
||||||
propertyPath: m_Materials.Array.data[0]
|
propertyPath: m_Materials.Array.data[0]
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: -876546973899608171, guid: 7bbccc5c40aae3e478e0205f25cd16ef, type: 3}
|
objectReference: {fileID: -6478536213147159724, guid: 0314dc2e0a09e6b46809ba485ec101ed, type: 3}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
@ -1295,7 +1295,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 5411380178868568951, guid: 65cd4fa5e050652409dd9b062365c7e8, type: 3}
|
- target: {fileID: 5411380178868568951, guid: 65cd4fa5e050652409dd9b062365c7e8, type: 3}
|
||||||
propertyPath: m_Materials.Array.data[0]
|
propertyPath: m_Materials.Array.data[0]
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 15303, guid: 0000000000000000f000000000000000, type: 0}
|
objectReference: {fileID: 4874126678125670354, guid: 61dc60d6e44cd9f46bc21aa06f06f92b, type: 3}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
|
|||||||
@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using Unity.Mathematics;
|
using Unity.Mathematics;
|
||||||
|
using UnityEditor.ShaderGraph.Internal;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
@ -115,9 +116,8 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
float stunFactor = isCriticalTackle ? stunLooseControlFactor : 1f;
|
float stunFactor = isCriticalTackle ? stunLooseControlFactor : 1f;
|
||||||
|
|
||||||
Vector3 acceleration = thrustAcceleration * math.max(currentThrustInput - math.abs(currentSteerInput), math.abs(currentSteerInput))
|
currentThrustInput = IsBoosting() ? 1f : currentThrustInput;
|
||||||
* Time.deltaTime * Vector3.up * stunFactor;
|
Vector3 acceleration = thrustAcceleration * currentThrustInput * Time.deltaTime * Vector3.up * stunFactor;
|
||||||
|
|
||||||
|
|
||||||
Vector3 currentVelocity = body.velocity;
|
Vector3 currentVelocity = body.velocity;
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user