Blobby/src/UserInterface/Screens/MainMenu/MainScreen.gd

13 lines
395 B
GDScript

extends Control
func _ready() -> void:
get_tree().paused = false
$"%PlayButton".grab_focus()
GlobalAudio.play_scene_independent("res://assets/music/Shopping For The Future (LOOP).wav","Music", -17, true)
$"%SwayingGrassCheckbox".pressed = GlobalState.get_swaying_grass()
func _on_SwayingGrassCheckbox_toggled(button_pressed: bool) -> void:
GlobalState.set_swaying_grass(button_pressed)