Blobby/src/Environment
Jakob Feldmann b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00
..
AlienShipTileSet.tres Beginning Frog, new background/assets 2022-12-13 15:14:29 +01:00
Background.tscn Spring with capsuled physics(no interaction) 2022-05-17 14:39:48 +02:00
GrassWithBonesTest.tscn Swaying Grass implemented 2022-09-24 15:17:55 +02:00
LightingShader.gdshader Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
LightingShaderMaterial.tres Unoccluded lighting shader 2022-12-17 20:21:00 +01:00
ShaderGrass.gd New gras texture and polygons, camera changes 2022-11-07 22:56:14 +01:00
ShaderGrass.gdshader Swaying Grass implemented 2022-09-24 15:17:55 +02:00
ShaderGrass.tres Swaying Grass implemented 2022-09-24 15:17:55 +02:00
ShaderGrass.tscn New gras texture and polygons, camera changes 2022-11-07 22:56:14 +01:00
ShaderGrassInverse.gdshader Swaying Grass implemented 2022-09-24 15:17:55 +02:00