Blobby/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://src/Actors/Player.gd"
}, {
"base": "Line2D",
"class": "RayCastDebugLines",
"language": "GDScript",
"path": "res://src/RayCasters/RayCastDebugLines.gd"
}, {
"base": "Node2D",
"class": "RayCaster",
"language": "GDScript",
"path": "res://src/RayCasters/RayCaster.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://src/StateMachines/StateMachine.gd"
} ]
_global_script_class_icons={
"Player": "",
"RayCastDebugLines": "",
"RayCaster": "",
"StateMachine": ""
}
[application]
config/name="Wumper"
run/main_scene="res://src/UserInterface/Screens/MainScreen.tscn"
config/icon="res://icon.png"
[autoload]
PlayerData="*res://src/Autoload/PlayerData.tscn"
[debug]
settings/fps/force_fps=144
[display]
window/size/width=1920
window/size/height=1080
window/stretch/mode="2d"
window/stretch/aspect="keep"
window/stretch/shrink=4.5
[input]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
boost_move={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="enemies"
2d_physics/layer_3="coins"
2d_physics/layer_4="world"
2d_physics/layer_5="platforms"
2d_physics/layer_6="contraption"
2d_physics/layer_7="finnemajig"
[physics]
2d/cell_size=100
[rendering]
2d/options/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
quality/filters/use_nearest_mipmap_filter=true
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true
environment/2d/use_nvidia_rect_flicker_workaround=true
environment/stretch/aspect="ignore"
environment/intended_usage/framebuffer_allocation.mobile=0