Blobby/src/Contraptions/Platform/FlyingLaserCutter.tscn
Jakob Feldmann b01b898558 Unoccluded lighting shader
The camera now updates a shader with the positions, strengths and colors
of nodes in the light group.
The sources cast light around them on the z layer they are on.
They do not work for Tilemaps yet and
can't be occluded.
The light of different sources does not
get stronger if they overlap.
2022-12-17 20:21:00 +01:00

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://src/Contraptions/Platform/FlyingLaserCutter.gd" type="Script" id=1]
[ext_resource path="res://src/Environment/LightingShaderMaterial.tres" type="Material" id=2]
[sub_resource type="StreamTexture" id=5]
load_path = "res://.import/FlyingLaserCutter.png-9cf80385a79c58041216f8c2509a5bab.stex"
[sub_resource type="Animation" id=2]
length = 2.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = false
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6, 1.7, 1.8, 1.9, 2, 2.1, 2.2, 2.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0 ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 11.4921, 11.9129 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 3.06672, 10.9923 )
[node name="FlyingLaserCutter" type="Node2D"]
script = ExtResource( 1 )
[node name="FlyingLaserCutterBody" type="KinematicBody2D" parent="."]
collision_layer = 32
collision_mask = 57
collision/safe_margin = 0.001
[node name="Sprite" type="Sprite" parent="FlyingLaserCutterBody"]
material = ExtResource( 2 )
texture = SubResource( 5 )
hframes = 5
vframes = 5
frame = 21
__meta__ = {
"_editor_description_": "YXNlcHJpdGVfd2l6YXJkX2NvbmZpZwpwbGF5ZXJ8PUZseWluZ0xhc2VyQ3V0dGVyQm9keS9TcHJpdGUvQW5pbWF0aW9uUGxheWVyCnNvdXJjZXw9cmVzOi8vYXNzZXRzL2NvbnRyYXB0aW9uL0ZseWluZ0xhc2VyQ3V0dGVyLmFzZXByaXRlCmxheWVyfD0Kb3BfZXhwfD1GYWxzZQpvX2ZvbGRlcnw9Cm9fbmFtZXw9Cm9ubHlfdmlzaWJsZXw9RmFsc2UKb19leF9wfD0K"
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="FlyingLaserCutterBody/Sprite"]
anims/default = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="FlyingLaserCutterBody"]
visible = false
position = Vector2( -0.461, 0 )
shape = SubResource( 3 )
[node name="LaserArea" type="Area2D" parent="FlyingLaserCutterBody" groups=["harmful"]]
process_priority = -1
visible = false
collision_layer = 32
collision_mask = 3
[node name="PainZone" type="CollisionShape2D" parent="FlyingLaserCutterBody/LaserArea" groups=["harmful"]]
process_priority = -1
visible = false
position = Vector2( 9.64728, 0.0077219 )
shape = SubResource( 4 )
[node name="Triggers" type="Node2D" parent="FlyingLaserCutterBody"]
visible = false
position = Vector2( 0, 0.0077219 )
[node name="RayCast2D" type="RayCast2D" parent="FlyingLaserCutterBody/Triggers"]
position = Vector2( 3.92072e-12, 8.99337 )
rotation = -1.5708
scale = Vector2( 1, 1000 )
enabled = true
cast_to = Vector2( 0, 1 )
collision_mask = 9
[node name="RayCast2D2" type="RayCast2D" parent="FlyingLaserCutterBody/Triggers"]
position = Vector2( 0, -8.95621 )
rotation = -1.5708
scale = Vector2( 1, 1000 )
enabled = true
cast_to = Vector2( 0, 1 )
collision_mask = 9