124 lines
3.5 KiB
Plaintext
124 lines
3.5 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/enemy/Caterpilllar.png" type="Texture" id=1]
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[ext_resource path="res://src/Actors/Enemies/Caterpillar.gd" type="Script" id=2]
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[ext_resource path="res://src/StateMachines/CaterpillarStateMachine.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 13.3735, 3.49085 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 15, 8.61814 )
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 14.7108, 7.85442 )
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[sub_resource type="Animation" id=4]
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resource_name = "moving"
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loop = true
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("enemy:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 1.05, 1 ), Vector2( 1.1, 1.05 ), Vector2( 1.05, 1.1 ) ]
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}
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[node name="Caterpillar" type="KinematicBody2D" groups=["frogfood", "harmful"]]
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scale = Vector2( 0.747749, 0.572926 )
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collision_layer = 258
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collision_mask = 9
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collision/safe_margin = 0.001
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script = ExtResource( 2 )
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killable = false
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[node name="enemy" type="Sprite" parent="."]
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position = Vector2( 0, -3.49085 )
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scale = Vector2( 1.01, 1.02 )
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texture = ExtResource( 1 )
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[node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."]
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visible = false
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position = Vector2( 1362.81, -0.138177 )
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scale = Vector2( 15.4865, 1.28502 )
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rect = Rect2( -89, -10, 2, 20 )
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process_parent = true
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physics_process_parent = true
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[node name="SlopeRaycastLeft" type="RayCast2D" parent="."]
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visible = false
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position = Vector2( -7.5, 12 )
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enabled = true
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cast_to = Vector2( 0, 2 )
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collision_mask = 8
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[node name="SlopeRaycastRight" type="RayCast2D" parent="."]
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visible = false
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position = Vector2( 7.5, 12 )
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enabled = true
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cast_to = Vector2( 0, 2 )
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collision_mask = 8
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[node name="WallRaycastLeft" type="RayCast2D" parent="."]
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visible = false
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position = Vector2( -14.711, 11.5 )
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enabled = true
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cast_to = Vector2( -3, 0 )
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collision_mask = 8
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[node name="WallRaycastRight" type="RayCast2D" parent="."]
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visible = false
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position = Vector2( 14.711, 11.5 )
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enabled = true
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cast_to = Vector2( 3, 0 )
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collision_mask = 8
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[node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]]
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visible = false
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modulate = Color( 0, 0.0392157, 1, 1 )
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light_mask = 0
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position = Vector2( 0, -6.44095 )
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collision_layer = 2
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input_pickable = false
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monitorable = false
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priority = 1.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"]
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visible = false
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position = Vector2( 0, -2.28618 )
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shape = SubResource( 2 )
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[node name="EnemySkin" type="Area2D" parent="."]
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process_priority = -1
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visible = false
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collision_layer = 2
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collision_mask = 127
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input_pickable = false
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[node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"]
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visible = false
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position = Vector2( 0, 3.49085 )
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shape = SubResource( 3 )
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[node name="EnemyBody" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( -6.37697e-07, 4.36357 )
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shape = SubResource( 1 )
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[node name="StateMachine" type="Node2D" parent="."]
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visible = false
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script = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/moving = SubResource( 4 )
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[connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"]
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[connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]
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[connection signal="body_entered" from="EnemySkin" to="." method="_on_EnemySkin_body_entered"]
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