A small frog fix, for jump height. Better screen size detection for the camera
13 lines
334 B
GDScript
13 lines
334 B
GDScript
extends Node2D
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class_name LevelTemplate
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onready var signalManager := $"%SignalManager"
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onready var levelState := $"%LevelState"
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func _ready() -> void:
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# should spawn the tutorial thingies which are still remembered in the progress dictionary
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signalManager.emit_signal("level_loaded")
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get_tree().paused = false
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