Main change is the fixed main menu The other changes include newly added resources, like the new ground tile and blobby animations/designs I also experimented with the display size and camera To adapt to the new Blobby design, the default tile size was changed to 24x24
27 lines
991 B
Plaintext
27 lines
991 B
Plaintext
[remap]
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importer="aseprite.wizard.plugin"
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type="SpriteFrames"
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path="res://.import/blobby.aseprite-dcc9b305224ade5e06d0d4fa84cb5431.res"
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[deps]
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source_file="res://assets/enemy/blobby.aseprite"
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dest_files=[ "res://.import/blobby.aseprite-dcc9b305224ade5e06d0d4fa84cb5431.res" ]
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[params]
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split_layers=false
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exclude_layers_pattern=""
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only_visible_layers=false
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sheet_type="Packed"
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sprite_filename_pattern="{basename}.{layer}.{extension}"
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texture_strip/import_texture_strip=false
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texture_strip/filename_pattern="{basename}.{layer}.Strip.{extension}"
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texture_atlas/import_texture_atlas=false
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texture_atlas/filename_pattern="{basename}.{layer}.Atlas.{extension}"
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texture_atlas/frame_filename_pattern="{basename}.{layer}.{animation}.{frame}.Atlas.{extension}"
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animated_texture/import_animated_texture=false
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animated_texture/filename_pattern="{basename}.{layer}.{animation}.Texture.{extension}"
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animated_texture/frame_filename_pattern="{basename}.{layer}.{animation}.{frame}.Texture.{extension}"
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