Blobby/src/UserInterface/Screens/MainMenu/ControlsMenu/SaveAndQuitButton.gd

20 lines
680 B
GDScript

extends Button
onready var selected_screen_base_path: String = "res://src/UserInterface/Screens"
onready var signalManager := $"%SignalManager"
onready var mapper := $"%InputMapper"
export(String, FILE) var next_screen_path: = ""
func _on_button_up() -> void:
signalManager.connect("savemanager_saved",self,"was_saved_now_quit")
mapper.commit_to_changes()
SaveManager.save_default()
func was_saved_now_quit() -> void:
get_tree().change_scene(next_screen_path)
get_tree().get_current_scene().queue_free()
get_tree().paused = false
func _get_configuration_warning() -> String:
return "next_scene_path must be set for the button to work" if next_screen_path == "" else ""