54 lines
1.6 KiB
GDScript
54 lines
1.6 KiB
GDScript
extends Control
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# Smart ist es die notwendigen Resourcen vor dem Skriptstart zu laden
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onready var current_scene := get_tree().get_current_scene()
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onready var pause_overlay: ColorRect = $HUDOverlay
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onready var timer: Label = $HUDOverlay/GetBackTimer
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onready var currency: Label = $HUDOverlay/Currency
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onready var kills: Label = $HUDOverlay/Kills
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onready var frees: Label = $HUDOverlay/Frees
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onready var levelState := get_tree().root.get_child(1).get_node("%LevelState")
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onready var signalManager := get_tree().root.get_child(1).get_node("%SignalManager")
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func _ready():
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#TODO Connect what HOW?
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signalManager.connect("currency_updated", self, "update_interface")
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signalManager.connect("kills_updated", self, "update_interface")
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signalManager.connect("frees_updated", self, "update_interface")
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signalManager.connect("terminal_activated", self, "_on_SignalManager_terminal_activated")
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update_interface()
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func _process(delta):
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if timer.visible:
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timer.text = String(round($HUDOverlay/GetBackTimer/Timer.time_left))
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func start_timer():
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timer.visible = true
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$HUDOverlay/GetBackTimer/Timer.start()
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$HUDOverlay/GetBackTimer/AnimationPlayer.play("Redlight")
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_zoom_timer()
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func _zoom_timer() -> void:
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var tween := create_tween()
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tween.tween_property(timer, "rect_scale", Vector2(1,1), 1.0)
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func update_interface() -> void:
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var wallet = GlobalState.wallet + levelState.currency
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currency.text = "Wallet: %s Orbicles" % wallet
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kills.text = "Kills: %s" % levelState.kills
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frees.text = "Freed: %s" % levelState.frees
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func _on_SignalManager_terminal_activated() -> void:
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start_timer()
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func _on_Timer_timeout():
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pass # Replace with function body.
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