The incoming velocity of bodies going onto the spring is, now saved in a signal connection. The players camera is now limited to the extends of the tilemap. I also experimented on the viewport a bit. It seems like I can't simply swap out the default viewport with my own configured viewport and use it in the editor normally.
31 lines
361 B
Plaintext
31 lines
361 B
Plaintext
/.import/
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*~
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*.swp
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*.swo
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.fscache
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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*.lnk
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# Godot-specific ignores
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.import/
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/addons
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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# VSCode specific ignores
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/.vscode
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.vscode/launch.json
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