2D Platformer game project to explore movement physics and game design basics.
The rope now spawns with the appropriate length for the movement radius of the frog. This is also true for the death rope respawn. Looks nice :) |
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| assets | ||
| src | ||
| .gitignore | ||
| default_env.tres | ||
| icon.png | ||
| icon.png.import | ||
| project.godot | ||
| readme.md | ||
2D Platformer for exploring game development basics and movement physics