19 lines
862 B
GDScript
19 lines
862 B
GDScript
extends Node2D
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onready var levelState := get_tree().root.get_child(4).get_node("%LevelState")
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func _ready() -> void:
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if(GlobalState.get_savepoint(levelState.levelName) == global_position + Vector2(0,18)):
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$Flag.material.set_shader_param("speed", 0.6)
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$Flag.material.set_shader_param("amplitude", 1)
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$Flag.material.set_shader_param("inclination", 1)
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$Flag.texture_offset = Vector2(0,0)
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#TODO Animation plays over again on reset
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#TODO What should be saved when reaching a savepoint besides the position in the level
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func _on_SaveArea_area_entered(area: Area2D) -> void:
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#TODO Spawnheight fixed
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if(!GlobalState.get_savepoint(levelState.levelName) == global_position + Vector2(0,18)):
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$AnimationPlayer.play("rolloutflag")
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GlobalState.set_savepoint(levelState.levelName, global_position + Vector2(0,18))
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