18 lines
455 B
GDScript
18 lines
455 B
GDScript
extends Node
|
|
|
|
signal level_loaded()
|
|
signal terminal_activated(timer_seconds)
|
|
signal getback_timer_up()
|
|
signal currency_updated()
|
|
signal kills_updated()
|
|
signal frees_updated()
|
|
signal player_died(animation_number)
|
|
# TODO The persisting process could be cancelled when the level is unloaded
|
|
signal level_completed()
|
|
signal power_up_collected(kind)
|
|
signal got_stomped()
|
|
signal unlocked(key)
|
|
|
|
func _on_Timer_timeout() -> void:
|
|
emit_signal("getback_timer_up")
|