Blobby/.godot/editor/ShaderGrass.tscn-folding-8601e091c0e6012ee2c5cb4a5ce12816.cfg
Jakob Feldmann 1c3ecce898 First try to convert the project to godot 4
This was abandoned due to the move and slide with snap function
missing
2022-12-13 15:07:43 +01:00

6 lines
737 B
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("StraightStraw"), PackedStringArray("Material", "Transform", "Texture", "Data"), NodePath("ShortStraw"), PackedStringArray("Material", "Transform", "Texture", "Data"), NodePath("ShortStraw2"), PackedStringArray("Material", "Transform", "Texture", "Data"), NodePath("BentStrawRight"), PackedStringArray("Material", "Transform", "Texture", "Data"), NodePath("BentStraw2Right"), PackedStringArray("Material", "Transform", "Texture", "Data"), NodePath("BentStrawLeft"), PackedStringArray("Material", "Transform", "Texture", "Data"), NodePath("BentStraw2Left"), PackedStringArray("Material", "Transform", "Texture", "Data")]
resource_unfolds=[]
nodes_folded=[]