Blobby/.godot/editor/MainScreen.tscn-folding-af9bb7a2fcd79b450da58c1aadb770f9.cfg
Jakob Feldmann 1c3ecce898 First try to convert the project to godot 4
This was abandoned due to the move and slide with snap function
missing
2022-12-13 15:07:43 +01:00

6 lines
728 B
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Layout", "Mouse", "Theme", "Layout/Transform"), NodePath("background"), PackedStringArray("Layout", "Layout/Transform"), NodePath("Titel"), PackedStringArray("Layout", "Displayed Text", "Layout/Transform", "BiDi"), NodePath("MenuContainer"), PackedStringArray("Layout", "Layout/Transform"), NodePath("MenuContainer/Buttons"), PackedStringArray("Layout", "Layout/Transform"), NodePath("MenuContainer/Buttons/PlayButton"), PackedStringArray("Layout"), NodePath("MenuContainer/Buttons/QuitButton"), PackedStringArray("Layout"), NodePath("MenuContainer/LevelList/VBoxContainer/InvisibleCunt"), PackedStringArray("Visibility", "Layout")]
resource_unfolds=[]
nodes_folded=[]