[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://d1xu4k37vnjtq"] [ext_resource type="Shader" path="res://assets/effects/pixelDissolve.gdshader" id="1"] [ext_resource type="Texture2D" uid="uid://bflcmoohsa33d" path="res://assets/effects/noise.png" id="2"] [resource] resource_local_to_scene = true shader = ExtResource("1") shader_parameter/progress = 0.0 shader_parameter/scale = 1.0 shader_parameter/strength = 1.0 shader_parameter/noise_tex_normal = ExtResource("2") shader_parameter/noise_tex = ExtResource("2")