[gd_resource type="ShaderMaterial" load_steps=3 format=2] [ext_resource path="res://assets/effects/pixelDissolve.gdshader" type="Shader" id=1] [ext_resource path="res://assets/effects/noise.png" type="Texture" id=2] [resource] resource_local_to_scene = true shader = ExtResource( 1 ) shader_param/progress = 0.0 shader_param/scale = 1.0 shader_param/strength = 0.1 shader_param/noise_tex_normal = ExtResource( 2 ) shader_param/noise_tex = ExtResource( 2 )