[gd_scene load_steps=53 format=2] [ext_resource path="res://src/Actors/BlobbyCam.gd" type="Script" id=1] [ext_resource path="res://assets/environment/background/starry-space-near.png" type="Texture" id=2] [ext_resource path="res://assets/environment/background/starry-space-far.png" type="Texture" id=3] [ext_resource path="res://assets/environment/background/starry-space-middle.png" type="Texture" id=4] [ext_resource path="res://assets/environment/background/Spaceship-Wall.png" type="Texture" id=5] [ext_resource path="res://assets/environment/background/Spaceship-Wall-Lampsl.png" type="Texture" id=6] [ext_resource path="res://assets/environment/decor/Robbit-Left.png" type="Texture" id=7] [ext_resource path="res://assets/environment/decor/Robbit-Right.png" type="Texture" id=8] [ext_resource path="res://assets/environment/decor/Ceiling-Struct.png" type="Texture" id=9] [ext_resource path="res://assets/environment/decor/longductor/Longductor1.png" type="Texture" id=10] [ext_resource path="res://assets/environment/decor/longductor/Longductor3.png" type="Texture" id=11] [ext_resource path="res://assets/environment/decor/longductor/Longductor2.png" type="Texture" id=12] [ext_resource path="res://assets/environment/decor/longductor/Longductor4.png" type="Texture" id=13] [ext_resource path="res://assets/environment/decor/longductor/Longductor5.png" type="Texture" id=14] [ext_resource path="res://assets/environment/decor/longductor/Longductor6.png" type="Texture" id=15] [ext_resource path="res://assets/environment/decor/longductor/Longductor8.png" type="Texture" id=16] [ext_resource path="res://assets/environment/decor/longductor/Longductor9.png" type="Texture" id=17] [ext_resource path="res://assets/environment/decor/longductor/Longductor11.png" type="Texture" id=18] [ext_resource path="res://assets/environment/decor/longductor/Longductor7.png" type="Texture" id=19] [ext_resource path="res://assets/environment/decor/longductor/Longductor10.png" type="Texture" id=20] [ext_resource path="res://assets/environment/decor/longductor/Longductor12.png" type="Texture" id=21] [ext_resource path="res://assets/environment/decor/longductor/Longductor13.png" type="Texture" id=22] [ext_resource path="res://assets/environment/decor/longductor/Longductor14.png" type="Texture" id=23] [ext_resource path="res://assets/environment/decor/screen/Screen8.png" type="Texture" id=24] [ext_resource path="res://assets/environment/decor/screen/Screen10.png" type="Texture" id=25] [ext_resource path="res://assets/environment/decor/screen/Screen5.png" type="Texture" id=26] [ext_resource path="res://assets/environment/decor/screen/Screen6.png" type="Texture" id=27] [ext_resource path="res://assets/environment/decor/screen/Screen2.png" type="Texture" id=28] [ext_resource path="res://assets/environment/decor/screen/Screen4.png" type="Texture" id=29] [ext_resource path="res://assets/environment/decor/screen/Screen11.png" type="Texture" id=30] [ext_resource path="res://assets/environment/decor/screen/Screen7.png" type="Texture" id=31] [ext_resource path="res://assets/environment/decor/screen/Screen13.png" type="Texture" id=32] [ext_resource path="res://assets/environment/decor/screen/Screen9.png" type="Texture" id=33] [ext_resource path="res://assets/environment/decor/screen/Screen14.png" type="Texture" id=34] [ext_resource path="res://assets/environment/decor/screen/Screen3.png" type="Texture" id=35] [ext_resource path="res://assets/environment/decor/screen/Screen1.png" type="Texture" id=36] [ext_resource path="res://assets/environment/decor/screen/Screen12.png" type="Texture" id=37] [ext_resource path="res://src/Environment/LightingShaderMaterial.tres" type="Material" id=38] [ext_resource path="res://src/Actors/Emitter.gd" type="Script" id=39] [ext_resource path="res://assets/blobby/idle/blobby1.png" type="Texture" id=40] [sub_resource type="Animation" id=5] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:zoom") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0.75, 0.75 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_left") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:limit_top") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -10000000 ] } tracks/3/type = "value" tracks/3/path = NodePath(".:limit_right") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 10000000 ] } tracks/4/type = "value" tracks/4/path = NodePath(".:limit_bottom") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 10000000 ] } tracks/5/type = "value" tracks/5/path = NodePath(".:rotating") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ true ] } tracks/6/type = "value" tracks/6/path = NodePath(".:rotation_degrees") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/7/type = "value" tracks/7/path = NodePath(".:position") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/8/type = "value" tracks/8/path = NodePath(".:offset") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/9/type = "value" tracks/9/path = NodePath(".:drag_margin_h_enabled") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/10/type = "value" tracks/10/path = NodePath(".:drag_margin_v_enabled") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/imported = false tracks/10/enabled = true tracks/10/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=6] resource_name = "deathCam" length = 2.3 step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath(".:zoom") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.6 ), "transitions": PoolRealArray( 1, 3.24901 ), "update": 0, "values": [ Vector2( 0.75, 0.75 ), Vector2( 0.001, 0.001 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_left") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.01 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ -10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:limit_top") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.02 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ -10000000 ] } tracks/3/type = "value" tracks/3/path = NodePath(".:limit_right") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 10000000 ] } tracks/4/type = "value" tracks/4/path = NodePath(".:limit_bottom") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0.59 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 10000000 ] } tracks/5/type = "value" tracks/5/path = NodePath(".:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0.6, 1.6 ), "transitions": PoolRealArray( 1, 0.120742 ), "update": 0, "values": [ 0.0, 360.0 ] } tracks/6/type = "method" tracks/6/path = NodePath("../Blobby") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 2.3 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "respawn" } ] } tracks/7/type = "value" tracks/7/path = NodePath(".:offset") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, -6 ) ] } tracks/8/type = "value" tracks/8/path = NodePath(".:drag_margin_h_enabled") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/9/type = "value" tracks/9/path = NodePath(".:drag_margin_v_enabled") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=15] resource_name = "deathCamJustZoom" length = 2.3 step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath(".:zoom") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.16 ), "transitions": PoolRealArray( 1, 3.24901 ), "update": 0, "values": [ Vector2( 0.75, 0.75 ), Vector2( 0.2, 0.2 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_left") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ -10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:limit_top") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ -10000000 ] } tracks/3/type = "value" tracks/3/path = NodePath(".:limit_right") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 10000000 ] } tracks/4/type = "value" tracks/4/path = NodePath(".:limit_bottom") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 10000000 ] } tracks/5/type = "value" tracks/5/path = NodePath(".:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = false tracks/5/keys = { "times": PoolRealArray( 0.06, 1.61 ), "transitions": PoolRealArray( 1, 0.120742 ), "update": 0, "values": [ 0.0, 360.0 ] } tracks/6/type = "method" tracks/6/path = NodePath("../Blobby") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 1.1 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "respawn" } ] } tracks/7/type = "value" tracks/7/path = NodePath(".:offset") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, -6 ) ] } tracks/8/type = "value" tracks/8/path = NodePath(".:drag_margin_h_enabled") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/9/type = "value" tracks/9/path = NodePath(".:drag_margin_v_enabled") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=14] resource_name = "deathCamLateRotation" length = 2.3 step = 0.01 tracks/0/type = "value" tracks/0/path = NodePath(".:zoom") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.6 ), "transitions": PoolRealArray( 1, 3.24901 ), "update": 0, "values": [ Vector2( 0.75, 0.75 ), Vector2( 0.001, 0.001 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_left") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ -10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:limit_top") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ -10000000 ] } tracks/3/type = "value" tracks/3/path = NodePath(".:limit_right") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 10000000 ] } tracks/4/type = "value" tracks/4/path = NodePath(".:limit_bottom") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 10000000 ] } tracks/5/type = "value" tracks/5/path = NodePath(".:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 1, 1.61 ), "transitions": PoolRealArray( 1, 0.120742 ), "update": 0, "values": [ 0.0, 360.0 ] } tracks/6/type = "method" tracks/6/path = NodePath("../Blobby") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 2.3 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "respawn" } ] } tracks/7/type = "value" tracks/7/path = NodePath(".:offset") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, -6 ) ] } tracks/8/type = "value" tracks/8/path = NodePath(".:drag_margin_h_enabled") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/9/type = "value" tracks/9/path = NodePath(".:drag_margin_v_enabled") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/imported = false tracks/9/enabled = true tracks/9/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=11] resource_name = "shiftingCenter" length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath(".:offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_left") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = false tracks/1/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -10000000, -10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:limit_top") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = false tracks/2/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -10000000, -10000000 ] } tracks/3/type = "value" tracks/3/path = NodePath(".:limit_right") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = false tracks/3/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 10000000, 10000000 ] } tracks/4/type = "value" tracks/4/path = NodePath(".:limit_bottom") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = false tracks/4/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 10000000, 10000000 ] } tracks/5/type = "value" tracks/5/path = NodePath(".:drag_margin_left") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = false tracks/5/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 0.5 ), "update": 0, "values": [ 0.2, 0.05 ] } tracks/6/type = "value" tracks/6/path = NodePath(".:drag_margin_right") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = false tracks/6/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 0.5 ), "update": 0, "values": [ 0.2, 0.05 ] } [sub_resource type="Animation" id=12] resource_name = "shiftingLeft" length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath(".:offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_left") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = false tracks/1/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -10000000, -10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:drag_margin_left") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = false tracks/2/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.2, 0.05 ] } [sub_resource type="Animation" id=13] resource_name = "shiftingRight" length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath(".:offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_right") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = false tracks/1/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 10000000, 10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:drag_margin_right") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = false tracks/2/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.2, 0.05 ] } [sub_resource type="Animation" id=16] resource_name = "shiftingUp" length = 0.6 tracks/0/type = "value" tracks/0/path = NodePath(".:offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:limit_right") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = false tracks/1/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 10000000, 10000000 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:drag_margin_right") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = false tracks/2/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.2, 0.05 ] } [sub_resource type="Animation" id=9] resource_name = "Pulsing" length = 3.33 loop = true step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Emitter3:radius") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.65 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 128, 256 ] } tracks/1/type = "value" tracks/1/path = NodePath("Emitter4:radius") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.65 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 128, 256 ] } tracks/2/type = "value" tracks/2/path = NodePath("Emitter5:radius") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.65 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 128, 256 ] } [sub_resource type="Animation" id=10] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Emitter3:radius") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 128 ] } tracks/1/type = "value" tracks/1/path = NodePath("Emitter4:radius") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 128 ] } tracks/2/type = "value" tracks/2/path = NodePath("Emitter5:radius") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 128 ] } [sub_resource type="SpriteFrames" id=7] animations = [ { "frames": [ ExtResource( 10 ), ExtResource( 12 ), ExtResource( 11 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 19 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 20 ), ExtResource( 18 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 23 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="SpriteFrames" id=8] animations = [ { "frames": [ ExtResource( 36 ), ExtResource( 28 ), ExtResource( 35 ), ExtResource( 29 ), ExtResource( 26 ), ExtResource( 27 ), ExtResource( 31 ), ExtResource( 24 ), ExtResource( 33 ), ExtResource( 25 ), ExtResource( 30 ), ExtResource( 37 ), ExtResource( 32 ), ExtResource( 34 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="BlobbyCam" type="Camera2D"] material = ExtResource( 38 ) z_index = 3 rotating = true current = true zoom = Vector2( 0.75, 0.75 ) drag_margin_h_enabled = true drag_margin_v_enabled = true drag_margin_left = 0.08 drag_margin_top = 0.16 drag_margin_right = 0.08 drag_margin_bottom = 0.16 editor_draw_drag_margin = true script = ExtResource( 1 ) [node name="CameraAnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 5 ) anims/deathCam = SubResource( 6 ) anims/deathCamJustZoom = SubResource( 15 ) anims/deathCamLateRotation = SubResource( 14 ) anims/shiftingCenter = SubResource( 11 ) anims/shiftingLeft = SubResource( 12 ) anims/shiftingRight = SubResource( 13 ) anims/shiftingUp = SubResource( 16 ) [node name="LightAnimationPlayer" type="AnimationPlayer" parent="."] root_node = NodePath("../ParallaxBackground/ParallaxLayer4") anims/Pulsing = SubResource( 9 ) anims/RESET = SubResource( 10 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] layer = -2 [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] z_index = -1 motion_scale = Vector2( 0, 0 ) [node name="Sprite3" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] texture = ExtResource( 3 ) [node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"] z_index = -1 motion_scale = Vector2( 0.001, 0.001 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"] texture = ExtResource( 4 ) [node name="ParallaxLayer3" type="ParallaxLayer" parent="ParallaxBackground"] z_index = -1 motion_scale = Vector2( 0.002, 0.002 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer3"] texture = ExtResource( 2 ) [node name="ParallaxLayer4" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0.01, 0.01 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"] material = ExtResource( 38 ) z_index = -1 texture = ExtResource( 5 ) [node name="Emitter3" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"] visible = false position = Vector2( -154, 14 ) texture = ExtResource( 40 ) script = ExtResource( 39 ) color = Color( 1, 0, 0, 0.615686 ) [node name="Emitter4" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"] visible = false position = Vector2( 1, 14 ) texture = ExtResource( 40 ) script = ExtResource( 39 ) color = Color( 1, 0, 0, 0.615686 ) [node name="Emitter5" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"] visible = false position = Vector2( 154, 14 ) texture = ExtResource( 40 ) script = ExtResource( 39 ) color = Color( 1, 0, 0, 0.615686 ) [node name="Sprite2" type="Sprite" parent="ParallaxBackground/ParallaxLayer4"] material = ExtResource( 38 ) texture = ExtResource( 6 ) [node name="ParallaxLayer5" type="ParallaxLayer" parent="ParallaxBackground"] visible = false motion_scale = Vector2( 0.05, 0.05 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"] z_index = -1 texture = ExtResource( 9 ) [node name="Sprite2" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"] z_index = -1 texture = ExtResource( 7 ) [node name="Sprite3" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"] z_index = -1 texture = ExtResource( 8 ) [node name="Sprite4" type="Sprite" parent="ParallaxBackground/ParallaxLayer5"] z_index = -1 texture = ExtResource( 8 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"] frames = SubResource( 7 ) frame = 3 playing = true [node name="AnimatedSprite2" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer5"] frames = SubResource( 8 ) frame = 8 playing = true