[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/enemy/enemy.png" type="Texture" id=1] [ext_resource path="res://src/Actors/Enemies/Beings/Caterpillar.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 14.7108, 7.85442 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 15, 6 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 15, 12 ) [node name="Caterpillar" type="KinematicBody2D" groups=["harmful"]] scale = Vector2( 0.747749, 0.572926 ) collision_layer = 2 collision_mask = 9 script = ExtResource( 2 ) [node name="enemy" type="Sprite" parent="."] position = Vector2( 0, -1.90735e-06 ) scale = Vector2( 0.286789, 0.276348 ) texture = ExtResource( 1 ) [node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] position = Vector2( 1362.81, -0.138177 ) scale = Vector2( 15.4865, 1.28502 ) rect = Rect2( -89, -10, 2, 20 ) process_parent = true physics_process_parent = true [node name="EnemyBody" type="CollisionShape2D" parent="."] position = Vector2( -6.37697e-07, 4.36357 ) scale = Vector2( 1, 1 ) shape = SubResource( 1 ) [node name="SlopeRaycastLeft" type="RayCast2D" parent="."] position = Vector2( -7.5, 12 ) enabled = true cast_to = Vector2( 0, 2 ) collision_mask = 8 [node name="SlopeRaycastRight" type="RayCast2D" parent="."] position = Vector2( 7.5, 12 ) enabled = true cast_to = Vector2( 0, 2 ) collision_mask = 8 [node name="WallRaycastLeft" type="RayCast2D" parent="."] position = Vector2( -15, 12 ) enabled = true cast_to = Vector2( -3, 0 ) collision_mask = 8 [node name="WallRaycastRight" type="RayCast2D" parent="."] position = Vector2( 15, 12 ) enabled = true cast_to = Vector2( 3, 0 ) collision_mask = 8 [node name="StompDetector" type="Area2D" parent="." groups=["weakpoint"]] modulate = Color( 0, 0.0392157, 1, 1 ) light_mask = 0 position = Vector2( 0, -6.44095 ) collision_layer = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="StompDetector"] position = Vector2( 0, 0.440949 ) shape = SubResource( 2 ) [node name="EnemySkin" type="Area2D" parent="." groups=["player"]] process_priority = -1 collision_layer = 2 collision_mask = 126 [node name="CollisionPolygon2D" type="CollisionShape2D" parent="EnemySkin"] position = Vector2( -5.54991e-05, 0 ) shape = SubResource( 3 ) [connection signal="body_entered" from="StompDetector" to="." method="_on_StompDetector_body_entered"] [connection signal="area_entered" from="EnemySkin" to="." method="_on_EnemySkin_area_entered"]