extends Node2D class_name LevelTemplate export(String, FILE) var level_music = "res://assets/music/A Hearty Fellow (LOOP).wav" export(float) var level_music_attenuation = -20 export(String, FILE) var level_ambiance = "res://assets/sounds/AMBIENCE_SciFi_Large_Space_Hangar_Deep_Smooth_loop_stereo.wav" export(float) var level_ambiance_attenuation = -23 onready var signal_manager := $"%SignalManager" onready var level_state := $"%LevelState" func _ready() -> void: $TransitionLayer.visible = true var transition_tween = Tween.new() add_child(transition_tween) var property = "shader_param/position" var node = $TransitionLayer/SceneTransition transition_tween.interpolate_property(node.material, property,-1.5, 1.0, 0.94, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) transition_tween.start() # should spawn the tutorial thingies which are still remembered in the progress dictionary signal_manager.connect("terminal_activated", self, "stop_level_music") signal_manager.emit_signal("level_loaded") get_tree().paused = false $SceneAudio.play_parallel_sound(level_music, level_music_attenuation, false, 1.0, 0, "Music") $SceneAudio.play_parallel_sound(level_ambiance, level_ambiance_attenuation) func stop_level_music(_unused: float) -> void: $SceneAudio.stop_parallel_sound(level_music)