extends Line2D class_name RayCastDebugLines # Declare member variables here. Examples: # var a: int = 2 # var b: String = "text" var Lines = [] func add_line(origin, destination, color): Lines.append([origin, destination, color]) func clear_lines(): Lines = [] func _draw(): for i in range(len(Lines)): draw_line(Lines[i][0],Lines[i][1],Lines[i][2]) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass