extends AudibleButton export(String, FILE) var next_scene_path: String = "" onready var selected_level_base_path: String = "res://src/Levels/" func _on_button_up() -> void: get_tree().change_scene(next_scene_path) get_tree().get_current_scene().queue_free() get_tree().paused = false func _get_configuration_warning() -> String: return "next_scene_path must be set for the button to work" if next_scene_path == "" else "" func _level_selection_changed(button): next_scene_path = selected_level_base_path + button.text + ".tscn"