Commit Graph

16 Commits

Author SHA1 Message Date
68511984c7 Added laserpoint to turret scene & move testlevel 2022-06-20 23:00:43 +02:00
9cef352fe2 Fixed spring impact registration, camera tilemap limit
The incoming velocity of bodies going onto the spring is,
now saved in a signal connection.

The players camera is now limited to the extends of the tilemap.

I also experimented on the viewport a bit.
It seems like I can't simply swap out the default viewport
with my own configured viewport and use it in the editor normally.
2022-06-19 18:12:29 +02:00
0b603c75ca Revert "Ignoring Addons Folder"
This reverts commit 6c3be182aa.
2022-06-13 20:51:40 +02:00
6c3be182aa Ignoring Addons Folder 2022-06-13 20:42:24 +02:00
Jakob Feldmann
ad5c9d6d78 Turret anim transition into search & firing rate 2022-06-11 22:32:53 +02:00
Jakob Feldmann
5359d5dd75 Fixed Turret incorrectly using references to freed objects 2022-06-11 15:49:35 +02:00
162a5b485e Simple turret tracks player in limited angles 2022-06-07 17:26:01 +02:00
c3ed976783 Turret state machine stub and default state 2022-06-04 21:14:49 +02:00
71cf76e9ef Rudimentary turning and player detecting turret 2022-06-02 20:08:02 +02:00
1a45a0ca84 Group based area/body detection, walljump fix 2022-06-02 19:18:10 +02:00
6605221398 Fixed velocity problem for landing on moving floors
The problem was that blobby got the velocity
of the velocity_jump_boost added to him whilst
jumping on a moving platform without moving
2022-05-31 23:09:43 +02:00
b75d57499a Usable Spring Platform Implementation
The spring is a Node2D with it's self contained physics.
It manipulates the vertical velocities of parents of
areas that come in contact with it, based on their
current velocities and masses.
2022-05-30 17:28:08 +02:00
1b7b6acd09 First working spring implementation
The behaviour of the spring is
erratic still.
The main problem is:
Blobby being slowed down,
disproportionally much when touching the spring surface.

A communication between the contraption and Blobbys physics needs to happen.
He has to slow down according to the, motion of the spring plattform,
and not go to 0 because hes touching some ground.

The other thing is that it should be always possible to jump.
Currently the platform can move down faster than blobby and cause
him to hover, which makes jumping
unavailable.
2022-05-23 22:12:09 +02:00
9c2a01f8a1 Renamed Areas and Bodies, slight restructure, preliminary spring 2022-05-23 16:19:32 +02:00
8ea91e0f05 Spring with capsuled physics(no interaction) 2022-05-17 14:39:48 +02:00
e421662534 New blobby character, overhauled project structure 2022-05-16 12:46:06 +02:00